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Ashe Build Guide by moso

ADC How To Actually Play Ashe (ADC / SUPP)

ADC How To Actually Play Ashe (ADC / SUPP)

Updated on May 1, 2023
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League of Legends Build Guide Author moso Build Guide By moso 533 45 1,488,335 Views 14 Comments
533 45 1,488,335 Views 14 Comments League of Legends Build Guide Author moso Ashe Build Guide By moso Updated on May 1, 2023
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2
pengfdl | December 15, 2022 11:56pm
Is ghost something you would ever consider on ashe? like for example, using the same logic as with galeforce, could it be useful when your comp doesnt have hard peel for you?
2
moso | December 17, 2022 11:42am
Definitely! I actually play Ghost Ashe A LOT. I have been meaning to add it to this guide! Ghost is a great spell for many ADCs that can utilize movement speed. Ashe is probably the best ADC in the game for this. The only issue is you lose some power in lane by losing a combat spell, otherwise outside of laning phase it is a great summoner!
2
MiniNinja11 (1) | October 21, 2022 3:57am
When Should I go pd first and when should I go hurricane first if I build kraken first and infinty edge 3rd. Very good formatted guide and its was easy to understand.
2
moso | October 21, 2022 4:27pm
I tend to weigh the value of these 2 items by judging the "method" of damage output. Meaning, am I going to be mostly doing single target damage, like a team with 1 maybe 2 frontline, or do I have an opportunity to output bonus DPS through AOE?

I feel Runaan's tends to be applicable against melee team comps as it takes advantage of its full potential. If a team has 3 melee champs or maybe 2-3 melee and other short range champs like kai'sa, I will almost always build Runaan's. Ashe's kit allows her to gain additional utility through the use of Runaan's, like how Jinx is able to get bonus damage from Runaan's because of her rocket AOE. Being able to slow multiple people AND apply on-hit to multiple people will always out damage the raw stats PD gives. But it HAS to be multiple people and at least 3.

So when you're in game, identify their melee and ranged composition and picture how fights are going to play out. I just played against Urgot, Warwick, Katarina, Draven, Braum for example. That team comp has 1 direction and it is IN. They are going to run at us inevitably, but also with the 4 Melee champs and short ranged ADC, they are going to be stacking on top of each other no matter what and I will get the complete value out of Runaan's.

I like to think you need 3 targets you can consistently apply Ruunan's on in order for it to be of max Value, since it shoots 2 bolts, each to an additional target, giving you damage on 3 targets.

If you're going to be auto-ing one person at a time, like shredding 1 particular tank or 2 tanks or a tank/bruiser setup, PD will give the highest damage and also bonus movement speed to kite and maneuver around their ranged champs.
1
Abudineitor | October 17, 2022 5:30am
a
2
Demonsedge90 (3) | September 19, 2022 9:37pm
Ok, so I play Ashe, but not as my primary champion. Therefore I'd like you to help me understand why many Ashe players stick with Inspiration over most of the other more potent alternatives we have access to.

I also agree with your assessment on the crit Infinity Edge route being way more efficient when you want to have the most bang for your buck in most games.
1
moso | October 12, 2022 2:24pm
I've been on vacation and just got to this comment, sorry about that.

Inspiration is just generally a great rune on Ashe since she doesn't necessarily care much for raw AD like the sorcery alternative can bring. She wants movement speed and attack speed with on-hit or on-hit amplifiers.

Inspiration provides the movement speed part of her kit. Approach velocity gives you 15% more movement speed towards an enemy that you impair, Ashe's auto-attack slows are movement impairs; giving you a constant 15% bonus movement speed towards the person you are hitting, making it nearly impossible to escape her.

Then for the other runes you can go boots or biscuits. If your lane is safe enough boots are extremely good scaling as the 10 bonus MS you get on them is multiplied by your zeal items and approach velocity movement speed increase, giving you an insane overall buff your MS making her the staple kiting champion. Enemies can't get away, and can't get to you by traditional means. Biscuits is just a good rune in general since Ashe actually has a lot of lane presence and approach velocity is quite the overpowered rune with lethal tempo during laning phase, get tempo stacked and if the enemy ADC has shorter AA range than you, you can permanently kite them without retaliation. Biscuits allows Ashe to tap into this aggression in lane and also purchase early boots to heavily abuse the movement speed mismatch.

I've tested options like celerity + gathering storm to try to recreate the inspiration tree but with more damage, it feels OKAY but you really notice the huge drop in MS which is something Ashe relies on as an immobile marksman who uses it and her innate slow to escape enemies and keep them at range.

As of now I don't think anything can beat approach velocity on her. The ONLY alternative I tested that seemed alright was celerity + gathering storm, but it would have to be a game where you are safe and don't need the fat stack of movement speed. But inspiration is still generally better.

Thanks for your comment and sorry again about the late reply!
2
Demonsedge90 (3) | October 12, 2022 2:42pm
No worries.

Having time off to rest and recharge is necessary.

Thank you for the insight on Ashe, and I will give this a whirl and see how it goes.
2
Atayeu (2) | August 9, 2022 6:32am
First time I've actually felt like I do damage as Ashe is with this build, thanks!
2
ParonM | August 3, 2022 2:16pm
Nice build
2
AlexanderE | July 13, 2022 6:47am
I will try this one. Thanks!
2
Gips | June 19, 2022 4:23am
The best build
2
Claret Heart | May 21, 2022 2:42am
probably u mean R with E in lvl6 xd
1
moso | May 21, 2022 9:35am
Omg how did I not notice that... thank you so much haha I fixed it :)
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How To Actually Play Ashe (ADC / SUPP)

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