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Recommended Items
Runes:
Resolve
Inspiration
Spells:
Flash
Heal
Items
Ability Order
Fey Feathers (PASSIVE)
Rakan Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Xerath
Ideal
Strong
Ok
Low
None
Introduction

First things first let’s take about the setup before you even enter a game. For you’re runes you want to make your primary path resolve and secondary path inspiration.
Why do you want to take
Guardian as you’re keystone you ask? Guardian gives you and you’re adc a shield if one of you are hit when close by or if Rakan casts an ability on his ally. Aftershock is also a viable keystone as you can proc it very easily with your combos and the extra armor will make you tankier allowing you to make better escapes!
For your second rune, you want to take
Font of Life. This makes it so when you use your
Grand Entrance your adc will heal for hitting them which will help win duels and trades easily.
Take
Iron Skin so you take less damage in lane and are less likely to feed the enemy adc. Also, it is easy to proc the side effect of Iron Skin with your
Gleaming Quill for the extra armor. The rune
Conditioning only activates after 10 minutes past the game which is the time when you should be getting ready to rotate mid.
For your final Resolve rune take
Revitalize because it is a mini ardent censor which will help tremendously late game, and the side effect of Revitalize can become very clutch if your adc is about to die.
For your first rune in the inspiration, tree take
Future's Market if you run into the same problem as I always do where when I back I never have enough gold to buy an item I'm building for, but the rune is interchangeable with any other.
For your final rune take
Approach Velocity so you can rush to an ally that has been cc'd after you are finished charming the entire team.
Why do you want to take

For your second rune, you want to take


Take



For your final Resolve rune take

For your first rune in the inspiration, tree take

For your final rune take

Alright now, for your items you're going to take
and
so you can rush
for better income. After that buy Eye of the oasis So you can have plenty of wards to avoid ganks and have enough wards to ward objectives during the late game.For your boots take
or
this will depend on your playstyle. If you are usually far away from team fights or will roam a lot early game take boots of mobility or take boots of swiftness if you want extra speed when dashing into the enemy team with your
(R). Take
because it has great healing and can turn fights easily with its high healing. Take
so your heals and shields can become incredibly strong. Take
because your abilities have high AP scaling and it will make your heals and shields go from barely noticeable to 25% or more of your adc's hp.
will help with your healing and shielding as well and when paired
getting charges will be easy. You can also take
for more shielding power.












For your spell sequence max
(W) if your adc is planning on fighting a lot and being aggressive in lane or you have a lead in lane. Max
(E) if you are in a lane where your adc is going to play passively and not fight a lot or if you fall behind. Don't be afraid to switch which ability you are maxing if you start to lose lane. Upgrade
(R) whenever you can and max
Last.




Passive:Fey Feathers
Rakan periodically generates a 33 - 254 (based on level) (+ 90% AP) shield. Damaging an enemy champion with a basic attack or ability reduces the cooldown of Fey Feathers by 1 second per champion hit.
Q:Gleaming Quill
Rakan slings an enchanted feather forward, dealing magic damage to the first enemy hit.
MAGIC DAMAGE:
70 / 115 / 160 / 205 / 250 (+ 50% AP)
If that enemy was a champion or epic monster, an area is marked around Rakan.
After 3 seconds or if an ally champion comes within the marked area, Rakan heals himself and surrounding allies by 22.5 - 150 (based on level) (+ 70% AP). COOLDOWN: 12 / 10.5 / 9 / 7.5 / 6
W:Grand Entrance
Rakan dashes forward, landing stylishly at his destination.
After dramatically pausing for 1 second, he leaps into the air, dealing magic damage and Airborne icon knocking up surrounding enemies for 1 second.
MAGIC DAMAGE:
70 / 115 / 160 / 205 / 250 (+ 50% AP) SPEED: 2050 (+ 30% movement speed) COST: 50 / 60 / 70 / 80 / 90 MANA COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12
E:Battle Dance
Rakan leaps to an ally champion, shielding them for 3 seconds. Battle Dance can be re-cast for 5 seconds at no cost.
If Xayah is the target, Battle Dance is able to be cast from an increased range. SHIELD STRENGTH:
50 / 75 / 100 / 125 / 150 (+ 80% AP)TARGET RANGE: 550 / 1100 COST: 60 / 70 / 80 / 90 / 100 MANA COOLDOWN: 20 / 18 / 16 / 14 / 12
R:The Quickness
ACTIVE: Rakan breaks into a captivating sprint for 4 seconds, gaining 50% bonus movement speed for the duration. During this, his base attack range is reduced to 50, and collision with an enemy champion deals magic damage and Charm icon charms them. This may only occur once per enemy champion. Also, when Rakan collides with his first enemy champion he gains an additional 150% bonus movement speed, decaying over 1.5 seconds.
MAGIC DAMAGE:
100 / 200 / 300 (+ 50% AP)
CHARM DURATION:
1 / 1.25 / 1.5
COOLDOWN: 120 / 100 / 80

