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Warwick Build Guide by 2zacky

Tank It's Time To Hunt- An In Depth Warwick Jungle Guide

Tank It's Time To Hunt- An In Depth Warwick Jungle Guide

Updated on June 6, 2013
7.3
11
Votes
4
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League of Legends Build Guide Author 2zacky Build Guide By 2zacky 11 4 101,767 Views 15 Comments
11 4 101,767 Views 15 Comments League of Legends Build Guide Author 2zacky Warwick Build Guide By 2zacky Updated on June 6, 2013
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1
AshaiTides | July 7, 2013 6:27pm
Voted +1
Very in-depth masteries guide!
1
Garyz5 | June 26, 2013 7:23pm
Voted +1
Well made my friend.
1
GargoPat (12) | June 9, 2013 11:49am
Voted +1
Lol i did the review before voting XD
1
GargoPat (12) | June 9, 2013 11:49am
-When jungling, always take a point in Summoner's Resolve to get the extra gold on smite.
-Adjust your masteries, especially on the AP junglewick build
-hybrid penetration isn't viable on WW, attack speed is the best choice
-you always want to max your W second, and leave E for last
-coding is decent
-you should explain when WW is a viable pick

Overall: +1
1
Pølsemanden (144) | June 9, 2013 6:16am
I haven't played jungle ww for more than 3 games or so.. So what input i might have on him might be bad or just plain wrong, everything said with a ? is a maybe, as in: consider the following but don't necessarily change what you're doing at the moment. Everything without a question mark is something i think you should change.

Health quints are bad... Like really bad on warwick, you don't need early game tankyness because noone invades a warwick: I'd replace them with:
AS quints - faster clear, faster 6, faster dominance
MS quints - faster clear, faster clear, faster run speed, more potent ganks due to being able to catch your opponent

I think you should also just go with AS marks since you won't be dealing that much damage regardless?

Rush madred's. INSTANTLY you need it, you'll be afk-farming your jungle for the first 5 minutes, you want those 5 minutes to pass with max creeping possible, also madred's allows you to invade and steal camps from your enemy - you can get a spirit stone item afterwards if you'd like.

Boots of mobility would be my choice on Warwick post 6, you want succesful ganks on WW after 6, mobi-boots makes that stuff so much easier?

I think you need 2 crucial items in your build, as warwick you'll be a sole initiator, you'll jump in and die most of the time, thus would i recommend a GA, it's been core on warwick since season 1 and the item's still just soo good.
For the second one if you're snowballing and wish to do stuff, go for a blade of the ruined king instead of wit's end - it's real ****ing stronk on WW

Maybe experiment with putting 21 into utility since you could use both the mana-regen, cdr, exp boost and last but not least MS boost?

Overall evaluation:
You seem to have missed the whole concept of playing warwick: As an outline earlygame you farm till 6, mid game you stack cdr and MS and powergank everytime your ult is up, lategame you engage and allow your team to pick stuff off.

Whereas your build is kind of an oddball not really deciding what to do

My "preffered core":
Madred's->mobiboots->Locket of the iron solari->Situational.
1
Deadlydave (46) | June 5, 2013 11:59pm
Voted +1
^
1
Deadlydave (46) | June 5, 2013 11:58pm
The guide looks pretty good, some pretty good looking BBCode . The info seems pretty solid. The build seems alright but being an old Warwick player myself it seems like it would be a little slow in the jungle. Also, the runes are very interesting and I'm not sure if I would choose them myself but I'm sure they work fine. In your masteries I would just ditch Havoc and put the points in to something else it really isn't worth the points, trust me.

Result: A decent guide with good BBCode . +1.
1
Lucorian5 (65) | June 3, 2013 8:24pm
Thank You For Visiting Our Review Service!


Positives

  • Coding is actually quite good, especially for a first guide
  • Quite a lot of info, and its all pretty accurate
  • Good explanations for everything, a must have in a good guide

Negatives or Possible Improvements

  • Space out your items section a bit more, looks a little crammed
  • Possibly add some pictures in the Teamfights section, but its not a huge deal
  • Add some screenshots of your Warwick games to encourage people of your build's viability and effectiveness

Other Thoughts

This is sure one hell of a lot better than my first guide; in all seriousness you've done a very good job with all your various explanations and your "What is the Jungle" section is one of the most in-depth things I've ever seen! Your items, runes, and masteries seem quite solid and viable, which is always important. Overall this is a very nice read with LOADS of great information, very nice job on this guide!



Final Analysis:

Content: 5/5
Cheat Sheet: 4/5
Coding/Appearance: 4/5
Knowledge: 4/5

Final Score: 17/20
Vote: +1
1
Meiyjhe (538) | June 3, 2013 4:13am
Thy sins
1. No C2V
2. Legendary armor, no summoner's insight, no tenacious, no summoner's resolve, juggernaut, no relentless, no bladed armor
3. Taking Malady in AP build, and taking archmage instead of CDR when having low amounts of AP
4. GGoSMR is an awful abbreviation
5. Ability explanation direct copies from wiki
6. Item explanation behind a tactical chapter
7. Unnecessary jungle stats fully given. Better put m in spoilers
8. There isn't this clear and fast jungle route
9. The FAQ that actually has important stuff with little text is in spoilers, which is unnecessary.
10. Boots enchantments remain unexplained
11. coding mistake in masteries section
12. The FAQ consists of questions not visibly mentioned by anyone, why not put it in the guide directly instead of putting it in FAQ? Also; the questions asked in discussions remain unanswered.

Thy blessing
1. All basics included
2. Well structured cheatsheet
3. Overal good use of coding+structure

Result: Path of Redemption
Though the guide shows some qualities with coding and formatting, I can find lots of disappointments in the build and in the guide.

Please take a second look at your masteries, because there are sooo many things questionable. Remove Malady since it is a bad item, besides, in one of the next patches it gets removed anyway.
Change things like GGoSMR and copied ability explanations from wiki, because it just looks lazy and a bit stupid. Try to refer GGOSMR as Scaling MR runes (much easier) and try to explain the abilities in your own words, with some additional info about what you can do with it.

There are some more stuff you should look at, but let's keep it at these things for now :P

Have fun
- Janitsudude and Bananaguy
(Do not forget to vote! :D)
1
IShouldGetALife (36) | May 31, 2013 10:21pm
I liked it +1 coding was nice and it is obvious lots of time as put into this
1
sirell (400) | May 23, 2013 4:39am
Good to see you made appropriate changes.
1
sirell (400) | May 22, 2013 2:11pm
Mildly good info on the parts you have completed, but you're kinda missing the important parts, i.e items.

There are also some questionable choices here and there, such as AS Quints.

Good to see you used coding, but you need to learn to use spacing too. Packing everything so tightly together hurts the reader's eyes, or makes it difficult for them to read.
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