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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Why AP Rengar









ACTIVE: Rengar's next basic attack in the next 3 seconds deals modified physical damage.
MODIFIED PHYSICAL DAMAGE: 30 / 60 / 90 / 120 / 150 (+100 / 105 / 110 / 115 / 120% AD)

ACTIVE:


Ability Details


The triggering attack will apply other on-hit effects and can critically strike as normal.
As with most on-hit physical damage, the bonus damage from Savagery and Empowered Savagery will apply life steal.

ACTIVE: Rengar lets out a

MAGIC DAMAGE: 50 / 80 / 110 / 140 / 170 (+ 80% AP)
ARMOR & MAGIC RESISTANCE: 10 / 15 / 20 / 25 / 30
Rengar gains additional armor and magic resist for each enemy champion or large monster hit.
BONUS PER CHAMPION/MONSTER HIT: 5 / 7.5 / 10 / 12.5 / 15

ACTIVE:




ACTIVE: Rengar throws a bola in the target direction, dealing physical damage and slowing the first enemy hit for 2.5 seconds. The slow decays over the duration.
PHYSICAL DAMAGE: 50 / 100 / 150 / 200 / 250 (+ 70% bonus AD)
SLOW: 60 / 65 / 70 / 75 / 80%

ACTIVE:


ACTIVE: Rengar activates his predatory instincts, gaining stealth after 1 second (delayed up to 3 seconds if taking damage) and vision of all nearby enemy champions for 7 / 12 seconds or until Rengar damages an enemy with one of his abilities or basic attacks.
VISION RADIUS: 2000 / 3000 / 4000
While stealthed, Rengar gains 15% / 30% bonus movement speed while moving toward an enemy champion. Enemies are made aware that Rengar is nearby if he is less than 1250 units away.
Upon exiting stealth, Rengar gains unconditional bonus movement speed and generates 5 Ferocity over the next 5 seconds.
MOVEMENT SPEED: 25 / 35 / 45%
As AP Rengar most of your dmg is provided by
Battle Roar its the only ablility that scalls on AP so max it first. In laning phase try to farm as much as possible without getting poked to much, and keep in mind that your
Savagery still does a decent amount of dmg in early game so you can farm and poke better.What you should do to poke the enemy is get to 3 to 4 Ferocity go in a bush and use your passive
Unseen Predator to jump on enemy or on minion to get close to your enemy to poke or kill him with the double
Battle Roar or
Savagery and then double
Battle Roar.If you havn't killed him yet just wait until he's low and off guard and then jump on him double
Battle Roar and ignite( when you are lvl 5 or 6 if he has a bit less then half of his hp it should kill him).







When you have
Lich Bane and
Deathfire Grasp you can instakill the squishies, so if you are winning your lane and you have destroyed there first tower it's time to roam.Roam to the lanes to help your partners get fed or come back in the game.Before a team fight you should try and catch there carries (midlaner or adc) if they are isolated from there team, just use
Thrill of the Hunt
Unseen Predator
Deathfire Grasp double
Battle Roar
Lich Bane
Savagery and
Ignite if needed. In lane team fights you can do two things:
Unseen Predator via a bush and then zhonia if the team didn't insta followed if not continue doing as much dmg as possible
Or just let your team engage wait until everybody low jump in the middle and do as much dmg as possible with double
Battle Roar that does AoE dmg.









-
You can ult engage with 3 or 4 ferocity on the carries or if team fight is located in jungle use

Or just let your team engage wait until everybody low jump in the middle and do as much dmg as possible with double

In early game try just to last hit with
Unseen Predator or
Savagery and try not to push to hard or you wont be able to poke him thanks to brushes and you would be pretty vulnerable to early ganks because you have no ult yet. Later in the game it get pretty simple to farm as AP Rengar when you have a some dmg on
Battle Roar just go in the middle of minions and double
Battle Roar for instant farm keeping in mind that
Battle Roar range is pretty big and you could poke your enemy if he's too close or he's a melee to the minions you want to kill.





Pros: With this build you do massive single target dmg and a little bit less AoE but still massive dmg.
Very good laning phase and easy farming with double
Battle Roar and easy early feed
Cons: You cannot stay in teamfights forever because after you used your combo you get easly killed also while 1 v 1
You are not tanky and have no life steal
Very good laning phase and easy farming with double

Cons: You cannot stay in teamfights forever because after you used your combo you get easly killed also while 1 v 1
You are not tanky and have no life steal
I prefer to play with
Ignite because it helps you have early kills, then
Heal because you have an integrated heal in your max ferocity
Battle Roar that heals you for (12 + (4 x level) + (6.25% per 1% missing health)



Max your
Battle Roar first of course, only ability that scalls on AP like i said earlier, then
Savagery that still does a decent amount of dmg in early and that does much dmg combied with
Lich Bane.



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