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In-Depth Guide to Anivia V2
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Spells:
Flash
Ignite
Ability Order
Rebirth (PASSIVE)
Anivia Passive Ability
Intro
INTRODUCTION
Well V2, some ignorant person down-voted me without realizing that the guide was finished. Guide to high survivability Anivia; Utility, Farmer and Caster Anivia. This build will not make her a hard DPS caster but instead a tough icy bird. This is my 5th build; so go easy and it helps to see over 1 thousand views and 2 or 1 votes up (really inspiring). Anyways lets get serious, serially.
Acronyms/Diction
AA - Auto-Attack
Armor - The resistance of physical damage
AP - Ability Power, key stat for casters
AoE -
Glacial Storm and attack capable of damaging many enemies at the same timeAS (-AS) - The rate/frequency or duration between attacks
CC - Crowd Control
-> Stun -
Flash Frost Immobilises movement, attack and leaves the target open for a short period of time.-> Immobilizes/Snare - (None) Anivia's worst enemy, Immobilizes movement
-> Fear - (None) Unpredictable, Immobolizes control and and forces the champion to move in a random direction
-> Slow -
Flash Frost &
Glacial Storm - Lowers movement, there are two types of slows; the Chill Slow and Tread Slow also to stack slow, different slows must be used so getting Rylai's Crystal Scepter will not increase slow for AniviaDPS -
Physical -> Damage Per Second of a type of champion such as
Master Yi and
Xin ZhaoMagical -> Damage Per Second of a type of champion such as
Annie and
RyzeCD - The duration before a spell can be used again
CDR - The reduction of the duration before a spell can be used again
ExP - An Experience Point
Kiting - The act of retreat however turning around occasionally to attack chasers
Juking - The act of tricking a person on the direction of movement
Walling -
Crystallize The act of blocking passageMS - Movement Speed the speed of which the champion travels
MR - Magic Resist The resistance of the magic damage
MP5 - Mana regen per second, high amounts are a necessity for early game or trigger-happy people
HP - Health Points the survivability without the resistances
MP - Mana Points The catalyst of the Archangel Staff
Pen -
Ar -> The reduction of armor to lessen the amount of damage reduced from physical attacks or even push armor to negative levels increasing the amount inflicted
Mr ->The reduction of magic resist to lessen the amount of damage reduced from magic attacks or even push magic resist to negative levels increasing the amount inflicted
Proc - Activate
Hard AP Anivia is a viable strategy however, the reason of the egg is the 'squishyness' of Anivia and during late game the egg will not save you. This build is based on the ability to use spells frequently and rapidly and maintain
Pros/Cons
Pros
-High Survivability
-High Utility Ability
Cons
-Requires good placement of
->
Flash Frost->
Glacial Storm->
Crystallize-Mediocre DPS Ability
-High Mana Reliance
Runes
Standard Runes
- Greater Mark of Insight X9, +8.55 MR Penetration (+0.95 MR Penetration) ->Base Stats for caster. There is no other Mark which is useful being Glyphs give more AP than Marks
- Greater Seals of Replenishment X9, 3.69 Mana Regen/5 Secs (0.41 Mana Regen/5 Secs) -> Ensure the mana bank is slightly more longer lasting without clarity
- Greater Glyphs of Intellect X9, 101.25 Mana (11.25 Mana) -> Ensure that the Mana bank is more durable
- Greater Quintessences of Fortitude X3, 97.2 Health (32.4 Health) -> Guaranteed higher survivability during early gameMasteries
Standard Caster 9/0/21 masteries
Offensive Tree
Deadliness 1/3
Archmage's Savvy 3/3
Sorcery 4/4
Archaic Knowledge 1/1Standard Caster Offensive Masteries without a exhaust.
Utility
Good Hands 1/3
Perseverance 3/3
Awareness 4/4
Expanded Mind 2/4
Meditation 3/3
Quickness 3/3
Blink of an Eye 1/1
Intelligence 3/3
Presence of the Master 1/1Basic low tier masteries without summoner spells, HP + MP regeneration and a % reduction of death. Awareness for mid-laning, ExP increase. Expanded Mind and Meditation for increased mana regen and base amount. Quickness and Blink of an Eye are the standard Masteries of that tier. Intelligence also standard for that tier, and the most obvious choice is the Presence of the Master.
