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1) Quints of Vigor? o.O
2) Paragraphs! D: D: D: Please refer to my guide about making a guide for tups with regarding these.
3) Your Pros/Cons section looks messy. If you start with a capital letter once, do it for all the consecutive points. It would also be nicer if it wasn't centred text and all coloured.
4) Seems like you're wasting a lot of space in your masteries section. Also, no need for redundancy: "We're getting Flash as a summoner spell, so we're getting this"
5) Please read over your own guide: "
6) Never use large icons within paragraphs or sentences.
7) Don't center all your text. Looks messy.
8) When you use a numerical list with brackets, you add a space after said brackets. The way I've been doing (see above).
9) Again with the paragraphs all throughout the guide.
I agree with an earlier poster that your build rushes MR in a manner I don't see as even remotely necessary. If the team is AD stacked would you still rush the FoN as you say to in your guide? I also dislike the Hextech Gunblade on Poppy, with the recent nerfs the Spell Vamp on it is not enough to justify it's slot as one of your 6 available, especially given you can hardly spam your 2 magic-damage-dealing abilities and seeing as you are an AD champion... I'm sure you're skilled with the champion itself but I'm afraid you'd be much better with a more well-thought-out build. Downvoted, sorry.
I'd say you should have just read the guide to understand the reason for some picks, not hard to tell you did not.
I'm still gonna downvote your shyvanna build, sorry my commet made you so butthurt you had to search for revenge.
1) Item build looks fine, but why an early
2) Your introduction is really lack-lustre... I'd suggest turning it into one or two paragraphs of well written writing - you don't want to scare people off with text that looks unreadable.
3) Also, why no philosopher's stone early game?
4) Update history should be moved to the end of the guide.
5) Center large icons, or use the "float" or columns tool.
6) I love the chess metaphor! Nice job there :)
7) Woah... that's a lot of text. You need to break it up, group it up. For example turn this:
at the moment you have 5 item slots filled and a free one. You can either combine Avarice Blade and The Brutalizer into Youmuu's Ghostblade and then start Infinity Edge with B.F. sword and Cloak of Agility; or you can exploit Avarice Blade some more and grab Infinity Edge a bit faster.
The upside of this second pattern is getting your "promotion" faster.
The downside is that you lose Youmuu's active.
I like keeping avarice most of the times since we already have a whole lot of movement speed. And the other bonuses are good but not as good as it would be having IE sooner.
Either way complete both the item and grab negatron clock after that will later become Banshee's Veil
As I already made clear, upon completing Infinity Edge you became your team stronger carry while being the perfect offtank.
In teamfights now I highly suggest to use Diplomatic Immunity on an enemy that cannot bug you (low damage or low CC or best of all low damage tank that cannot reach you in time during the fight) and rape enemies carries/squishes at the speed of light, if you have lizard buff (and even better if you got golem too) they'll just shatter when hitting your hammer.
I'm seriously saying you're an immortal killer now, a pair of times I won 3vs5 (damn dem DCers) games when I had full build and buffs since I was frankly unstoppable.
Anyway if the game dragged far enough for you to get full build you cannot lose now unless your teammates all fall asleep.
Into this:
I like keeping avarice most of the times since we already have a whole lot of movement speed. And the other bonuses are good but not as good as it would be having IE sooner. Either way complete both the item and grab negatron clock after that will later become Banshee's Veil. As I already made clear, upon completing Infinity Edge you became your team stronger carry while being the perfect offtank.
In teamfights now I highly suggest to use Diplomatic Immunity on an enemy that cannot bug you (low damage or low CC or best of all low damage tank that cannot reach you in time during the fight) and rape enemies carries/squishes at the speed of light, if you have lizard buff (and even better if you got golem too) they'll just shatter when hitting your hammer. I'm seriously saying you're an immortal killer now, a pair of times I won 3vs5 (damn dem DCers) games when I had full build and buffs since I was frankly unstoppable. Anyway if the game dragged far enough for you to get full build you cannot lose now unless your teammates all fall asleep.
8) Your TT and Dominion sections should be deleted - they aren't in-depth, just leave those guides to other people :)
9) Pros and Cons should be at the top of the guide.
Where are my cookies *****.
you have to press that button that looks like a thumbs up.
Is like this
just that this time you push button and receive cookies
Compliments:
I truly enjoyed reviewing your guide but please, try to read Jhoijhoi's guide and even submit to her review thread if possible.+1
Keep up the good work and don't mind the haters :)