This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Exhaust
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
INTRODUCTION

THIS IS A WORK IN PROGRESS!
Hello MOBAFIRE~! My name is Addyhime, but I am known more informally as Addy. This is my first guide for any game, much less League of Legends, but when Fiora came out I felt the need to create one. This sexy new champion from the House Laurent is a fencer, and I wanted to play on her innate strengths; she deserves to be great, not simply another mediocre solo-top. That is why this build focuses mainly on attack speed and lifesteal, with attack damage in the tertiary position.
I hope you enjoy my guide! Constructive criticism is always welcome, because my goal is to make this the very best it can be. When I incorporate information from a comment into my guide, you can bet that I'll be giving the member a +Rep and a mention in my credits section.


The best way to summarize my version of

______ |
THE POSITIVES
+ High attack speed. + Great burst damage. + Passive allows quick health regeneration, especially when hitting minions. + Quick lane and turret pushing after attaining mid to high levels. + Jungling after max ![]() |
_______ | _______ |
THE NEGATIVES
- Extremely focused, ultimate aside. - Stuns can easily shut her down. - Squishy, less so during late game. - Farming is required. - Requires thought; no facerolling skills! |
_______ |
Please note that my statements are based on this build and its inserts: core items, masteries, and runes. Other builds differ in these areas, so if you're looking for something more suited to you, check them out!

21 / 9 / 0


Whether to invest in the Defensive tree or Utility tree is a matter of choice, though. For this build I recommend putting the remaining 9 points into Defense, since


![]() |
__ |
SUMMONER'S RESOLVE: The only reason ![]() ![]() ![]() |
![]() |
__ |
DURABILITY: When I was making my guide, it was a toss up between
![]() ![]() ![]() |
![]() |
__ |
SUMMONER'S INSIGHT: A decent mastery to use a point on if you use ![]() ![]() ![]() ![]() ![]() ![]() |

![]() |
__ |
More or less the fail safe for all champions. It allows you to quickly move toward your opponent to let loose your flurry of attacks, saving you from the dreadful cooldown associated with ![]() |
![]() |
__ |
![]() ![]() ![]() |
![]() |
__ |
There is no denying that ![]() ![]() |
![]() |
__ |
![]() ![]() |
![]() |
__ |
More effective early and mid game than late game, especially if you know how to combine ![]() ![]() ![]() |
![]() |
__ |
![]() ![]() |
Basically, any spell not listed above I would not recommend using. Beginners will obviously be more constrained with their choices and may not play as efficiently; in those cases, it is acceptable to use spells like



