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Spells:
Ghost
Smite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Rammus
Rammus... oh boy, if you are against a Rammus get ready to surrender at 20 because he will demolish you and the AD carry. He will build Thornmail and Sunfire plus some AP and possibly MR.
Ideal
Strong
Ok
Low
None
Why you should play Warwick...
Warwick's kit and how to use it...
Warwick's Q takes a little getting used to due to its occasional unpredictability. Sometimes if you hold Q to dash behind a target it wont always work and you will just bite a little bit of their frontal lobe off.
His E is hard to remember at first, you will sometimes forget about toggling your E a second time to fear enemies in big fights when you are starting to learn Warwick.
His W is a really nice way to find were enemies are around you or if you are chasing a blood trail up river to your top jg for the movement speed. This can also be used to spook laners to think they are being ganked because then hear a slight music play and faint blood patterns around their screen when you are in range of your W.
Warwick's ult is a very nice tool for engaging and or suppressing the carry. This is one of Warwick's most incorrectly used abilities as of a week after the rework, but it is the most rewarding when used and build correctly.
Jaws of the Beast and Blood Hunt
Max Q first but start W for the jg clear, attack speed and mana-less sustain; Getting W first helps with first clear due to the vision you can gain on your surroundings and if you are being lvl 2 invaded or not.
Blood Hunt
Use this ability to sike out the enemy laners by activating it while taking something like crab or raptors to make them think you are coming in for a gank. This will make them back off if they are smart and miss out on XP and or CS. Giving false danger is important as Warwick so they never know when they ARE in danger.
Primal Howl
This is used to fear enemies into your team for kills and or assists. This is also used for tanking and slowing enemies for chasing and dueling. It works well if you can react to executes and skill shots that could kill you or taking less damage from Red, Dragon or Baron.
Infinite Duress
This is the most rewarding ability in WW's kit, you can use this to pin down targets, protect your team mates, engage in team fights, pick off stragglers, jump over walls, secure kills or just heal in a fight! This has so many uses but people use it for the wrong reasons. Try to focus on carries with this and don't be afraid to miss or waste it because its cooldown is so low anyways! Its down to 40% if you build 40% CDR THAT'S CRAZY!!!!
Warwick's JG path for vision and ganking is a little strange...
To start you need to start Red with Machete and a Rejuvenation Bead
After that smite and take raptors. Head to your blue side and clear it and finish with Crab, this will give vision and a clear ganking path to bot lane for you. Use the speed from Crab to check enemy jg or gank top or mid then back. After that take Krugs and gank bot or invade the enemy jg. You can work it out from there but make sure to secure your buffs and try to keep vision in cross areas and not bushes because your Blood Hunt will take care of bushes.
To start you need to start Red with Machete and a Rejuvenation Bead
After that smite and take raptors. Head to your blue side and clear it and finish with Crab, this will give vision and a clear ganking path to bot lane for you. Use the speed from Crab to check enemy jg or gank top or mid then back. After that take Krugs and gank bot or invade the enemy jg. You can work it out from there but make sure to secure your buffs and try to keep vision in cross areas and not bushes because your Blood Hunt will take care of bushes.
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