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Build Guide by XeXas

Galio - The Sentinel's Sorrow

By XeXas | Updated on April 14, 2011

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[icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 3 [1] => 1 [2] => 3 [3] => 1 [4] => 2 [5] => 4 [6] => 3 [7] => 1 [8] => 2 [9] => 3 [10] => 4 [11] => 1 [12] => 2 [13] => 3 [14] => 1 [15] => 4 [16] => 1 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 57 [display_name] => Galio [url_str] => galio [title] => The Colossus [key] => [description] => Outside the gleaming city of Demacia, the stone colossus Galio keeps vigilant watch. Build as a bulwark against enemy mages, he often stands motionless for decades until the presence of powerful magic stirs him to life. Once activated, Galio makes the most of his time, savoring the thrill of a fight and the rare honor of defending his countrymen. But his triumphs are always bittersweet, for the magic he destroys is also his source of re-animation, and each victory leaves him dormant once again. 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[ranked_description] => Galio's next basic attack is periodically modified to deal 12 - 80 (based on level) (+ 1.0 total attack damage) {0.5} (+ 40% bonus magic resistance) total magic damage to its target and all enemies around it. Colossal Smash's cooldown is reduced by 4 seconds every time Galio hits a new enemy champion with an ability. [description] => [icon] => [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 805 [champion_id] => 57 [display_name] => Winds of War [unranked_description] => Galio fires two gusts of wind that arc to either side before converging to the target area, dealing magic damage to all enemies they pass through. Upon impacting with each other, the gusts form a tornado for 1.5 seconds that deals magic damage to enemies within it. [ranked_description] => Galio fires two gusts of wind that arc to either side before converging to the target area, dealing {50/80/110/140/170} {0.8} magic damage to all enemies they pass through. Upon impacting with each other, the gusts form a tornado that advances for 1.5 seconds, dealing {30/40/50/60/70} {0.6} (+3% of target's maximum health per 100 ability power) magic damage over the duration to every enemy within, capped at 100 per hit against monsters. [description] => [icon] => [cooldown_rank_1] => 10 [cooldown_rank_2] => 9.5 [cooldown_rank_3] => 9 [cooldown_rank_4] => 8.5 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 70 [cost_rank_2] => 85 [cost_rank_3] => 100 [cost_rank_4] => 115 [cost_rank_5] => 130 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 825 [range_rank_2] => 825 [range_rank_3] => 825 [range_rank_4] => 825 [range_rank_5] => 825 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 806 [champion_id] => 57 [display_name] => Shield of Durand [unranked_description] => Galio passively gains a shield that absorbs magic damage. On activation, Galio charges over 2 seconds, slowing himself and reducing incoming damage. At the end of the cast or upon reactivation, Galio taunts all nearby enemies. [ranked_description] => Passive: Galio gains a shield that absorbs up to 8-23% (based on level) maximum health magic damage, refreshing after not taking damage for 12 seconds. First Cast: Galio begins to charge over 2 seconds, slowing himself by 30%, reducing incoming magic damage by {20/25/30/35/40}% (+ 8% per 100 bonus magic resistance) (+ 5% per 100 ability power), reducing incoming physical damage by half that amount, and increasing Shield of Durand's taunt radius over the duration. Second Cast: Galio taunts all nearby enemies for 0.5 - 1.5 seconds and dealing {20/30/40/50/60} {0.2} - {60/90/120/150/180} {0.6} (based on charge time), and refreshes its damage reduction for 2 seconds. Shield of Durand cannot be interrupted by crowd control. 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[ranked_description] => Galio briefly dashes backwards before charging forwards, stopping upon hitting terrain or an enemy champion, dealing {100/130/160/190/220} {0.9} magic damage to all enemies hit and knocking them up for 0.75 seconds. 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Upon impact, Galio deals magic damage to all nearby enemies and knocks them up for 0.75 seconds, increased to 1.25 seconds at the center of the impact zone. [ranked_description] => Galio designates the target allied champion's location at the time of cast as his landing spot, channels for 1.25 seconds, and then dashes to them, reducing the damage they take by {20/25/30}% (+ 8% per 100 bonus magic resistance) until he lands. Upon impact, Galio deals {150/250/350} {0.7} magic damage to all nearby enemies and knocks them up for 0.75 seconds, increased to 1.25 seconds at the center of the impact zone. [description] => [icon] => [cooldown_rank_1] => 200 [cooldown_rank_2] => 180 [cooldown_rank_3] => 160 [cooldown_rank_4] => 160 [cooldown_rank_5] => 160 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 4000 [range_rank_2] => 4750 [range_rank_3] => 5500 [range_rank_4] => 5500 [range_rank_5] => 5500 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 3 [mobafire_id] => 57 [name] => Galio [url] => galio [free_to_play] => 0 ) [lane] => Middle [laneAlt] => Middle Lane [rank] => 53 [rankings] => 9 [rankingsCount] => 58 [winRate] => 50 ) ) ) 1

