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Choose Champion Build:
-
Solo Top
-
Jungle
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Cell Division (PASSIVE)
Zac Passive Ability
Introduction ~ About the Author
I'm Gargopat, a league of legends player with a real knack for jungling (as you can tell by my profile, which contains all jungling guides). This is my guide to playing


Please note this guide is not fully in-depth, it mostly scratches the surface of playing


Pros
|
+ Tons of CC + Great Initiator + Manaless + Tanky + Unique Sustain |
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Cons
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- Uses health for casts - Can be killed by ![]() ![]() - Health chunks from passive can be killed - ![]() |
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TOP
Precision
Fleet Footwork
Phase Rush
Magic pen marks will help us deal more damage, and scale decently well into the late game. They are the most acceptable marks for any AP champion. Flat armor seals are cheap, effective, and have to be the strongest seals for any champion right now. They reduce incoming damage and help you win trades. Flat magic resist glyphs are effective against top-lane AP champions, and any champions that deal magic damage as well as physical damage, such as
Shen. Ability power quints increase our damage with our abilities to give us trading power early game.
Precision
Fleet Footwork
Phase Rush
The only difference between jungle runes and top lanes runes is we exchange our flat magic resist glyphs for scaling magic resist glyphs. We don't need any early game magic resist, so we will be getting more late game were it will get more use. Alternately, you can swap out the AP Quints for
Greater Quintessence of Movement Speed X 3, as some people claim them to be better. I take the AP Quints so that I have some damage to fall back on if I'm forced to build pure tank.
Runes




Magic pen marks will help us deal more damage, and scale decently well into the late game. They are the most acceptable marks for any AP champion. Flat armor seals are cheap, effective, and have to be the strongest seals for any champion right now. They reduce incoming damage and help you win trades. Flat magic resist glyphs are effective against top-lane AP champions, and any champions that deal magic damage as well as physical damage, such as

Runes




The only difference between jungle runes and top lanes runes is we exchange our flat magic resist glyphs for scaling magic resist glyphs. We don't need any early game magic resist, so we will be getting more late game were it will get more use. Alternately, you can swap out the AP Quints for

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OFFENSE TREE
Tier 1: ![]() ![]() ![]() Tier 2: ![]() Tier 3: ![]() |
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DEFENSE TREE
Tier 1: ![]() Tier 2: ![]() ![]() Tier 3: ![]() ![]() ![]() Tier 4: ![]() ![]() ![]() ![]() ![]() ![]() Tier 6: ![]() ![]() ![]() ![]() |
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DEFENSE TREE
Tier 1: ![]() ![]() ![]() ![]() ![]() ![]() Tier 2: ![]() Tier 3: ![]() ![]() Tier 4: ![]() ![]() ![]() Tier 6: ![]() |
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UTILITY TREE
Tier 1: ![]() ![]() ![]() ![]() ![]() ![]() Tier 2: ![]() ![]() ![]() ![]() ![]() Tier 3: ![]() ![]() |

























let's bounce LET'S BOUNCE:






































When in the top lane, Start
Boots + 4
Health Potions as a norm. You can start
Cloth Armor + 5
Health Potions if you want extra armor against an AD top laner. If you start with the
Cloth Armor, you can build it into an early
Seeker's Armguard for extra armor and ability power using the
Cloth Armor you started with.
Be sure to ward your lane, to prevent ganks from the enemy jungler. If you can afford to, but pick wards to clear out any wards the enemy top laner might have. It will make ganking a lot easier for your jungler.
wards
If you feel you are not sustained enough, pick up a
Hextech Revolver. The spell vamp will heal you when using spells to farm, and if you have a
Spirit Visage, the spell vamp heal will be increased. It also builds into
Will of the Ancients, but if you have no AP carry on your team, (AD mid such as Talon), and no other AP champion on your team, then you can upgrade it into the
Spirit of the Spectral Wraith, so the aura is not wasted.
Max
Stretching Strikes first in top lane, for the poke and trade damage.
Unstable Matter has less range, making it less optimal for poking.
If the enemy laner is out of lane, say, back at fountain, take advantage and continue to farm. Don't push the lane, you will lose exp from creeps being under the enemy tower, unable to farm them. If you see them heading towards another lane, then follow them, and work with your team mates to engage and kill them. Don't stand around farming like an idiot while your allies are dying a little ways away from you.
If you win a fight past the 15 or sometimes even 10 minute mark and you feel you need to get the turret, then push the lane. Use all your spells and push creeps to their tower, and take it down quickly before they return to lane. Don't push it to early though, you don't want to miss out on farm.







Be sure to ward your lane, to prevent ganks from the enemy jungler. If you can afford to, but pick wards to clear out any wards the enemy top laner might have. It will make ganking a lot easier for your jungler.

If you feel you are not sustained enough, pick up a




Max


If the enemy laner is out of lane, say, back at fountain, take advantage and continue to farm. Don't push the lane, you will lose exp from creeps being under the enemy tower, unable to farm them. If you see them heading towards another lane, then follow them, and work with your team mates to engage and kill them. Don't stand around farming like an idiot while your allies are dying a little ways away from you.
If you win a fight past the 15 or sometimes even 10 minute mark and you feel you need to get the turret, then push the lane. Use all your spells and push creeps to their tower, and take it down quickly before they return to lane. Don't push it to early though, you don't want to miss out on farm.
Start with a
Hunter's Machete + 5
Health Potions and start at the Elder Lizard Camp. Clear it with
Unstable Matter, but try to save
Smite. (Don't hesitate to use it if you have to). Then go straight for the Blue Golem Camp. You will be level 2, so put your second point into
Stretching Strikes. Clear the Blue Golem, and
Smite it off. You will now be level 3, put another point in
Unstable Matter. Clear wolves, wraiths, and then small golems to hit level 4, and put a point into
Elastic Slingshot. From here you can keep farming, or start ganking.
When ganking, initiate with
Elastic Slingshot. Remember it goes over walls, and offers some truly unique gank paths.
Spoiler: Click to view
Spoiler: Click to view
Spoiler: Click to view
IF you have extra gold, feel free to pick up some wards and go plant them around the map. It will help your team mates out by letting them save money on wards if you ward for them. Its also important to keep vision of the enemy team.

If you can keep track of the enemy jungler, then you can easily counter-jungle and steal some of their buffs. If you can set them behind, it will give a huge advantage to your team.
If you have a successful gank on the bot lane, where you force both of them to recall or have kiled them, then try and take dragon with the help of you bot laners. Assuming the enemy jungler is not nearby and mid is still occupied, this is a great opportunity to claim dragon for your team, where the enemy bot lane cannot contest it. Try ti plant a
Vision Ward there first, to clear any wards they have. With no vision, the enemy jungler cannot steal it with
Smite. Don't fight over dragon if it turns into an uneven teamfight against your team.








When ganking, initiate with




IF you have extra gold, feel free to pick up some wards and go plant them around the map. It will help your team mates out by letting them save money on wards if you ward for them. Its also important to keep vision of the enemy team.

If you can keep track of the enemy jungler, then you can easily counter-jungle and steal some of their buffs. If you can set them behind, it will give a huge advantage to your team.
If you have a successful gank on the bot lane, where you force both of them to recall or have kiled them, then try and take dragon with the help of you bot laners. Assuming the enemy jungler is not nearby and mid is still occupied, this is a great opportunity to claim dragon for your team, where the enemy bot lane cannot contest it. Try ti plant a



This is the basic engage combination.




If you need to flee, you can cast



Thank you all for reading my Guide to Jungle/Top lane Zac. Please remember that like all champions,

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