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How does armor penetration work? What does it exactly give?






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Changelog
6/05/2012 - Added table
what are exact benefits.
Here you will learn everything about this, also I will give you numbers for it.
And the last thing you will learn here: when is


If you are experienced player and know game mechanics, you can skip first chapters,
and go to chapter "Benefits from shreeding armor"
and then percentage penetration.
Say, you have 31 flat penetration from runes and masteries,
and 40 percentage penetration from

Your taget had 150 armor.
So firslty we shreed flat penetration:
150 - 31 = 119
Then our percentage penetration:
119 - (40% of 119) = 71
So total armor penetration is 150 - 71 = 79
This is also why flat penetration is more efficent
with low percentage penetration and vice versa.
Game mechanics will never allow you to reach 100% penetration,
This is because each next percentage penetration cuts from already penetrated defense.
If you, say, have:
- 40% magic penetration from
Void Staff,
- 10% from
Arcane Knowledge ,
- 30% from Locus of Power.
Then it goes like this:
100% - 40% = 60%
60% - (10% of 60%) = 60% - 6% = 54%
54% - (30% of 54%) = 54% - 16% = 38%
Total percentage penetration will be then: 40% + 6% + 16% = 72%
What is effective health?
It means basically that each point of defense (armor/magic resistance) increases effective health by 1% So if you have very high armor and low health it's like having high health and low armor.
Now that you know the effective health term I can introduce the pattern for counting damage reduction:
100% - HP (without armor)/Effective HP (HP x armor)
100 armor is 200%EHP : 100% - (100%/200%) = 100% - 50% = 50% damage reduction
200 armor is 300%EHP : 100% - (100%/300%) = 100% - 33% = 67% damage reduction
300 armor is 400%EHP : 100% - (100%/400%) = 100% - 25% = 75% damage reduction
At the same time:
50% damage reduction is 50% damage taken
67% damage reduction is 33% damage taken
75% damage reduction is 25% damage taken
Why do we want to operate on DAMAGE TAKEN not on DAMAGE REDUCED?
Because DAMAGE TAKEN is the thing that kills us, not DAMAGE REDUCED.
More informations about armor can be found in my guide where I beat the myth about armor efficency cap
DAMAGE AMPLIFICATION is the difference between:
Damage taken after penetration and damage taken before penetration.
For example:
Enemy had 100 armor, and we pierce 50.
He had 50% damage reduction = 50% damage taken before penetration
Now he has 33% damage reduction = 67% damage taken after penetration
With examplary 100AD we hit for 67 damage instead of 50 before penetration.
The difference is 67 - 50 = 17.
The best way to see the benefit is to count it in percents.
17 is 33% of 50 so our damage is amplified by 33%
Although this method is very long, and it's not applicable to count benefits in-game,
when you are to decide if to buy

Let me show you simpler and faster way...
comparing difference between effective health before and after penetration.
If enemy has 100 HP and 100 armor he has 200 EHP (effective health).
If we shreed 50 of that armor his EHP will be lowered by 50 to result in 150 EHP.
It's like if we took away 50 EHP from his pool,
Now we have to deal 150 damage instead of 200 to kill him,
so it's like adding 50 damage to your 150 damage.
In other words damage was amplified, in this case, by 50 of 150 = 33%
Can you see that the 33% amount is equal to 33% counted in previous method? But the way is quicker.
So basically we have the pattern to count DAMAGE AMPLIFICATION:
In practice:
Piercing 50 of 200 armor is: 50 / (100 + 200 - 50) = 50 / 250 = 20%
Piercing 30 of 50 armor is: 30 / (100 + 50 - 30) = 30 / 120 = 25%
Piercing 100 of 110 armor is: 100 / (100 + 110 - 100) = 100 / 110 = 91%
Now you can quickly count how much will you benefit from shreeding armor.
Red color becomes more and more intensive along increasing damage amplification value.
Horizontal axis is armor penetration you have. (Including percentage penetration as well).
Vertical axis is armor your enemy has.

If you, say, want to check how much will give extra 15 penetration from

But you already have 30 penetration from masteries and runes. Enemy has 130 armor.
Then just check amplification for 15 penetration against 100 armor (130he has - 30pen you already got).
- More armor you shreed in percents, more damage amplified you get:
100 pierce of 100 armor is 100% damage amplification.
75 pierce of 100 armor is 60% damage amplification.
50 pierce of 100 armor is 33% damage amplification.
25 pierce of 100 armor is 14% damage amplification.
So it's best to cut all the enemy's armor
- More armor enemy has, less damage amplification you get for the same armor penetration,
(flat armor penetration works better against low armor targets):
100 pierce of 100 armor is 100% damage amplification.
100 pierce of 200 armor is 50% damage amplification.
100 pierce of 300 armor is 33% damage amplification.
100 pierce of 400 armor is 25% damage amplification.
- Percentage armor penetration doesn't only cut off more armor with higher target's armor,
but also provides more damage amplification along increasing target's armor:
50% of 100 armor is 33% damage amplification
50% of 200 armor is 50% damage amplification
50% of 300 armor is 60% damage amplification
50% of 400 armor is 67% damage amplification


is when penetration from both equals against certain amount of armor.
Ofcourse if we look at penetration only,
because

Keep in mind that you already have some flat and percentage penetration from runes/masteries.
Taking a look at penetration order (flat before percentage) i can tell,
that the point is somewhere around 140 armor depending on how much flat and percentage penetration
you already have from runes and masteries.
140 is the point for full penetration from runes and masteries,
for bare item's penetration the point is somewhere areound 130 armor
With 31 flat and 10% percentage penetration,
you will cut 82 armor with


Against higher armor enemy

With 21 flat and 10% percentage penetration,
you will cut 73 armor with


With 25 flat and 10% percentage penetration,
you will cut 77 armor with


With 15 flat and 10% percentage penetration,
you will cut 68 armor with


you will cut 70 armor with


you will cut 63 armor with


With penetration only from items,
you will cut 45 armor with


Remember that calculations for armor are same for magic resistance,
since game mechanics are the same for both.
Please don't forget to vote.
Little credit:
jhoihjoi's guide how to create a...guide - that helped me a lot
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