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Spells:
Clairvoyance
Heal
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Janna, the Storm's Fury










If you have ever played Diablo 2, you can just compare

All-in-all,

1.)
Greater Mark of Armor and
Greater Seal of Armor both grant you a superb amount of spare armor at your disposal, with this being said, it strikes another nail on the head;
Janna is basically an off-tank with benefits.
Janna, like most support champions, is very squishy and is easily targeted down; using these runes will provide you with quite a bit of extra survivability.
2.)
Greater Glyph of Scaling Magic Resist, like the
Greater Mark of Armor and
Greater Seal of Armor, gives you the little extra defensive "oomph" you need as a support to stay alive long enough to actually support your team.
3.) Quintessences: I went with triple
Greater Quintessence of Golds for one simple reason,
Janna IS A STARVED CHAMPION! Since
Janna is a Support Champ, she also faces the same fate as all the rest of the Support Champions; she doesn't get much gold... With this being said, 3 extra gold every 30 seconds may just be what it takes to give you the competitive edge you need.




2.)



3.) Quintessences: I went with triple



There are many alternatives for items for Support Champs, but what it all comes down to is this one question, "What does my team need most?". Whether it be extra Life-Steal or Mana Regen, all of the items I have chosen are designed to generically help your team. One of the items I use in replacement of
Frozen Heart at times, is Zeke's Herald, especially if I have an AD heavy team.
Sight Wards and
Health Potions may be bought at your own discretion.

Sight Wards and

Item Sequence






Regrowth Pendant
435

Nomad's Medallion
850

Ruby Crystal
400

Heart of Gold
825

Boots
300

Mana Manipulator
300

Ruby Crystal
400

Kindlegem
800

Ruby Crystal
400

Cloth Armor
300

Null-Magic Mantle
400

Ruby Crystal
400

Aegis of the Legion
1100

Ionian Boots of Lucidity
900

Chain Vest
800

Sapphire Crystal
300

Glacial Shroud
900

Ruby Crystal
400

Kindlegem
800

Timeworn Talisman of Ascension
2200

Cloth Armor
300

Rejuvenation Bead
300

Targon's Buckler
400

Locket of the Iron Solari
2200

Cloth Armor
300

Cloth Armor
300

Frozen Heart
2500
Alternative Items:
Zeke's Herald
Works wonders for AD/Melee heavy teams!
A LOT of extra damage for AP teams.
Gives a good all-around Active Ability that can turn the tides against an AD/Melee team or prevent enemies from fleeing. Not to mention that it provides you with an abundance of armor and health that you will most likely need.
Good item if you're on an AP heavy team and also assists team if the enemies are building Magic Resist.
PROS:
|
CONS:
|
If you are starting
Janna after your main being a Carry, you're in for a lifestyle change! When you're in lane with creep in front of you and your lane buddy by your side, you always want your partner to get the creep kills (THIS ALSO APPLIES WITH KILLING CHAMPIONS). When a situation arrives where it's either you or a teammate that dies, always sacrifice yourself for the team.
Engaging Team Fights: Probably one of
Janna's most important roles is helping with engagements. The way I usually do this is allowing my tank to rush in and I pop
Eye of the Storm on him so he stays up longer. At this point, the rest of the team rushes in. When this is happening is where it's your time to shine and give your team the win factor for the fight: rush in between the enemy team trying to separate the enemy team into 2/3 or 1/4 with your body, pop
Monsoon and decisively hurl 1 or 2 enemies right into the middle of your team for easy kills while the the other 3 or 4 are thrown backwards away from the fight, where they can only watch as your team brutally murders their teammates, giving your team a win for the fight! Have fun :) -Derek

Engaging Team Fights: Probably one of




Tailwind,


Howling Gale, "Q", is a time or reclick triggered Skill-shot. When passing through creep or enemy Champions it will knock them into the air ((the longer you allow Howling Gale to charge for, the higher the knock-up will be on enemies)Does NOT work on Barron or Dragon)). This Crowd Control Ability is great for helping with engagements or catching fleeing enemies.

Zephyr, "W", is both a ranged attack/slow and a passive ability when it's not on cooldown.
The passive ability grants you a speed boost and ignoring of unit collision (this passive temporarily goes away while Zephyr is on cooldown). Zephyr is best used for killing creep and catching fleeing enemies.

Eye of the Storm, "E", is a temporary shield that you can place on an allied Champion or an allied Turret. This ability is best used for shielding your tank or carry for engagements or saving an ally or yourself while fleeing.

Monsoon, "R", is



As you can see in this overview of



My 2nd favorite support champion,





























Despite all of these great support champions, my personal favorite and, in my opinion, the best support to use in any situation is


NOTE: The following "Support Champions" have not been listed due to no one in the game ever using them as support;










* These Champions are only sometimes used as support.
There are those sorcerers who give themselves over to the primal powers of nature, forgoing the learned practice of magic. Such a sorceress is Janna, who first learned magic as an orphan growing up admist the chaos that is the city-state of Zaun. Janna eked out what living she could on the streets. Life was tough and dangerous for the beautiful young girl, and she survived by her wits, and by stealing when wits weren't enough. The rampant magic that characterizes Zaun was the first and most alluring tool which Janna realized could both protect and elevate her. Janna discovered that she had an affinity for a particular type of magic - the elemental magic of air. She mastered her studies of air magic in a matter of months, almost as if she was born of it. Janna went from a street vagrant to an avatar of the air virtually overnight, stunning and surpassing those who taught her. Such a rapid ascension also changed her physical appearance, giving her an otherworldly look.
Seeking to right the injustice in the world (particularly the insanity that has become the city of Zaun), Janna has brought her talents to the League. She is a voice for the regulation of magical experimentation and a supporter of the development of techmaturgy, making her an indirect ally of the city-state of Piltover and the amazing techmaturgical minds that live there. Janna is also a new favorite of the League's many fans. She is often the center of attention at functions, fan appreciation days, and other celebratory events. There is something untouchable about Janna, however, and her affections can change as quickly as the wind.
Do not be captivated by Janna's beauty. Like the wind, she is one gust away from terrible destruction.
Seeking to right the injustice in the world (particularly the insanity that has become the city of Zaun), Janna has brought her talents to the League. She is a voice for the regulation of magical experimentation and a supporter of the development of techmaturgy, making her an indirect ally of the city-state of Piltover and the amazing techmaturgical minds that live there. Janna is also a new favorite of the League's many fans. She is often the center of attention at functions, fan appreciation days, and other celebratory events. There is something untouchable about Janna, however, and her affections can change as quickly as the wind.
Do not be captivated by Janna's beauty. Like the wind, she is one gust away from terrible destruction.
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