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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Mark of the Storm (PASSIVE)
Kennen Passive Ability
Introduction
W: Put one point in this second, for extra level 2 harass. If you wish to level 2 engage however, skill up E second, as it gives more damage as soon as you hit 2 as well as gap close. Max this Last.
E: Skill this up third, second if you wish to level 2 engage. Max this second, as it gives you more damage and tanky stats than W for mid game balls to the wall fighting.
R: Skill up ASAP.
The next 3 items are standard. Sightstone rush for tanky stat and vision is your first buy of the three (when you get this, swap out ward trinket for red trinket). Sorc boots for mobility and MPen come next. After that get Haunting Guise... OP mid game item, great gold value.
After these items, the build order becomes situational. If you have 2 other engagers, feel free to build some damage, such as Void Staff. If your team lacks engage and you have to be near the front line, get Zhonya's. If your team needs a tanky/damage balance, or there are many tiny skirmishes occurring around the map, Rylai's is a good option. Edward often builds Rylai's or Void Staff first at this stage, as Gambit usually have at least 2 other engagers. Often in solo queue however, more players wish to carry, meaning that you may be better off building Zhonya's to help your team's engage.
Usually complete Liandry's and Ruby Stone near the end of your build.
Quints: Flat AP OR flat AD.
Marks: MPen OR hybrid pen.
Seals: Flat armor.
Glyphs: Flat AP OR flat MR.
Ignite gives you added power to go for kills/take control of your lane early.
Exhaust is a decent option over ignite if you wish to add cc, defense on engage... However Kennen is best played aggressively and has a small amount of cc already, so ignite is generally a better option. Exhaust may worth taking for the late game in certain comp match ups.
Heal is another option, as you lack a bit of peel for your carry. Heal helps them live through nasty situations. Again however, Ignite is usually the better choice because on Kennen you are trying to win the lane, not just survive it.
You want to be a big bully in the lane phase... Position to harass the opposition down and take control of the lane, hard engaging when you have them low or think you can punish them enough to push them out of lane.
Mid game try to look for small skirmishes, you are good at charging in! If bigger fights happen, let someone else charge in first, as you are quite squishy.
Late game you are a strong cc aoe damage threat. You are great at team fighting and skirmishes. If you let someone else engage team fights, you can charge in after them and absolutely wreck the opposition. Once you have Zhonya's you can also be the primary initiator.
Positioning is important on Kennen, as although you are strong, you are also quite squishy. Never forget this.
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