Items
,
or
the basic viable boots for Anivia, reduction of CC, CDR and MR Pen are the best options. From the
2 Catalysts we can choose
Rod of Ages-Rod of Ages or
Rod of Ages-Banshee's Veil. Then to take advantage of the high mana items is
before a
for survival during egg form. The Aura made by the
still occurs during egg formThe Flash Frost, if detonated, will proc
Archangel's Staff twice. The choice of last item is purely situational and up to opinion. A
Zhonya's Hourglass or
Rabadon's DeathcapBase Stats
Damage 48 (+3.2 / per level)
Health 350 + 450(180) & 450(180)/375 (+70 / per level)
Mana 257 + 525(200) & 525(200)/375 & 400(1000) & 500 (+53 / per level)
Move Speed 300 + 70
Armor 10.5 + 99(+4 / per level)
Magic Resist 30 + 50(+0 / per level)
Health Regen 0.93 (+0.07 / per level)
Mana Regen 0.9 + 25 (+0.12 / per level)
Health - [|||][|||]~[|||][|||]~[|||][|||] 6/10
Attack - [|||][|||]~[|||] 3/10
Abilities - [|||][|||]~[|||][|||]~[|||][|||]~[|||][|||]~[|||] 9/10
Difficulty - [|||][|||]~[|||][|||]~[|||][|||]~[|||][|||]~[|||][|||] 10/10
Skills
Flash Frost - Anivia brings her wings together and summons a sphere of ice that flies towards her opponents, chilling and damaging anyone in its path. When the lance explodes it does moderate damage in a radius, stunning anyone in the area.A massive chunk of ice flies toward target location, dealing 60/90/120/150/180 (+0.5) magic damage, slowing movement by 20%, and chilling any enemy it passes through. At the end of its range or if Anivia activates the spell again, the missile detonates, doing 60/90/120/150/180 (+0.5) magic damage in a small area and stunning units for 1 second.
Cost
80/100/120/140/160 Mana
Range
1100
Crystallize - Anivia condenses the moisture in the air into an impenetrable wall of ice to block the movement of her enemies. The wall only lasts a short duration before it melts.Anivia summons an impenetrable wall of ice 400/500/600/700/800 units wide, blocking all movement. The wall lasts for 5 seconds before it melts.
Cost
70/90/110/130/150 Mana
Range
1000
Frostbite - With a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing a medium amount of damage. If the target has been slowed by an ice effect, the damage they take is doubled.Anivia blasts her target with a freezing wind, dealing 55/85/115/145/175 (+0.5) magic damage. If the target has been chilled, they take double damage.
Cost
50/60/70/80/90 Mana
Range
650
Glacial Storm - Anivia summons a driving rain of ice and hail to damage her enemies and slow their advance.Toggle: Anivia calls forth a driving rain of ice and hail, dealing 80/120/160 (+0.25) magic damage per second, slowing their movement and attack speed by 20% for 2.5 seconds, and chilling them.
Cost
50/70/90 Mana Per Second
Range
625
Rebirth - Upon dying, Anivia will revert into an egg. If the egg can survive for six seconds, she is gloriously reborn.
Take a
and 2
before taking mid. Always try for mid, only some people will tell you not to (
Vladimir or
Mordekaiser (since buff) and even occasionally
Karthus) however, Anivia is up there in the lists of highly viable mid-laning. In the lane, there isn't much need to start harassing until level 3 or so. Don't throw any
without slow at 1st. This means the only move that should be used is
Flash Frost. There is also no need to wall until you have your ultimate
Glacial Storm. The harassing will begin with a
Flash Frost and a follow-up of
Frostbite. When you have access to the
Glacial Storm and
Crystallize , Here is the combo:
1 -
Glacial Storm Catching the enemy with the bottom lip
2/4 - If they immediately turn at you and attack, throw a
Flash Frost immediately followed with a
Frostbite. Rinse and repeat or alternately repeatedly throw
Frostbites.
3 - If they immediately or attempt to run, wait till the enemy has almost reached the upper lip of the
Glacial Storm till walling the upper lip with
Crystallize. Note the side the enemy takes to escape the Wall and throw a
Flash Frost followed by a
Frostbite. Stun the enemy before they exit the
[/img] Glacial Storm
4/2 - Throw a
Flash Frost immediately followed with a
Frostbite. Rinse and repeat or alternately repeatedly throw
Frostbites.
1st time buying, take a pair of
boots and make the
Mana Crystal into a
Catalyst and as much
pots as you can without over-doing it. The Catalyst should improve laning time.
2nd time buying. Make the
Catalyst into a
but if you can't don't fret. Grab a
Blasting Wand and upgrade the boots if there is enough money.
3rd time buying. By now the
should be available (around 20:00), we then grab another
Catalyst and if you have enough money; a
Tear of the Goddess. If the boots are not upgraded, do it instead
(If you are fed, instead of aiming for the Archangel's, turn to a second
Rod of Ages)
4th time buying. If the
Tear of the Goddess wasn't obtained last time, grab it now and another
Blasting Wand. Working towards a
Archangel's Staff
5th time back, grab the
Archangel's Staff and a mana crystal if possible.
