Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account


MOBAFire's final Season 13 Mini Guide Contest is here! Create or update guides for the 30 featured champions and compete for up to $200 in prizes! 🏆
Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

Graves Build Guide by 096Stalker

Graves, Making the Outlaw the AD Carry

Graves, Making the Outlaw the AD Carry

Updated on February 12, 2013
Vote Vote
League of Legends Build Guide Author 096Stalker Build Guide By 096Stalker 3 6 14,645 Views 5 Comments
3 6 14,645 Views 5 Comments League of Legends Build Guide Author 096Stalker Graves Build Guide By 096Stalker Updated on February 12, 2013
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.


I know this build makes Graves very squishy, but it makes him deal alot of damage. I recommend in big team fights make sure to stand behind your front line so you can deal all the damage from afar.

Graves is a fun ADC (Attack Damage Carry) down bottom lane, he can sustain really well in the lane and he can get in and out of fights quickly. The best support for Graves is Taric, Taric can stun as long as Graves can use his Q (Buckshot) also the stun lasts for 1.5 seconds, which is quick enough for Graves to dash in there, basic attack twice and when the enemy champion is getting away he can use his Q (Buckshot) for the final hit before the enemy champion gets out of range. Graves can be very successful by himself, but where ever Graves is his support will not be far behind to keep him alive. In the early game, make sure to not take as much damage as possible until your support gets his/her heal. If you have a Taric supporting you, make sure the Taric will get his stun first and to target the correct person. When in the lane have your reaction time on its fastest it can be, make sure that you can get the last hit on as many minions as possible. If you have a higher farm (Minion Kills) then the enemy team does, then you will have your complete build before the enemy will and you will be able to completely dominate their team. Graves is a lot of fun to play and he can get out of a lot of bad situations just by using his E (Quickdraw) to get out of the enemy team and not take as much damage then you would if you got stuck there. Graves E (Quickdraw) can get him over minions and over some walls. Also when you play Graves you will game extra AS (Attack Speed) by using your E (Quickdraw), this is a easy way to get your damage onto the enemy turrent, enemy inhibitor, enemy nexus, dragon, or baron.

Anyway guys this is my build guide to how to build AD Carry Graves, and how to get out of the enemy team with no problem (even minions). Check back later for any more guides that I will be posting in the future.
Back to Top

Graves E (Quickdraw) Over Wall Escapes

I sometimes use these locations to get out of team fights or get into them so we can win the team fights.
Back to Top

Graves Champion Spotlight

This is the Graves Champion Spotlight from Riot Games Inc.
Back to Top

Graves Lore

Malcolm Graves was born in the back of a Bilgewater tavern and left there with a bottle of spiked milk. He survived a childhood in the pirate-run slums using every dirty trick in the book. Intent on building a new life for himself, he stowed away on the first ship to the mainland he could sneak aboard. However, the grim realities of the world forced him to eke out an unsavory living in the underground of various city-states, jumping the border whenever things got too hot. At a particularly high-stakes game of cards, he found himself seated opposite Twisted Fate. They both flipped four aces on the final hand. It was the first time either conman had met his equal. The two formed an alliance, swindling marks at the tables and scrapping back-to-back in the alleys afterward. Together, they ran the streets – stacking chips, decks, and rap sheets.

Unfortunately Graves made the mistake of hustling a hefty sum from Dr. Aregor Priggs, a high-ranking Zaunite official and businessman. When Priggs discovered how he’d been played, he became obsessed with revenge. He learned about Twisted Fate’s all-consuming desire to control magic and he promptly offered him a trade: serve Graves up in exchange for enrollment in a procedure which would grant his wish. Twisted Fate took the deal – both he and Graves knew the stakes of their arrangement, but the offer was too good. Once acquired, Priggs had Graves taken to a special location built to hold men whose crimes – or more precisely their punishments – were meant to stay off the books. Graves endured years of captivity at the hands of Zaun’s most unscrupulous wardens before he managed to escape. One of his fellow detainees introduced him to an eccentric gunsmith who modified a shotgun exactly to his specifications. He named it “Destiny.” After he paid a visit to Priggs, Graves joined the League of Legends with two targets in his sights: Twisted Fate and payback.

“They got a saying in the locker: ain’t got nothin’ but time to plan."
―Graves, the Outlaw
Back to Top

Graves Songs

From Badministrator
Back to Top

League Graves Judgement

Candidate: Graves
Date: 14 October, 21 CLE

Malcolm Graves is the picture of resilience. His body, a checkerboard of scars and cracked calluses, remains fit despite his age. His expression is grim, determined. He carries an oversized shotgun in one hand. Its weight is irrational for its function, but it complements him well.

However, the real story lies in his eyes. They seem stubbornly fixed on something beyond his vision, something unachievable, some goal that has always remained slightly out of reach. Nothing will steer him from his course. It’s as though he has pursued the carrot-on-a-stick for so long that, even though he learned the trick, it’s all he knows how to do anymore.

Same old song and dance, Graves thought. Couple of big wigs trying to put on a show.
Graves wasn’t one for theatrics. He preferred to keep most of his social interactions 12-gauge and below. Things hadn’t always been this way. Once upon a time, he genuinely delighted in the game, fleecing marks and skipping town before the chips could fall. Back then he had a partner with a like-minded philosophy: the longer the con, the better.

Good times.

Then Twisted Fate turned on him faster than a foal in a firepit.

Graves was no stranger to the double cross, but somehow Fate managed to blindside him. Never again. He paid a fair chunk of his life for that oversight. It was a hard lesson, but then again the most important ones tended to be.

Now all that was left was to even the score.

