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Fizz Build Guide by BotanakBim

Middle General Fizz guide (Still going through some updates)

By BotanakBim | Updated on July 3, 2019

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Runes: Aggro

1 2
Sudden Impact
Eyeball Collection
Ingenious Hunter

Coup de Grace

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)


1 2 3
Aggro Fizz
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


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Middle Lane
Ranked #15 in
Middle Lane
Win 53%
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Threats & Synergies

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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

General Fizz guide (Still going through some updates)

By BotanakBim
Flash is usually used as a either aggro spell or something use only to run aways or both and is the most important of the 2 spells you will use. Using flash as a fizz can sometimes mean life or death in certain situations. For example if you are being chased by a warwick flashing away is obviously the best option. If you are using it aggressively, try to lower your enemy before using your flash for a higher chance to kill them.
Ignite is used for a aggro spell set and is can be used on retreating champions or can be used when engaging if you are sure you can get the kill (or to chase them off your lane) you can usually use this to fend off gankers (jungle flankers), but make sure to damage them a little for them to run away. Just to sum up Ignite is used to defend you lane and get kills
Barrier is used for tanky fizz and is used when running away, attacking or simply defense. Your Barrier is great for a Q attack or a Q+E combo. Nothing else to really say.
C-C-C-C COMBO!!! Back to Top
Combo 1 without Chum the Waters (attack and dash)
Tips: When using this combo you can either
1. Attack and dash when you use Urchin Strike to do damage and when immediately Playful / Trickster out, this could cause them to panic and waste an ability which make a path for a kill which is a great lane win, or make them recall which is also a lane win. The only this could cause is a counter attack from supporting champions or ganking junglers. (Use this correctly)
2. This combo can also be used for a aggro push, simply use Urchin Strike and Then use Playful / Trickster and chase him until he/she leaves the lane or you get the kill.


Combo:2 Simple lane winning combo(early game)
This combo can also be used to win lanes early game and late game but be careful snice ults from other mid champs like Zed, Mordekaiser, Annie, etc can take you on and intercept you combo and take your lane. This combo is used as a Urchin Strike first then use Seastone Trident and then most likely your victim will run away so then finish them off with Playful / Trickster.


Combo:3 Chum the Waters combo
When fighting for lane priority, the combo above and this combo are great. First use your Chum the Waters this will cause damage and slow them down. While they are slowed use your Urchin Strike and use Seastone Trident for more damage.

>>>>>>>>>>>> >>>>>>>>>>>>>>
League vocab Back to Top
op, mid, bottom = the lanes in LoL.
river = The river which cuts across the map diagonally in Summoners Rift
baron, nashor, worm = the big worm like boss that gives a noticeable buff to the whole team when killed. The big red skull on the minimap
dragon = the powerful neutral creep that provides gold and experience to the entire team. Located on the river near the bottom lane
jungle = The mass of trees and paths that exist between the lanes

ace= all of the enemy team is dead for the moment. Beware spawn times but now is an excellent time to push.
aoe = area of effect, an ability which covers an area, rather than a single character.
AP = Ability Power. The stat which boosts the effectiveness of abilities.
aura = A 'passive' which applies not only to the hero who has it, but also to heroes within the given range for the aura. A shareable passive.
bd/backdoor= To attack the enemies towers and base without the cover of your creeps there
brush = The large grass in LoL which causes your hero to be hidden to people outside of the brush
buff = Typically a temporary increase to some stat(s)
carry = A character who, if played properly, wins late game fights for a team. Typically these heroes are weak early game and require a lot of farming.
CC = crowd control. Moves that interfere with the other champions actions such as stun, fear, knockbacks/ups and blind.
]CD= Cool down, the time between using abilities.
champion = The particular character that you as the summoner control
dd = direct damage ability. Typically DDs are unavoidable: Click ability, click target, profit. For example: Annie's Q fireball.
Disable = A Disable is a debuff that usually prevents some kind of action on the player. Stuns, roots, silences are all examples of disables
DOT = Damage over time.
dps = Damage per second. Also referes to characters who job it is to deal damage (As opposed to support and tanks)
executed= killed by a tower with no enemy hero receiving credit for it
Farm = Farming involves the amassing of gold for player. This is usually best done by killing a lot of creeps and killing them very quickly. Certain Heroes like Ashe and Tristana are great farmers: The first has a +gold passive, and the latter has an AOE passive.
feed = A player who dies constantly feeds the other team (via the gold reward for killing someone). Being called a feeder is not a compliment. A player who is fed has a lot of kills.
grass = see brush
harass - to annoy the enemy with small bursts of non lethal damage, often forcing them to go heal or be set up for a gangk.
hero = non-canon name for a champion
humiliation= killed by a creep with no enemy hero receiving credit for it
IAS= Increased Attack Speed
juke, juking = When being chased, juking is to fool your pursuers. Typically this happens in the jungle. A successful juke could range from eluding the enemy by exploiting line of sight, or could simply cause the enemy to mistarget a spell.
jungle = to attack neutral creeps, allowing for 2 solo lanes and better ganking.
lane = the road like expanses that contain towers and lead to and from the bases
last hit = Getting the very last hit, or killing blow.
MR= Magic Resist. Works as armor against magic abilities, reducing the damage.
ms = movement speed
neutrals = The creep-enemies who live in the jungle
neuts = neutrals
passive = An ability which is not activated but helps a character. For example, Morgana's passive allows her to heal a small % of the damage her spells inflict. Passives usually apply only to the hero who has them.
pbaoe = point blank area of affect. The area of effect is centered around the caster such as Nunu's Ultimate or any aura. (not widely used)
Proc = refers to a weapon, item or ability activating with the "Chance on Hit" or "Chance on Use" effect (an ability or a spell). "Programmed Random OCcurence"
Root = A debuff which prevents any movement by a champion (summoner spells excluded)
Silence = A debuff which prevents any abilities being used by a champion (summoner spells excluded)
skillshot = an ability that fires a projectile that can be dodged. For example: Morgana's cage, Ashe's ultimate arrow
Snowball = an item that grows with kills, that can quickly become very dangerous unless kept in checked by death.
Stun = A debuff which prevents any action by a champion (summoner spells excluded)
summoner = Your representation in the game. Essentially you are the puppet master of your selected Champion and you have your own summoner abilities along with the champion's abilities.
support = Characters who job it is to support other characters: Healers, buffers, etc
tank = Character with a lot of HP and likely armor/resistance. Whose job is to initiate battles with the enemy players/turrets as to draw damage onto himself.
tp - summoner spell teleport used to traverse the map "I'll tp back in"
ult = ultimate ability. The R Ability.
unique = In LoL certain auras/passive are unique, meaning they do not stack.

