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Build Guide by Gokid

Gokid's Udyr

By Gokid | Updated on March 3, 2011

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Born in a grassy clearing under a red moon, Udyr has always been compelled by the primal drive within him. His will was not untempered, simply undomesticated. As a boy, he toiled on his father's farm, but he felt a much deeper connection with the mustangs that would graze in the distant fields than with the townsfolk who would visit. Oftentimes he was dragged into the house at night with a swat and a scolding when his parents would find him sleeping beneath the stars. On the day of his sixteenth birthday, Udyr bade his family farewell and struck a path to the east, determined to shed the trappings of ''civilized'' society. Freed of the shackles of cultural expectations, Udyr tapped into a well of inner ferocity he hadn't known before. His feral senses roiled to the surface and he let them overcome him. It was at this point in his life that Udyr truly lost his humanity. Poachers and travelers who entered his territory did so at terrible risk, and rarely managed to leave it. A monk on a long journey passed through his woods one day, and Udyr decided to scare him, leaping from a nearby brush. The monk casually turned and redirected Udyr to one side. Udyr, enraged, tried time and time again to best him, but the monk was unassailable. When Udyr was exhausted, the monk wordlessly beckoned him to follow, and together they walked in silence to the Hirana Monastery. The monks there took him in, and taught him to harness and control his animalistic fury...most of the time. 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Therefore, buying defensive items can drastically increase your survivability. * Udyr is one of the best junglers in the game. Taking advantage of this can give your team a large XP advantage and map control. [tip_playing_against] => * Udyr players will often start in the jungle and only appear to gank in lanes. Try warding key locations to keep track of his movement. * Once the initial shield effect has faded, Turtle Stance is weak against other champions. Press the attack to force him to switch stances and prevent him from regenerating health and mana. * Some Udyr players buy tank items to become very durable. If they do, focus their weaker teammates instead. 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[ranked_description] => Entering a stance grants Udyr 10% attack speed and 5 bonus movement speed for 5 seconds. This effect stacks 3 times. [description] => Udyr's attack speed and chance to dodge are increased each time he switches forms for a short duration. This effect can stack. 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While in Tiger Stance, Udyr's first and every third basic attack after that are Tiger Strikes which deal an additional {30/60/90/120/150} (+ {120/135/150/165/180}% total AD) physical damage over 2 seconds. Successive Tiger Strikes against the same target will instantly deal all remaining damage of the previous instance in addition to applying a new one. The mana cost of this ability decreases with Udyr's level, down to 28 mana at level 18. [description] => Udyr's next attack will deal three times his attack damage over 3 seconds. Persistent Effect: Udyr's attack speed and movement speed are increased. 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While in Turtle Stance, Udyr's first and every third basic attack after that heal him based on his maximum health, increasing based on his missing health. [ranked_description] => Udyr shields himself for {60/95/130/165/200} {0.5} for 5 seconds. While in Turtle Stance, Udyr's first and every third basic attack after that heal him for 2.5% of his maximum health, increasing to up to 5% based on his missing health. The mana cost of this ability decreases with Udyr's level, down to 28 mana at level 18. [description] => Udyr gains a temporary shield that absorbs damage. Persistent Effect: Udyr's attacks cannot crit, but they restore his health and mana equivalent to a percentage of his damage dealt. 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This effect cannot occur on the same target more than once every few seconds. [ranked_description] => Udyr gains {15/20/25/30/35} % increased movement speed and ignores unit collision for {2/2.25/2.5/2.75/3} seconds. Udyr dashes slightly forward when attacking a target while the buff is still active, and only when he stuns the target. While in Bear Stance, Udyr's basic attacks stun the target for 1 second. This effect cannot occur on the same target for 6 seconds. The mana cost of this ability decreases with Udyr's level, down to 28 mana at level 18. [description] => Udyr charges forth, gaining a large movement speed increase for a short duration. Persistent Effect: Udyr's attacks hit with such force that they stun his target. This effect cannot occur on the same target for 5 seconds. [icon] => /content/spell/312e302e302e37302d37372d3 [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 9 [cost_rank_1] => 45 [cost_rank_2] => 45 [cost_rank_3] => 45 [cost_rank_4] => 45 [cost_rank_5] => 45 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0077_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-09-05 11:20:47 ) [4] => Array ( [ability_id] => 212 [champion_id] => 39 [display_name] => Phoenix Stance [unranked_description] => Udyr sends out pulsing waves of fire, dealing damage to nearby enemies. While in Phoenix Stance, Udyr's first and every third basic attack after that send out a cone of flame in front of him that deals magic damage. [ranked_description] => Udyr unleashes pulsing waves of fire around himself for 4 seconds, dealing {10/20/30/40/50} {0.25} magic damage each second to all nearby enemies for the duration. While in Phoenix Stance, Udyr's first and every third basic attack after that send out a cone of flame in front of him that deals {40/80/120/160/200} {0.6} magic damage. The mana cost of this ability decreases with Udyr's level, down to 28 mana at level 18. [description] => For a short duration, Udyr radiates flames dealing damage to nearby foes. Persistent Effect: Every third attack, Udyr will release jets of flames from his hands that deal damage to enemies in front of him. [icon] => /content/spell/312e302e302e37302d37372d3 [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 45 [cost_rank_2] => 45 [cost_rank_3] => 45 [cost_rank_4] => 45 [cost_rank_5] => 45 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0077_05.mp4 [display_order] => 4 [range_type] => self [target_type] => self [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-12-03 11:45:23 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 77 [mobafire_id] => 39 [name] => Udyr [url] => udyr [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 1 [rankings] => 98 [rankingsCount] => 50 [winRate] => 55 ) ) ) 1