![]() |
__ |
DUELIST (Passive): This is the bread-and-butter of ![]() |
- When you hit a minion, tower, or creep, it actives. However, it will not stack and with each hit refreshes. If you're lacking health, feels free to hit a minion, walk away to regen the health for 6 seconds, and then hit it again (if it has not died) or another. It will waste time if done arbitrarily, so try to time this with last-hitting for gold farm.
- When you hit an enemy champion, its effects stack up to four times! This means a maximum of 100 HP regen over time, giving you the chance to last longer in those 1v1 skirmishes.
- When you have a decent amount of lifesteal (via
Wriggle's Lantern and
Bloodthirster, or both) waiting will not be necessary. Pushing a mob of minions can take you from critical-range HP to nearly full in seconds, especially when combined with
Burst of Speed.
![]() |
__ |
LUNGE (Q): As its name implies, this move allows Fiora to close the gap between herself and the opponent, damaging them in the process. The attack itself is relatively weak in comparison to the potential of her basic attacks combined with ![]() |
- First and foremost,
Lunge can be used to initiate a 1v1 fight (I don't recommend going 1v2 with
Fiora unless you've been fed). After you close the distance and get the skill's initial damage, I recommend using
Burst of Speed and auto-attacking, waiting as long as possible to use the second/free attack from this ability. This ensures max damage in a very
Riven-like style.
- If the enemy champion is already within distance of attack, the strategies change. Start to auto-attack and use
Burst of Speed on them; they will probably be forced to run from the sudden burst of damage. Burst gives a bit of movement that should allow you to keep up with them, but when they do get out of range, pop off a quick
Lunge to catch up, a second if necessary, and take 'em down! Rinse and repeat if they're tanky or beefy.
- Watch out for CCs. I will repeat this: watch out for CCs. If you dive into a fight and get stunned or silenced, the enemy can end up doing more damage to you before you can respond. Or heck, it could even get you killed.
![]() |
__ |
RIPOSTE (W): A skill with a delicious active and passive! At max level ![]() |
- Always keep in mind that this 'shield' of sorts only works with basic attacks, not abilities! Also, even though it will block the damage from the attack, it will not block any on-hit effects that come with it.
- There are two effective ways to use
Riposte against an enemy. The first is to throw up the shield while attacking them so that you protect a bit of your health and damage them in the process. Very good against melee characters in close-combat, or anyone who relies more on basic attacks to deal damage.
- The second way is more defensive than offensive. After using
Burst of Speed to get its movement speed bonus (see below) and making a run for it, putting up
Riposte can not only save you but will also do further damage to your opponent. This is very good against those with distance auto-attacks. Sometimes you'll find yourself with so low HP that one of their attacks can kill you, so parrying will give you enough time to get out of range.
- While jungling for extra gold, I have noticed that a well-timed
Riposte can reflect damage back on ALL of the creeps, assuming they attacked at the same time. If someone could confirm this, I would really appreciate it!
![]() |
__ |
BURST OF SPEED (E): This skill is the most important to ![]() ![]() ![]() ![]() ![]() |
- Mid to late game,
Burst of Speed is certainly spammable. The cooldown becomes relatively short and the mana consumption is negligible. Use this to push lanes by tearing through minion crowds or towers in seconds. Seriously, see how fast you take down a tower!
Burst of Speed's description is a bit tricky. It says it will give you an additional 120% (at max level) attack speed, but this is not true. It does not take 120% of your overall AS, but only the AS you've given yourself via items, etc.
- It is pretty easy to overlook the movement speed buff one gets when landing basic attacks and lunges using
Burst of Speed. 15% (at max level) for 3 seconds, stacking up to 3 times! Not only will it allow you to chase down champions if you land at least one hit on them, it can be used to escape from combat if you time your hit/run correctly. Combined with
Riposte, it can save her lovely *** quite often.
![]() |
__ |
BLADE WALTZ (R): The ultimate, always OP and always fun. In ![]() |
- Although
Blade Waltz is primarily powerful against a single opponent after widdling down their HP, it also can turn the tide during a team fight. Assuming the enemies' health is low enough, it's possible to gank them and destroy them all. Timing is key here, as it is with everything
Fiora does.
- Just as important as its effective damage is the fact that every single hit from
Blade Waltz procs on-hit effects, such as lifesteal. It is possible to ult when you get low on health, take down the champion, and recover a sizable amount of HP in the process!
- When using
Blade Waltz, the final attack always returns to the first champion you used the skill on. I am not sure if the attack count goes down to 4 if you kill the first champion before the last hit. If someone could test that I would appreciate it!
- Keep in mind that this ultimate DOES NOT crit!

Aside from always placing a high priority on each character's ultimate attack (R), my sequence of skills may not make much sense. Some would argue that maxing


My Reasons for Prioritizing

- This guide's purpose is to use
Fiora's strengths to her advantage, and her biggest one is speed. When at max level, the cooldown is low and the speed is so high that it will do far more damage (given the correct timing) than those other two combined.
- It helps with farming early on, which is essential to winning your lane and getting the items necessary to build her this way.
- LVL 1 of
Lunge and
Riposte should be more than enough for early game. Lunge gives you a way to burst damage the enemy if you feel like it. LVL 1 Riposte will protect you from any auto-attacks (although it will counter with less damage) and can get you out of a tight spot when combined with
Burst of Speed's movement buff.
Now, as always abilities are highly situational. I would recommend maxing


SPECIAL THANKS TO
Excaerious: For the love and moral support, but mostly for his overwhelming knowledge of LoL. He's the one who taught me how to play, so I wouldn't be around to make this guide if it wasn't for him.
jhoijhoi: For her guide explaining how to make a good guide! The BBCode information was very informative, so if you're looking to write your first guide, check it out here.
You must be logged in to comment. Please login or register.