Q:Gleaming Quill

MAGIC DAMAGE:
70 / 115 / 160 / 205 / 250 (+ 50% AP)
If that enemy was a champion or epic monster, an area is marked around Rakan.
After 3 seconds or if an ally champion comes within the marked area, Rakan heals himself and surrounding allies by 22.5 - 150 (based on level) (+ 70% AP). COOLDOWN: 12 / 10.5 / 9 / 7.5 / 6
W:Grand Entrance

After dramatically pausing for 1 second, he leaps into the air, dealing magic damage and Airborne icon knocking up surrounding enemies for 1 second.
MAGIC DAMAGE:
70 / 115 / 160 / 205 / 250 (+ 50% AP) SPEED: 2050 (+ 30% movement speed) COST: 50 / 60 / 70 / 80 / 90 MANA COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12
E:Battle Dance

If Xayah is the target, Battle Dance is able to be cast from an increased range. SHIELD STRENGTH:
50 / 75 / 100 / 125 / 150 (+ 80% AP)TARGET RANGE: 550 / 1100 COST: 60 / 70 / 80 / 90 / 100 MANA COOLDOWN: 20 / 18 / 16 / 14 / 12
R:The Quickness

MAGIC DAMAGE:
100 / 200 / 300 (+ 50% AP)
CHARM DURATION:
1 / 1.25 / 1.5
COOLDOWN: 120 / 100 / 80
Now for the final chapter of my guide, I will tell you what to do in the early game and how to team fight.
In the early game, your either going to play it safe and focus on shielding your adc before they take any damage, or your going to play it aggressively and use this combo
W-Q-E When using this combo keep in mind that you can cancel the animation of your W by casting Q right away and then you can use E to get to safety before you can even take any serious damage. Your passive will keep you shielded for most of the laning phase so using this combo will usually be safe and your adc can poke the enemy while they are in mid-air while recovering hp because you took the Font of Life rune. After that, your adc can continue to fight if they believe they can get a kill and your shield will keep them alive even longer and may even give them the extra safety they need to win the fight and pick up a kill.
Now after you are done with laning phase and start to team fight your goal is to cc the enemy team while keeping your entire team alive and Rakan excels at this. I recommend using this combo in a team fight.
(If you took solari use it before you jump into the enemy team.)R-W-Q-Charm as many champions as you can before your R's duration is over.-E-Redemption. After using this combo focus on shielding the allies that are being focused and keeping everyone alive.
In the early game, your either going to play it safe and focus on shielding your adc before they take any damage, or your going to play it aggressively and use this combo
W-Q-E When using this combo keep in mind that you can cancel the animation of your W by casting Q right away and then you can use E to get to safety before you can even take any serious damage. Your passive will keep you shielded for most of the laning phase so using this combo will usually be safe and your adc can poke the enemy while they are in mid-air while recovering hp because you took the Font of Life rune. After that, your adc can continue to fight if they believe they can get a kill and your shield will keep them alive even longer and may even give them the extra safety they need to win the fight and pick up a kill.
Now after you are done with laning phase and start to team fight your goal is to cc the enemy team while keeping your entire team alive and Rakan excels at this. I recommend using this combo in a team fight.
(If you took solari use it before you jump into the enemy team.)R-W-Q-Charm as many champions as you can before your R's duration is over.-E-Redemption. After using this combo focus on shielding the allies that are being focused and keeping everyone alive.
I hope you enjoyed this guide and found it useful as I have tried my best to provide you with the best runes, build, skill order, and teamplay advice. If you thought that this guide was useful feel free to upvote this guide and if you feel that this guide didn't help you pretend you didn't see it ;). Feel free to leave a comment in the telling me how I can improve this guide and if I feel that you are correct in thinking that I can improve this guide then I shall implement the change.
HAVE A WONDERFUL DAY AND I LOVE YOU ALL!
HAVE A WONDERFUL DAY AND I LOVE YOU ALL!
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