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Runes: UR RUNES
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
UR SPELLS
Flash
Smite
Items
Ability Order UR ABILITIES
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Champion Build Guide
GAMEPLAY VIDEO
SKILLS DISCRIPTION
[P] (Passive) MARTIAL CADENCE
Jarvan IV's first attack on his target deals 8% of the target's current health as bonus physical damage, which caps at 400 damage (minimum 20 damage). This effect cannot occur on the same target for 6 seconds. ----
[Q] DRAGON STRIKE
Range: 770
Cooldown: 10 / 9 / 8 / 7 / 6 Cost: 45 / 50 / 55 / 60 / 65
Jarvan IV extends his lance through his opponent, dealing 90 / 130 / 170 / 210 / 250 (+1.1 per bonus attack damage) physical damage and lowering their armor by 10 / 14 / 18 / 22 / 26 % for 3 seconds. If its lance contacts his standard it will pull Jarvan IV to its location, knocking up all enemies in his path.
[W] GOLDEN AEGIS
Range: 600
Cooldown: 12 Cost: 30
Jarvan IV forges a shield protecting him for 60 / 80 / 110 / 135 / 160 (+1.5% of Jarvan IV's maximum health per nearby enemy champion) damage for 5 seconds and slowing surrounding enemies by 15 / 20 / 25 / 30 / 35% for 2 seconds upon activation.
[E] DEMACIAN STANDARD
Range: 830
Cooldown: 12 Cost: 55
Passive: Grants Jarvan a bonus 20 / 22.5 / 25 / 27.5 / 30% attack speed.
Active: Jarvan IV throws a Demacian flag to a nearby area, dealing 80 / 120 / 160 / 200 / 240 (+80% of ability power) magic damage to enemies in the area and granting his passive attack speed to nearby allies and again to himself for 8 seconds.
[R] CATACLYSM
Range: 650
Cooldown: 120 / 105 / 90 Cost: 100
Jarvan IV heroically leaps to an enemy champion, creating a circle of impassable terrain around them for 3.5 seconds and dealing 200 / 325 / 450 (+1.5 per bonus attack damage) physical damage to all enemies within. Jarvan IV can destroy the area by activating it again. Champions can still leave or enter the area by using teleport abilities.
Jarvan IV's first attack on his target deals 8% of the target's current health as bonus physical damage, which caps at 400 damage (minimum 20 damage). This effect cannot occur on the same target for 6 seconds. ----
[Q] DRAGON STRIKE
Range: 770
Cooldown: 10 / 9 / 8 / 7 / 6 Cost: 45 / 50 / 55 / 60 / 65
Jarvan IV extends his lance through his opponent, dealing 90 / 130 / 170 / 210 / 250 (+1.1 per bonus attack damage) physical damage and lowering their armor by 10 / 14 / 18 / 22 / 26 % for 3 seconds. If its lance contacts his standard it will pull Jarvan IV to its location, knocking up all enemies in his path.
[W] GOLDEN AEGIS
Range: 600
Cooldown: 12 Cost: 30
Jarvan IV forges a shield protecting him for 60 / 80 / 110 / 135 / 160 (+1.5% of Jarvan IV's maximum health per nearby enemy champion) damage for 5 seconds and slowing surrounding enemies by 15 / 20 / 25 / 30 / 35% for 2 seconds upon activation.
[E] DEMACIAN STANDARD
Range: 830
Cooldown: 12 Cost: 55
Passive: Grants Jarvan a bonus 20 / 22.5 / 25 / 27.5 / 30% attack speed.
Active: Jarvan IV throws a Demacian flag to a nearby area, dealing 80 / 120 / 160 / 200 / 240 (+80% of ability power) magic damage to enemies in the area and granting his passive attack speed to nearby allies and again to himself for 8 seconds.
[R] CATACLYSM
Range: 650
Cooldown: 120 / 105 / 90 Cost: 100
Jarvan IV heroically leaps to an enemy champion, creating a circle of impassable terrain around them for 3.5 seconds and dealing 200 / 325 / 450 (+1.5 per bonus attack damage) physical damage to all enemies within. Jarvan IV can destroy the area by activating it again. Champions can still leave or enter the area by using teleport abilities.
GAMEPLAY VIDEO
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