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Spells:
Teleport
Ghost
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Introduction
For Runes I focus mostly on Armor Pen marks to further harass enemy champions with Garen's outlandish damage and to slowly shred through enemy defense. I take Armor Seals to add a bit of early game resistance to myself as I farm early game and for an added bonus late game. I take Magic Resist per level Glyphs for late game when I have to face down the enemy AP carry and all around AP damage. For Quintessences I take Health to add a bit of early game advantage in health over the enemy champion.
For Garen I start off with Boots and a few Health pots for early game sustain as my passive is not as well off as it is late game considering my low health. For late game I would substitute Banshee's Veil based on need for either Force of Nature or Thornmail depending on the enemy team composition. The reason I take Sunfire Cape over Warmog's Armor is for the added benefit of Armor and damage over time and as the Tank the damage over time helps shred through the enemy defences as I charge through my enemy with Judgement.
I take W first for the added Armor and Magic Resist I get from farming creeps early game rather than harassing my enemy first. This way when I hit level 3 I will have the advantage with my increased armor and magic resist compared to their early game resist. I max Judgement first as it is Garen's main damage output and Decisive Strike next for reduced Cool Down Reduction. The Reason Courage is maxed last is because its main benefit is achieved through the passive effect and not the active affect. Remember that Demacian Judgement is a finishing move and to use it based on the enemy's health as they try to flee from the fight.
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