Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Clarity
Ability Order
Happy Hour (PASSIVE)
Gragas Passive Ability
Introduction
Enjoy and try it out.
Gl&Hf for ur next game with Gragas.
pls Subscribe this guide in the comments below
Rooxe.
In the game u should take solo top lane if u have a jungler.
You can last hit creeps with your barrel which has a high range.
also u got with lvl 2 your Drunken Rage which allows u to spamm your barrel more often.
with lvl 6 and the jungler in the brush it is easy to gank an enemy.
You hit him back and slow him.
The jungler and ur barrels and autoattacks will do the rest.
You can last hit creeps with your barrel which has a high range.
also u got with lvl 2 your Drunken Rage which allows u to spamm your barrel more often.
with lvl 6 and the jungler in the brush it is easy to gank an enemy.
You hit him back and slow him.
The jungler and ur barrels and autoattacks will do the rest.
I take Clarity and Flash.
Flash: because of the reason that when u have low life and some enemys are around you, you can flash out and cast ur (E) runaway ability.
It is also possible to go with ghost and clarity but i prefer with flash.
Clarity: because of the low mana/manareg. it is important to have something to get the mana back, in early game more important than in late, but in late it is also important.
Exhaust: hmmmm.... you can take it but with your (E) you slow him done enough. Not so important.
Heal: you will never need heal if u play right :P
Revive: useless spell for players over lvl 2
Smite: you arent jungling, are you?
Teleport: i wont take teleport, you can move fast enough with your (E)
Cleanse: You can hit enemys back with your Ultimate and can run away with Your(E) and flash away with flash. You wont need that
Fortify: good for tanks, if you play him as tank.
Ignite: possible to take ,what you prefer.
Rally: useless for AP heroes
Clairvoyance: its for Supporter not Carry
Flash: because of the reason that when u have low life and some enemys are around you, you can flash out and cast ur (E) runaway ability.
It is also possible to go with ghost and clarity but i prefer with flash.
Clarity: because of the low mana/manareg. it is important to have something to get the mana back, in early game more important than in late, but in late it is also important.
Exhaust: hmmmm.... you can take it but with your (E) you slow him done enough. Not so important.
Heal: you will never need heal if u play right :P
Revive: useless spell for players over lvl 2
Smite: you arent jungling, are you?
Teleport: i wont take teleport, you can move fast enough with your (E)
Cleanse: You can hit enemys back with your Ultimate and can run away with Your(E) and flash away with flash. You wont need that
Fortify: good for tanks, if you play him as tank.
Ignite: possible to take ,what you prefer.
Rally: useless for AP heroes
Clairvoyance: its for Supporter not Carry
In-game/farming:
best: Solo Top, only last hits, no push.
Runes:
Magic Penetration: youre AP, you need that
Manareg.: you have low mana with low manareg. So, i prefer manareg to get the mana back.
magic resistance: You are melee offtank. With this rune you dont need to buy MR ingame and play better offtank.
Ability Power per lvl.: you have to gain some AP if you havnt got the money for items
Team-Work:
you only need to place your Ultimate right and slow the enemys, also to do much dmg, that musnt be that hard :P
Summoner Spells:
(all declarations are in the upper Chapter called: Summoner Spells)
I prefer:
Clarity;Flash
Also Possible to replace Clarity:
Ignite;Cleanse
Also possible to replace Flash:
Ghost
best: Solo Top, only last hits, no push.
Runes:
Magic Penetration: youre AP, you need that
Manareg.: you have low mana with low manareg. So, i prefer manareg to get the mana back.
magic resistance: You are melee offtank. With this rune you dont need to buy MR ingame and play better offtank.
Ability Power per lvl.: you have to gain some AP if you havnt got the money for items
Team-Work:
you only need to place your Ultimate right and slow the enemys, also to do much dmg, that musnt be that hard :P
Summoner Spells:
(all declarations are in the upper Chapter called: Summoner Spells)
I prefer:
Clarity;Flash
Also Possible to replace Clarity:
Ignite;Cleanse
Also possible to replace Flash:
Ghost
You must be logged in to comment. Please login or register.