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Recommended Items
Runes: Lethal Tempo
Precision
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Teleport
Items
Ability Order Q > E > W

Divine Ascent (PASSIVE)
Kayle Passive Ability
Champion Build Guide
Introduction
Attention - Hotfix: There was an error in the build I previously posted: Rabadon's was increasing AP by 130% instead of the correct 30%. Because of this, the AP build with Terminus appeared to be the right choice. I identified the error and, after correcting it, arrived at this new result.
"Don't worry, I'll scale." You might have seen this intro in one of Hylofear's videos.
A while back, he made a video showing the mathematically correct build for
Kayle. To do this, he wrote a script that calculated the ideal build. I was fascinated by his work, so I reached out and asked for permission to use the foundation he had created and continue the search for Kayle's mathematically correct build.
He gave me permission and authorized the use of the code and everything else. But this time, I wanted to go a step further.
I rewrote the entire script to search through ALL items in Riot's database using the Data Dragon API. I also configured it to automatically query the database and load the latest data for each item with every update. Additionally, I separated the sections regarding item passives to gain greater, more reliable control over the results. In other words, with this new version of the script, manually updating each item's stats is no longer necessary.
"Don't worry, I'll scale." You might have seen this intro in one of Hylofear's videos.
A while back, he made a video showing the mathematically correct build for
He gave me permission and authorized the use of the code and everything else. But this time, I wanted to go a step further.
I rewrote the entire script to search through ALL items in Riot's database using the Data Dragon API. I also configured it to automatically query the database and load the latest data for each item with every update. Additionally, I separated the sections regarding item passives to gain greater, more reliable control over the results. In other words, with this new version of the script, manually updating each item's stats is no longer necessary.
Pros/Cons
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+ Massive Scaling + Mixed Damage + Difference Between Teamfights + Solo HyperCarry Since our final build focuses on attack speed and critical damage, |
- Weak Laning Phase - Item Dependency - Vulnerability to Ganks - Enemy Focus The downsides of this setup are essentially the same as those of any other Kayle build, but it takes even longer for you to start helping the team; simply playing well, farming safely, and managing the early game isn't enough. You are heavily reliant on the match going long—meaning if your team throws the game early on, you effectively won't get to play at all. With an AP build, you can still contribute a bit earlier, but with a crit build, you need at least 50% crit chance and |
Runes
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Itens
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As for the items—despite them being the most important aspect—there is perhaps the least to explain, since they stem from mathematical results rather than actual gameplay experience. However, I can highlight a few points that make sense and explain why this combination works. A possible variation is to swap Phantom Dancer for |
Code and Results
COMMING SOON
I plan to share the code with the community and turn this into a collaborative effort, but since I cannot include a link to that famous repository with an octopus mascot, I am still looking for a way to do so.
For now, I will continue sharing the results.
I plan to share the code with the community and turn this into a collaborative effort, but since I cannot include a link to that famous repository with an octopus mascot, I am still looking for a way to do so.
For now, I will continue sharing the results.





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