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Janna the real Windwall
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Threats & Synergies
He will burst you away as soon as you move in his q range. That might end in a 0s oneshot at lvl 1 if you did not pay attention.
strongest Janna counter with reasons, but weak if not played aggressive, keep sure not to trade before lvl 3
may be dangerous but usually Janna is fast enough to dodge his grabs easily. keep some fingers over flash if your not tat great in dodging.
has a nice gapcloser but you can block it. keep sure to stand between your adc and Leona to be able to deny her engage. If youve blocked her gapcloser, keep sure to punish her hard for her fail. she will not bring anything against you then.
She has same advantages as you got, but her poke is a skillshot. use that information and your movement speed to bait her q and poke her then without getting punished back.
in case yasuo will definetly hit you with your whirlwind, keep sure to airbound him the same moment to deny him the ult. not that difficult but great yasuos will always outplay you. stay away from minions and break his passive with your basic attacks before using zephyr on him.
How to get most out of the minion waves
That might be easy to say but really hard to do if the adc is brainafk. As supp you should try to zone enemies from the wave to deny them farm but if that doesnt work yet you are allowed to push without last hitting.
Always push the minions under the enemies turret if you decided to go back, therefor you may get some lasthits if the adc is not pushing far enough. That will deny the enemy's adc a lot of farm, through to the faster waveclear the turret is giving.
If your wave gets pushed close to your turret, but not in its range, you are not allowed to do anything to the minions, that is all your adcs job and he will thank you that. You may only tank some of the minionhits if the minions of your enemy would otherwise run into your towers range. This has its own name "freezing" and all adcs love if their wave is freezing cause they will get maximum advantage out of the wave without getting in danger of being ganked.
Keep sure the enemies supporter will not use this moment to hurt you with their cc. It would kill you instantly.
If you fear them too much just trade with them at first. both adcs will stay far away enough to not get punished, so that you can simply trade in 1v1 which will be a good trade for you in most cases, because your shield blocks almost each spell completely and will buff your ad so your basic attack that follows your zephyr will hurt more than before. in case you play against hard engage champs you should try to place yourself between minions, that might block hooks or grabs, or be ready to press your q twice as fast as possible to deny them the gapcloser.
If the enemy is Yi or someone similar without a real gapcloser but the possibility to run you down, use your q on the enemy to get some time to run away. If its not Yi nor Olaf you should turn from time to time to give them the slow of Zephyr.