The clank of crashing steel broke his thoughts. It was a tone of bitter finality, the chime of swindled life. He knew it well. He spun to find a familiar set of bars lined mockingly between him and the freedom he so recently won. Behind them, the oily face of the man who incarcerated him, Dr. Aregor Priggs, sneered in victory. He raised his arm, happy to put a slug between Priggs’ beady eyes, but his hand was empty.

He was trapped, again, in Priggs’ privately funded detention facility.

Well, this is a setback.

Priggs grinned broadly, gathering a froth of reeking spittle in the corners of his mouth. He was a bulbous, slimy man whose only redeeming quality, as far as Graves was concerned, was that he had the stones to look his captives in the eye while he kept them holed up like dogs. Graves had worked out that Priggs used this little sanctuary primarily as a place to make high-profile competitors disappear, but he had earned a special cell for taking two of Priggs’ more fetching mistresses for a week-long excursion on the sleaze’s dime. By the time Priggs’ retinue of head-bobbing corporate flunkies tracked all the funds Graves funneled, he and Fate were already in Demacia hustling vacationers on Conqueror Beach.

“I bet you thought you saw the last of me,” Priggs wheezed. He always wheezed when he talked.

“The last I cared to,” Graves said. “You looked a might improved with that pig face of yours spread across a wall.” Every word carried a consequence, so Graves chose to savor them.

“Aren’t you curious how I did it?” Priggs was pleased with himself.

“I don’t wonder why critters come crawling back, I just stomp harder next time.”

“I hope you still have that spirit when I’m through with you,” Priggs spat. Graves didn’t flinch. He may as well have been a tick for how long he’d held on in that place, with few friends and fewer decencies, tended by whatever trash Priggs found to run the outfit. Pain had long ago become a chore more than any kind of punishment.

“I hope you eat something lighter the next time I make you soil yourself,” he returned.

“Why do you want to join the League, Graves?” The question was unusually direct for the wheezing oaf, but when the subject was the most powerful organization in Valoran, perhaps even his chaps got a little chafed.

“Don’t know why you’d stop to wonder,” he said. “You know my history as well as anyone.”

“Miss me that much?” The new voice, a relic from the past, made Graves’ blood boil. He grabbed the bars, knuckles white, as Twisted Fate strolled into view behind Priggs.

“Fate! I know you’re crooked as a quarryman’s spine, but you got a real set of tires throwing in with this sack of stool again!” This wasn’t the reunion Graves had planned all these years.

“Why you-” the fat man sputtered.

“Why do you want to join the League, Graves?” Twisted Fate’s face was calm, unreadable.

“You let me out of this cage and I’ll show you-” Graves roared.

“Why do you want-” Fate started again.

“I’m going to ruin your con, Fate! The world may buy that you’re some kind of ‘champion,’ but I’m gonna show them what you really are. I will take everything you have, and when I’m done, you’ll be lucky to scam the heat off a campfire.” Graves took a deep breath. He didn’t realize how much Twisted Fate had gotten to him. He silently vowed never to give Fate the satisfaction of seeing him this angry again.

“How does it feel, exposing your mind?” Fate smirked, a simple gesture that was acid in Graves’ veins. He swallowed, determined not to lose his cool again.

“Feels like I just squatted with spurs on,” he muttered.

Fate chuckled. “It’s good to see you again, Malcolm.”

With that, he strode out of sight, Priggs close on his heels. Graves sat in his cell, smoldering, until the bars suddenly opened. Cautiously, he exited the cell…

…and found himself standing in the Institute of War, weapon in hand.

Always putting on a show.

Graves clenched his teeth and cocked his gun. He wasn’t one for theatrics, but if it was a show they wanted…
Back to Top

Graves Patch History


Riot Graves is now properly flagged as having sunglasses.


Base attack speed reduced to 0.625 from 0.638.
Attack speed reduced to 30/40/50/60/70% from 40/50/60/70/80%.


Smokescreen: sight reduction range reduced to 675 from 800.


Updated tooltips.


Damage reduced at later ranks to 60/95/130/165/200 from 60/105/150/195/240.
Damage per extra bullet increased to 35% from 25%.
Smokescreen: duration reduced to 4 seconds from 5.


Fixed a bug where using a ward could break Buckshot's sound.


Fixed a bug where Collateral Damage could cost no mana and go on cooldown without firing.


Buckshot mana cost increased to 60/70/80/90/100 from 60/65/70/75/80.
Collateral Damage:
Initial damage reduced to 250/350/450 from 250/375/500.
Explosion damage reduced to 140/250/360 from 140/275/400.
Cooldown increased to 100/90/80 from 80/70/60.


Attack range reduced to 525 from 550.
Base mana lowered to 295 from 342.
damage per additional missile reduced to 25% from 30%.
Fixed a few small tooltip errors.


True Grit:
Buff duration reduced to 3 seconds from 4.
Armor and magic resistance per stack reduced to 3 from 4 at max level. (?)
Buckshot: extra damage per additional projectile reduced to 30% from 35%.

V1.0.0.127: Added.

Buckshot: Graves fires three bullets in a cone damaging all enemies in the projectiles path. Enemies at close range can be hit by multiple projectiles, but each one beyond the first will deal reduced damage.
Smokescreen: Graves fires a smoke canister at the target area that deals damage and creates a cloud of smoke. Enemies inside the smoke cloud have reduced sight range and movement speed.
Quickdraw: Graves dashes forward gaining an attack speed boost for several seconds. Attacking enemies lowers the cooldown of this skill.
Collateral Damage (Ultimate): Graves fires an explosive shell dealing heavy damage to the first target it hits. After hitting a champion or reaching the end of its range the shell explodes dealing damage in a cone behind the target.
True Grit (Passive): Graves gains increasing armor and magic resistance the longer he remains in combat.
Download the Porofessor App for Windows

League of Legends Champions:

Teamfight Tactics Guide