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Also noticed that the same people downvote all of your guides. Kind of strange.
*cough* they suck on Zac *cough*
Goes on downvoting decent zac guides, owns a ****py zac guide :D ahhaha
Excuse me, but I simply voted on one other Zac guide. I am allowed to express my opinion. And elaborate on how my Zac guide is so ****py. I'm interested to hear your valid reasons to how this guide is ****py.
Thy sins
1. Perseverance, but no
2. Not that big of a deal, but this picture does not feel like it belongs there. Try making the picture bigger or center it.
Also, in the ability section; 3 total different pictures with different sizes and different way of views. Try to make all pictures in the same setup (I'd either take the third one or the fourth one :D). Spoilers in that section is also fun and all, but couldve used story wise aswell. If you are going to use spoiler information for 2 abilities or more, then you will have to do them for them all, or just remove them :D
3. Avoid one-line explanations. Go more deep in what situations you pick what. Seen in runes, items and summoner spells section.
4. So you ward only during lane phase? You also talk more about items than about tactics in your gameplay section. Elaborate more about farming, roaming, objectives etc. etc.
All those elastic slingshot pictures are also unnecessary, instead try making 1 map contains all the spots you can jump over, or (since Zac's jump is huge), make a map where you cannot jump over :P
Thy blessing
1. C2V
2. Build overal seems fine
3. Though I feel a lack of alternatives, cheatsheet structure is fine.
4. All basics included
5. Fine use of structure and coding
Result: Path of the Student
There are quite a few things that I would like to see changed. First of all, avoid one-line explanations. There is no way that anyone new to Zac can understand by just 1 line of explanation why something is better than everything else.
Second of all, your spoilers are most of the time unnecessary. Try to put whats in the spoiler in the text itself (in the form of text of course), instead of having a single picture everytime which doesn't provide a lot of information anyway.
Finally, work a bit more on the sizes and positioning of the pictures and elaborate a bit more about the gameplay. That was all.
Have fun :D
(Do not forget to vote! :D)
Thanks for the review! I'm in the process of updating it now. Hope you will be pleased with the result!
1. Perseverance, but no
2. Not that big of a deal, but this picture does not feel like it belongs there. Try making the picture bigger or center it.
Also, in the ability section; 3 total different pictures with different sizes and different way of views. Try to make all pictures in the same setup (I'd either take the third one or the fourth one :D). Spoilers in that section is also fun and all, but couldve used story wise aswell. If you are going to use spoiler information for 2 abilities or more, then you will have to do them for them all, or just remove them :D
3. Avoid one-line explanations. Go more deep in what situations you pick what. Seen in runes, items and summoner spells section.
4. So you ward only during lane phase? You also talk more about items than about tactics in your gameplay section. Elaborate more about farming, roaming, objectives etc. etc.
All those elastic slingshot pictures are also unnecessary, instead try making 1 map contains all the spots you can jump over, or (since Zac's jump is huge), make a map where you cannot jump over :P
Thy blessing
1. C2V
2. Build overal seems fine
3. Though I feel a lack of alternatives, cheatsheet structure is fine.
4. All basics included
5. Fine use of structure and coding
Result: Path of the Student
There are quite a few things that I would like to see changed. First of all, avoid one-line explanations. There is no way that anyone new to Zac can understand by just 1 line of explanation why something is better than everything else.
Second of all, your spoilers are most of the time unnecessary. Try to put whats in the spoiler in the text itself (in the form of text of course), instead of having a single picture everytime which doesn't provide a lot of information anyway.
Finally, work a bit more on the sizes and positioning of the pictures and elaborate a bit more about the gameplay. That was all.
Have fun :D
(Do not forget to vote! :D)
Things that instantly jumped into my eyes were:
The cheatsheet template should be an example build order (in my oppinion)
You inserted pictures of plain mastery tables
You should explain more WHY you take an item over another in a certain situation.
Solid builds and a solid guide.
Thanks man, I appreciate the vote!
No reason to change jungle glyphs, from my eyes, doesn't seem like it'd work well. I'd test if I had Zac.
From your eyes? What a legit reason! I didn't know you were a professional Lol player!
Wrong masteries
Hey pal, I didn't criticize your Sion guide. In fact, all I did was suggest you read jhoijhoi's guide to making a guide. Then you downvote my guide because my masteries are correct? Have you ever played Zac Before?