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Spells:
Heal
Flash
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Intro
Everyone has their own builds and playing styles so this merely a guideline and is not necessarily recommended to use, at least not skill order wise.
For marks I choose to take the greater mark of desolation for the armor penetration which is a great advantage early game as a solo laner or late game tankish player.
For seals I choose to take the
Greater Seal of Armor for the added armor bonus which reduces damage taken from AD champions you will be against early game.
For glyphs I choose to take the
Greater Glyph of Magic Resist for the added magic resistance which reduces damage taken from AP champions you might be against early game.
For quintessnces there is no specific one i would suggest, but the most reasonable one for a solo lane early game is the greater quintessence of regeneration which will boost your early game health regen, slight as it may be, so that you can stay defending your turret longer, while waiting for your teams jungle to make his way to your lane, either to gank or to cover for you while you go shop.
For seals I choose to take the

For glyphs I choose to take the

For quintessnces there is no specific one i would suggest, but the most reasonable one for a solo lane early game is the greater quintessence of regeneration which will boost your early game health regen, slight as it may be, so that you can stay defending your turret longer, while waiting for your teams jungle to make his way to your lane, either to gank or to cover for you while you go shop.
While soloing, you can decide if you will play aggressively or defensively. If you decide to play aggressively, then go with an offensive mastery build and build up your armor penetration. If you decide to play defensively, then go with the defensive mastery build and stay closer to your turret. However don't play to defensively or you will lose your turret fast, if you jungler comes towards your lane get aggressive, make an all out attack, even if you die, your teammate should get both enemies after you spin.





Atma`s Impaler - +45 armor, +18% critical strike chance, and attacks deal 1.5% of your maximum health as a bonus. This comes off the effect of Warmog`s Armor which gives 920 health.





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