Spells:

LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Jungle Role
Ranked #1 in
Jungle Role
Win 55%
Get More Stats

Introduction

English is not my native language so excuse any mispelling.

This is my first atempt at a build, and my own way to play Udyr.
This build is written so YOU can tell me what are your toughts, critics, sugestions or improvements on it.

"Jack of all trades, master of none"
My preference in character choice, in whatever game, is always the melee hybrid type.

Not that "teamplay isn't my thing", I just like a char that can do a little of everything.
For instance; a wow or d2 paladin is resistant, does considerable damage and heals/shields himself.
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Runes

Desolation Marks so that your damage gets through.
Evasion Seals for a better chance at Nimbleness.
Shielding Glyphs helps countering mage harassement.
Vitality Quints grants health to buff damage through Atma's.
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Masteries

11/11/8

Offense:

Deadliness (3) -> always good to have some critical chance
Archmage's Savvy (3) -> even if very poor, some ability power
Alacrity (4) -> attack speed is always worth it
Burning Embers (1) -> ability power boost from using Ignite is kewl

Defense:

Resistance (3) -> some needed magic resistance
Hardiness (3) -> some more armor
Evasion (4) -> some welcome dodge
Nimbleness (1) -> movement speed from dodge, awesome

Utility:

Perseverence (3) -> some much needed health and mana regeneration
Haste (1) -> longer and faster Ghost
Awareness (4) -> helpful experience boost
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Items

Having Avarice and Heart of Gold early in game will not only grant some crit, health and armor but also gold throughout the game that you'll surely welcome.

When talking about boots is really up to the team you're facing IMO. Mercury's counter CC, however Berserker's, Swiftness's or Ninja's are good choices too.

You'll notice that my item choices are all about granting more gold at first and health after Atma's. Rarely does a game last long enough for me to get Youmuu's and for that matter Randuin's, but sometimes you'll gank enough or the game will drag on.
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Skill Sequence

I like to have a point in each skill at lvl 4, even if none is very strong it alows me to stance dance to each situation. You can push towers with phoenix/tiger, recharge hp and mana while killing minions or monsters with phoenix/turtle, gank with bear/phoenix or escape with turtle/bear.

From there, turtle so I can keep dancing without mana starving to much and lvl 3 phoenix for higher dps.

Maxing bear first for movement and stuns, with some tiger in there if going for towers, else you can postpone tiger points to the last 4 lvls!