adjudicator = Either an older beta tester, or a beta tester whose skill in game or feedback out of game have been noted.
Council = Very competitive players with added influence on the game's development
Emissary = trusted forum member, and guide.
Wrenchman = Proven tech help provider
tl;dr = Too Long Didn't Read, as many of you may say about this post
qft= quoted for truth
IP = Influence Points, the in game money that anyone can earn by playing
RP= Riot Points, in game money purchased with U.S. Dollars
OP= Overpowered or Original Poster, the thread creator
UP= underpowered, or the direction opposite down
ITT= “I think that” or “in this thread”
QQ = meaning to tell some one to quit, often as a rage quit. Coincidentally depicts a set of crying eyes and has also come to mean "cry more"
build = how a champion and its summoner is built. For champions this may includes the items one buys on a champion, and the order one gets a champion's skills. For summoners, this refers to their masteries and rune selections.
burst = A large volume of damage done quickly and typically then very little sustained follow up damage.
deny, denies= Basically last hitting your own creep. This mechanic does not exist in LoL. In Dota this would prevent the other from earning the gold and experience for killing the creep.
disc, dc = disconnect from a game.
Dota = Defense of the the Ancients. A mod for War3 that virtually launched the moba genre
Elo = The score a person has in the Ranking system.
leave, leaver = To quit a game before it is over.
mastery, masteries = The talent-tree system of LoL
moba = multiplayer online battle arena
raqequit = To quit a game in anger (Being killed, losing)
runes = Refers to LoL's rune system, however this term is overloaded and some players also refer to sigils as runes
scrim= short for scrimmage. A scrim is a practice match, usually before one of the teams go into a more serious 'ladder' match.
skin = Items that give a Champion a new look (Costumes, clothes, etc)
smurf = a low level account for an experienced player to face lower opponents
talents = A non-canon term for masteries
vent = Ventrilo. It is voice communication software used to coordinate as a team. Riot has its own vent server which it offers to players for convenience.

b = back, fall back, they're coming for you
back = fall back, they're coming for you
bait - to deliberately appear in a position to be easily ganged so as to lure 1 or more players to be gangked by your team "go bait them in to the jungle"
base, basing = going back to base
bp, pill, pilling = blue pilling, going back to base
care = be careful, they may be coming for you
d, defend - to sit at a tower and/or inhibitor and attempt to avoid confrontation while stopping the enemy from killing the objective "I'm gonna d mid"
DD (alternative)= don't die. Also sometimes direct damage
focus = To target a player. Meaning that as a team you all will all focus on a specified hero to kill first.
gank - to go (often with more than one player) to try and kill an enemy, often by surprise "lets gank bottom" . An Ambush
heal - either the summoner spell, a champion ability, or the act of returning to base to regenerate HP and mana "you should heal"
Kite= to draw a hero away from a comfort zone such as tower or allies and into a gank, creepwave, or other painful situation
lom = low on mana
miss, mia = Missing, missing in action. Commonly used to describe when a hero is missing from a lane and may indicate to the team that a gank may happen.
oom = out of mana
pot = potion (sometimes elixirs too)
push - to gather up a creep wave and attempt to destroy an enemy tower "I'm going to push bottom"
QQ = meaning to tell some one to quit, often as a rage quit. Coincidentally depicts a set of crying eyes and has also come to mean "cry more"
raqequit = To quit a game in anger (Being killed, losing)
shop,buy = To go back to base to go shopping, can mean you should shop or they are shopping

gg = good game.
gj = good job.
gl hf - good luck, have fun, usually an encouraging sportsmanlike phrase said before a game,
disc, dc = disconnect from a game.
League of Legends Build Guide Author BotanakBim
BotanakBim Fizz Guide

Vote Now!

General Fizz guide (Still going through some updates)
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