6th time buying, if the
Catalyst hasn't been turned into a
Rod of Ages then alternately make a
instead. If there are already 2
Rod of Ages, then turn the mana crystal into a
Glacial Shroud
7th time buying, simply a
Needlessly Large Rod
8th time buying, the
Glacial Shroud will become a
Frozen Heart. In the case of extra money, here take a
Chain Vest/
Blasting Wand or a
Elixir of Brilliance
Last time buying, take a
Zhonya's Hourglass or
Rabadon's Deathcap
and 2
before taking mid. Always try for mid, only some people will tell you not to (
Vladimir or
Mordekaiser (since buff) and even occasionally
Karthus) however, Anivia is up there in the lists of highly viable mid-laning. In the lane, there isn't much need to start harassing until level 3 or so. Don't throw any
without slow at 1st. This means the only move that should be used is
Flash Frost. There is also no need to wall until you have your ultimate
Glacial Storm. The harassing will begin with a
Flash Frost and a follow-up of
Frostbite. When you have access to the
Glacial Storm and
Crystallize , Here is the combo:1 -
Glacial Storm Catching the enemy with the bottom lip2/4 - If they immediately turn at you and attack, throw a
Flash Frost immediately followed with a
Frostbite. Rinse and repeat or alternately repeatedly throw
Frostbites.3 - If they immediately or attempt to run, wait till the enemy has almost reached the upper lip of the
Glacial Storm till walling the upper lip with
Crystallize. Note the side the enemy takes to escape the Wall and throw a
Flash Frost followed by a
Frostbite. Stun the enemy before they exit the
[/img] Glacial Storm4/2 - Throw a
Flash Frost immediately followed with a
Frostbite. Rinse and repeat or alternately repeatedly throw
Frostbites.1st time buying, take a pair of
boots and make the
Mana Crystal into a
Catalyst and as much
pots as you can without over-doing it. The Catalyst should improve laning time.2nd time buying. Make the
Catalyst into a
but if you can't don't fret. Grab a
Blasting Wand and upgrade the boots if there is enough money.3rd time buying. By now the
should be available (around 20:00), we then grab another
Catalyst and if you have enough money; a
Tear of the Goddess. If the boots are not upgraded, do it instead(If you are fed, instead of aiming for the Archangel's, turn to a second
Rod of Ages)4th time buying. If the
Tear of the Goddess wasn't obtained last time, grab it now and another
Blasting Wand. Working towards a
Archangel's Staff5th time back, grab the
Archangel's Staff and a mana crystal if possible.6th time buying, if the
Catalyst hasn't been turned into a
Rod of Ages then alternately make a
instead. If there are already 2
Rod of Ages, then turn the mana crystal into a
Glacial Shroud7th time buying, simply a
Needlessly Large Rod8th time buying, the
Glacial Shroud will become a
Frozen Heart. In the case of extra money, here take a
Chain Vest/
Blasting Wand or a
Elixir of BrillianceLast time buying, take a
Zhonya's Hourglass or
Rabadon's Deathcap
In most lore, the phoenix is a creature of fire that rises from its own ashes. What few know, however, is that phoenixes are elemental beings, formed by the eternal essences of their native world. Anivia was conceived on a world such as this - a being of the coldest winter, a creature of pure elemental ice. On her world, Anivia was the protector of the frozen wastes and all those with the spirit to endure in such unforgiving places. She was consulted as a creature of great wisdom, one who could not die and who had seen the world renewed several times. Somehow, Anivia knew that the day would come when she would be plucked from her home and pulled across worlds, and when that day came, she received the call with grace. Seeing the imbalance and injustice on Runeterra, a world lacking elemental protectors, Anivia took her place at the League of Legends.
Since her arrival, the Cryophoenix has chosen to live among the highest peaks of the Northern Ironspike Mountains, adjacent to the frozen wastes of Freljord. She has openly claimed this territory as her own protectorate. Surprisingly, Anivia has struck up a friendship with the yeti of this region - a friendship that grows deeper and deeper with each passing moon. She has formed a close bond with two League champions: Nunu (and Willump) and the nomad princess Ashe. In a move that caught the League by surprise, the Cryophoenix recently entreated the summoners of the Institute of War to research a means in bringing across others of her elemental fellows. As a champion, Anivia is revered with a sense of awe by most, but is not the most popular as most consider her unapproachable.
Some say the world will end in fire, some in ice. Anivia awaits the inevitable latter.
Since her arrival, the Cryophoenix has chosen to live among the highest peaks of the Northern Ironspike Mountains, adjacent to the frozen wastes of Freljord. She has openly claimed this territory as her own protectorate. Surprisingly, Anivia has struck up a friendship with the yeti of this region - a friendship that grows deeper and deeper with each passing moon. She has formed a close bond with two League champions: Nunu (and Willump) and the nomad princess Ashe. In a move that caught the League by surprise, the Cryophoenix recently entreated the summoners of the Institute of War to research a means in bringing across others of her elemental fellows. As a champion, Anivia is revered with a sense of awe by most, but is not the most popular as most consider her unapproachable.
Some say the world will end in fire, some in ice. Anivia awaits the inevitable latter.






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