Spells:

LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
Middle Lane
Ranked #53 in
Middle Lane
Win 50%
Get More Stats

UPDATES

07/01/2011

I replaced Zhonya's Ring with Zhonya's Hourglass
I completely removed Spirit Visage (useless item for Galio)
I added Force of Nature
I added the Update section to this build
I replaced Ignite with Cleanse
I completely changed the Runes


05/03/2011

I changed the summoner spells into "Ignite" and "Flash"
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Introduction

Alright, so this is my first build and you are welcome to tell me how to make it better if you think something is missing. First of all I excuse myself for grammar mistakes.
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Start

You can play Galio as a tank or mage, I gonna show you how I play him.

My masteries are a 9/0/21 build.
I start with a Meki Pendant and 2 Health Pots or 1 Health Potion and 1 Mana Potion.
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Items

-Chalice of Harmonie
-Mercury's Treads
-Guardian Angel
-Abyssal Scepter
-Force of Nature
-Banshee's Veil
-Zhonya's Hourglass

Sell your Chalice of Harmonie to finish your Force of Nature.
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How to...skills, items and behaviour!

In early game I go top or bot and start getting some levels. My first skill is Righteous Gust, so it is easier for me and my team to get first blood. Try to harras and finally kill your opponnent using your speed boost of Righteous Gust and slow him with your second skilled ability Resolute Smite.

I skill Righteous Gust on lvl 2 Resolute Smite on lvl 2 then I skill my Bulwark for the following time. I always lvl up my Righteous Gust before Resolute Smite or Bulwark though Bulwark gives me an higher MR and AP.
Skill your abilities like you think the situation needs it. You can skill Resolute Smite first if you need to slow your enemys instead of getting a speed boost to chase after them.

After you have first blood you can recall and get your boots. Refresh your inventory with new pots and look who of your teammates needs backup. Righteous Gust and Resolute Smite can give your team a few kills. Now you should have bought your first parts of Guardian Angel.

Galio is more a harrasser and supporter than a killer but do not miss the chance to chase after an enemy and slow him to get some kills too.
At level 6 it is time for your first team gank. get one or two teammates and look for a group of at least two enemies to attack. Use Bulwark to get higher MR and AP and try to get all your enemies into your ultimate's range. If it does not work use your Flash spell to get them.

Remember: Always use Bulwark before Idol of Durand but watchout you have enough mana to cast both abilities!!

Activate your ultimate let your teammates make some damage and maybe kill some survivors with Ignite.
Now you may buy your Guardian Angel and start with Abyssal Scepter. The AP and MR of Abyssal Scepter grant you a bonus of ~100 AP and makes your Ultimate deal high damage.

The end game is quiet easy. You have GA, Abyssal Scepter, Mercury's Treads,Banshee's Veil and eventually Force of Nature so you can start to farm money for Zhonya's Hourglass. Sell your Chalice of Harmonie if nessecary to get the rest of the money. If you have Zhonya's Hourglass the game should not take too much time anymore.
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Last words

I hope this build makes it better for you playing Galio, The Sentinel's Sorrow.
Leave a comment, rate and please help me to make this build better.

Don't forget, it is my first one =D
League of Legends Build Guide Author XeXas
XeXas Guide

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Galio - The Sentinel's Sorrow