After that phoenix gives that aoe damage everyone playing Udyr must love and tiger in detriment of turtle for speed over resistence(already gotten from items).
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Summoner Spells

Ghost sinergizes with bear and will help you either catch up or escape sucessfuly!

As for Ignite(in detriment of jungler Udyr's usual Smite);
Smite hits monsters and minions only, while Ignite, if correctly used, will grant those out of range kills, and you can use it on monsters or minions too for the +10 AP boost from the improved mastery!
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Jungling

Having a jungler in a team means a 2nd champion will lvl faster. In fact, including Udyr there will be 3 champions lvling faster!
(This is valid for a 2-1-2 strategy turned into a 1-(1)-1-2 strategy)

Without Smite jungling at lvl 1 would mean wasting lots of potions, so jungling with this build is started the sooner at lvl 3.

Jungling later on still provides solo laning champions that faster lvling and since this build includes xp boost masterie and Udyr is so fast jungling you'll be able to run your side camps without being missed too much!

Jungling route: Golems -> Wraiths -> Wolves -> Blue Buff -> Red Buff
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Playing

This is how I go about it:

Lane choice: bottom lane if blue team, upper if purple team(for jungling purposes)

Early Game

Start off with a run for the bush to try and get a kill for the team. Obviously using phoenix is not easy to do it by yourself, having someone with slow, snare or stun will help.
Also obviously being careful of enemies bursts and CC's.
Until getting turtle conserve mana by not activating phoenix a second time, the passive is good enough for minions.
With turtle start to dance activating phoenix for the aoe and switching to turtle to restore the mana and health lost.
At lvl 3, with bear, stun champions pushing or a tank minion before going through phoenix/turtle.
When for example, after ganking, facing a tower past lvl 4 phoenix/tiger 1st stance aoe kills minions around and the dance and 2nd stance grants a fair amount of fast damage.
Leaving a lane for jungling implies a champion who can hold it by himself is there.

Mid Game

Skill Sequence can be changed at this point to fit the needs.
For instance, having both phoenix and turtle with 2 points when lvl 6 works great to jungle faster.
When with both buffs getting ganked will pass the killer the buffs so this is when NOT to go backdooring lanes, help in team fight instead.
At this phase, while working for Atma's and until getting Sunfire's Udyr can't take much and so avoiding being targeted and ganked will be tough, however in late game it gets better.

Late Game

Warmog's makes a great difference and can be bought before Sunfire's if convenient, Sunfire's does its own aoe so improves the effect when using phoenix in camps or in the middle of minion waves, however, Warmog's grants more health to buff overall damage through Atma's.
When ganking 1v1 tiger is better than phoenix since it hits faster and is focused so after a bear stun it is a logical choice in that case, however, finding champions wandering alone is not a frequent occurence.
So, against more than one, the real challenge is finding the correct place to stand, phoenix 3rd strike will do damage to every enemy in front him.
If by chance, with enough ganks and/or gameplay time Randuin's and Youmuu's become achievable, you can prioritize Randuin's for survivability purposes instead of going for Youmuu's speed and damage boost.
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Team Work

Not to mention the lane partner who'll have to solo while Udyr's junglng, there's not not much to say except that no one wins a game alone.

Udyr can save team champions from ganks with his stuns and can be helped in the same and many other ways!
Heal and Clarity Spells around Udyr are almost always welcome for instance, any support champion will be able to help in his own way as well.
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Pros / Cons

Pros

[*] Awesome jungler
[*] Great stun(bear) and aoe(phoenix)
[*] Good burst(tiger) for ganking and tower breaking
[*] Decent shield/health and mana recharger(turtle)

Cons

[*] Rangeless
[*] Teams of mostly ranged or mage champions will be tough on udyr
[*] Too much silence, slow, snare and stun will be a bother too
[*] Hard to overcome a bad game start
[*] Not an easy champion to master
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Summary

Not much more to say.. hopefully this build will be read and get some comments so I'll be able to learn and improve somehow!
League of Legends Build Guide Author Gokid
Gokid Guide
Gokid's Udyr