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Choose Champion Build:
Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
Introduction
Vayne (Q) Tumble: Rolls a certain distance, gaining extra damage on the next basic attack.
Comments: This may be used for slight escaping, in case Flash isn't available for use.
Vayne (W) Silver Bolts: Passive, deals true damage on every 3rd hit
Comments: This is the ability why it makes Vayne a tank killer. True damage means that it ignores the enemy's built defence.
Vayne (E) Condemn: Pushes the target backwards, stunning the target if it hits a wall.
Comments: This may be used for kiting, especially if the enemy is getting close to you.
Vayne (R) Final Hour: Night Hunter's speed (x2), Vayne gains more damage and the use of Tumble gains stealth when Final Hour is casted.
Comments: Recommended use during team fights, or to secure a kill, because Night Hunter's speed is increased, so approaching a fleeing target will be easier without flash or Tumble.
Comments: This may be used for slight escaping, in case Flash isn't available for use.
Vayne (W) Silver Bolts: Passive, deals true damage on every 3rd hit
Comments: This is the ability why it makes Vayne a tank killer. True damage means that it ignores the enemy's built defence.
Vayne (E) Condemn: Pushes the target backwards, stunning the target if it hits a wall.
Comments: This may be used for kiting, especially if the enemy is getting close to you.
Vayne (R) Final Hour: Night Hunter's speed (x2), Vayne gains more damage and the use of Tumble gains stealth when Final Hour is casted.
Comments: Recommended use during team fights, or to secure a kill, because Night Hunter's speed is increased, so approaching a fleeing target will be easier without flash or Tumble.
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