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Wukong Build Guide by Brothulhu

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This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author Brothulhu

Furious George (Tanky DPS)

Brothulhu Last updated on July 28, 2011
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Win 51%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 0

Veteran's Scars

Defense: 21

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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Guide Work In Progress

The main points in this guide are down, I may change the item order after playing some more games, I need to add some formatting to it to make it look nicer and pictures are always nice.

Also planning on adding a pure DPS build

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This is a Tanky-DPS build for Wukong, The Monkey King and can be used for both duo and solo laning. Wukong is great at farming and chasing with his E - Nimbus Strike great at escaping with his W - Decoy (or pretending to use Decoy in some situations by simply pressing "S") which makes him a very fun to play and effective laner.

These are my first 6 games using this build, kills are nothing special but in each game I have been harassing loads which leads to awesome pushing power meaning 6 wins wins in a row. Completely random 5v5s nothing premade.

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I run 9 x Greater Mark of Desolation and 3 x Greater Quintessence of Desolation for a strong damage boost while the 9 x Greater Seal of Armor and 9 x Greater Glyph of Scaling Magic Resist provide Armour and Magic Resistance which stacks with your passive Stone Skin to increase your tankiness (this is especially good early game)

Both Greater Quintessence of Health and Greater Quintessence of Evasion are nice but I prefer the extra damage from my Desolation Quints.

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My masteries are based on being able to stay in lane for as long as possible while wearing down your enemies with 21 points in Defence to take more abuse from your enemy and 9 points in Utility for a little health and mana regeneration.

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Starter Items
Normally Doran's Blade, if facing a particularly hard lane or 2v1 Doran's Shield can help a little

Early Game
Get Boots of Speed quickly then farm for your B.F. Sword then decide based on the enemy team composition whether to get Ninja Tabi or Mercury's Treads

Core Items
The Bloodthirster Gives some nice Attack Damage and some Lifesteal for more survivability
Banshee's Veil Gives a good chunk of Health and Mana and also helps stop some CC which can really mess Wukong up
Trinity Force Gives basically every stat you could want as Wukong, turns you into a beast

Late Game
If you get this far build 2 of these depending on the team you are against (I generally end up building Force of Nature and Atma's Impaler)

Atma's Impaler more DPS and Armour, great against an AD carry
Force of Nature The Magic Resist helps against strong APers but the HP Regen is generally why I build this
Sunfire Cloak more Armour helps against right clickers and the damage in nice coupled with your ultimate
Wit's End more MR if you are against an annoying AP carry
Warmog's Armor if you need a huge chunk of HP and some HP Regen
Last Whisper if you need more DPS
Frozen Mallet is ok if you want more HP and some damage
Quicksilver Sash if there is a CC you keep getting caught in this is very useful

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Summoner Spells

I generally go with Ghost and Ignite as I find Ghost more useful than Flash and Ignite + Cyclone does nice damage but it is your choice, I recomendyou take Ghost or Flash and Ignite or Exhaust

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Passive: Stone Skin

Wukong's armor and magic resistance are increased for each nearby enemy champion.

This is a great help early game especially coupled with MR and Armour runes, it also gives a nice advantage in team fights due to it increasing with every nearby enemy champion

Q: Crushing Blow

Wukong swings his mighty staff with incredible speed, crushing his opponent. This attack deals additional physical damage and reduces the enemy's Armor for a short duration.

This is great for last hitting minions and should be used straight after Nimbus Strike for awesome harassment or chasing

W: Decoy

Wukong becomes stealthed for 1.5 seconds. An uncontrollable decoy is left behind that will deal magic damage to enemies near it after 1.5 seconds.

This is the spell that, in my opinion, makes Wukong so fun to play. Although it's damage is nothing special it is an amazing escape spell, it can be used in so many ways so experiment with it and best of all in some situations you can fake it by just pressing "S" which to your enemies looks the same causing them to believe you are a decoy. Have fun with it, it has many uses both offensive and defensive.

E: Nimbus Strike

Wukong dashes toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck.

This is an awesome spell, you should use it to farm creeps fast as well as using it for chasing and harassing coupled with Crushing Blow

R: Cyclone

Wukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains speed over the duration of the spell.

Good damage, the knock up helps lots in team fights. Nimbus Strike in, use Crushing Blow for extra damage and to lower their armour, ignite the target then using this should kill almost anyone but a tank

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Skill Sequence

I go for 1 point in Crushing Blow first as it seems strongest at level 1 then get 1 point in Decoy and then one more point in Crushing Blow before maxing out Nimbus Strike (getting Cyclone at 6, 11 and 16), I max Crushing Blow next and finally Decoy

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Skill Orders

To harass an enemy on your lane use Nimbus Strike to dash to them and then use Crushing Blow, you have Decoy if you make a bad move and need to escape

Your main combo should be dashing in with Nimbus Strike, immediately hitting them with Crushing Blow and then using Cyclone to hopefully take them down remembering you have Decoy if things go bad.

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Early Game

Farm as much as you can using Nimbus Strike and use Crushing Blow to get extra last hits and use your Nimbus Strike + Crushing Blow combo to harass, you should easily get kills like this especially if you are laning with someone with a good CC, remember you have Decoy for easy escapes.

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Mid Game

Once you have your core items you should really be owning, use cyclone in team fights and you should easily pick up a few kills. You should be able to solo the Dragon now and getting Red and Blue buffs will help you a lot, hide in bushes and gank over extended lanes or help team mates pick up kills.

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Late game

Go for squishies in team fights, push lanes hard and enjoy being reasonably hard to kill while still putting out a ton of damage