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Recommended Items
Runes: Standard Full CDR

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:

Flash
Ignite
Items
Ability Order Max E First

Essence Theft (PASSIVE)
Ahri Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Caitlyn
She can trap the enemies you charm and easily kill them if she follows up
Synergies

Caitlyn
She can trap the enemies you charm and easily kill them if she follows up
Champion Build Guide
), and she is one of the only midlaners I find enjoyable to play game after game. I decided to try and see if I could make her work in other lanes, and I already knew she can be picked as a support, so I tried to look further into this by trying out different builds and runes to see just how much of a support I could make Ahri, while still making her a good pick and not completely useless. Obviously there are other picks that are way better than Ahri in support, but this was just for me to have fun as Ahri in another lane while still being able to do something, so I decided to share it incase anyone else felt the same and wanted to be able to enjoy Ahri in another lane other than mid!
I also run Sorcery with Manaflow Band as this helps with Ahri's mana usage later on, and with Transcendence, your cooldowns will be even less earlier on too before you get all the CDR Items. (Going CDR in offense too instead of Adaptive force or Attack speed also helps with this and it is what I prefer going on Ahri Support)
Going Redemption gives good CDR and also allows Ahri to heal her team, as well as getting extra healing herself, which is something I like. Vigilant Wardstone is also very good, as it's passive gives you a lot more health, AP, and increases your ability haste by quite a lot. It also helps you maintain your vision control on the map by being allowed to place one more Ward and Control Ward, as well as having Oracle and holding more Control wards.
Overall, CDR on Ahri is quite strong already midlane, so I took that into account and tried a complete full CDR Ahri in Support where the lack of damage wouldn't matter too much as, while the build still does do damage, your main goal is to get the ADC and your team easy picks and feed them to get a lead and win the game.
Going W first is something I have been trying recently and I do find that it works better for my playstyle than going Q first. However, it is all up to personal preference as it does not matter all that much which of the two you go first at level 1, as long as you can poke it is fine.
At level 6, Ahri gets her big powerspike due to her ult and having the high mobility, giving her a lot of opportunities to have a good engage with an Ult + Charm, especially if your charm has been levelled 3 times already, increasing it's duration.
The moonstaff build is my least favourite on Ahri support, and I don't think it is really that effective anymore after Moonstone got changed a little. However, the build still does work and can be fun to try out.
The Full Burn and Slow build is also very fun to play with, and you can use either Glacial or Comet with this as both can work pretty well with the items. Since you have no actives, you don't really need to go Cosmic Insight, which is why I prefer going Sorcery when I plan on using this build.
















































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