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Jarvan IV: The Golden Prince of Demacia [DPS build]
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Spells:
Exhaust
Ignite
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Introduction
PROS
- Excellent initiator
- Can take some good damage with the shield
- can slow/ trap enemies
- Can disrupt an entire team
Cons
- bit squishy early/mid game
- gets focus fired a lot
- can trap ANYONE in ulti, including allies

This ability is great for harrassing or picking of a weak runner. The armor decrease is nice too and lets you hit harder. Its best combined with demacian standard to make a great initiator.

This is nice once maxed, also good for helping your team get the kill with its slow. Overall a nice ability.

Love this skill. Its like a built in rally, but better in my opinion. Its great for taking towers, and comboing with dragon strike. It helps your entire team so never hold back on using this in a fight.

AWESOME ultimate. This is amazing for singling out the weaklings, or just keeping their team in one spot. It also does some hefty damage. Overall great skill. Just make sure you know when to break it. If used wrong, you can infuriate your team pretty quickly.


Good alternatives



I like to max out Dragon strike first. It gives nice damage and can be used through walls (love killing people through walls with this ha ha). next I go with Demacian Standard, which gives some much needed attack speed. Then just max out the shield with a point in his ult whenever you can.
This build is a critical hit build, so the core items are
and
. This being, because with IE and phantom, you get 50% critical plus the extra crit damage. This alone makes you beast, but add on black cleaver and trinity force, well you become something everyone should fear. Late game (if you get this far) Swap out wriggles for
You should start off with
Dorans shield. You dont have to, I know many people find it a waste of money, but it gives some armor, health, and health regen, allowing you stay in lane longer. Last hit minions and if possible, kill the enemy until you can get
Berserker's Greaves. This obviously gives you some much needed speed. After Berserkers, rush
Wriggles lantern. This will pay for itself very quickly. You can keep an eye on Dragon/Baron, It allows you to one hit minions, and gives you some survivability, allowing you lane longer.
After you have
, save up for
BF sword. One of the patches made this cheaper, so its actually much easier to get. This adds some oomph to your hits until you can finish
IE. After BF, grab
Zeal. This will make you more mobile and give you some needed attack speed. Next you will finish
IE, giving you some crazy damage. Now you should finish
Phantom Dancer. With
Phantom dancer, you should have 52% Crit chance and some excellent movement speed. With just the items you have right now, Taking down squishes should be a fairly simple task. If your game isnt over, you'll just want to work on
for the armor reduction and attack speed, plus the large chunk of AD it gives.
Black Cleaver syncs with Dragon strike very well. After dragon striking them and landing a couple auto attacks, their defense should be pretty low, making them extremely vulnerable to you and other dps on your team. The last item you should get, if you choose to, should be
Trinity Force.
Why Trinity Force?
Couple things first. Put
at the end of the build for a reason. Its expensive and takes quite a while to build, and isnt NEEDED for this build like the other items. BUT let me give you my reasoning behind it.
The passive from
lets your first hit deal some massive damage after flying in with
+
.
Trinity also gives you attack speed, more crit chance, health, slow (goes well with shield slow), and damage. I think its an overall amazing item. HOWEVER, seeing as I dont control you, you dont have to use this exact itemization. You should build to your likes and or the enemy team.
Good Alternatives
If your needing more health, go for
instead of
. It gives you very nice survivability, while giving a bit of attack and a nice slow passive.
If there team is heavy on magic, Hexdrinker
is also a nice alternative. It gives you some MR and attack. Its passive can also save your life in a tight situation.





You should start off with



After you have










Why Trinity Force?
Couple things first. Put

The passive from




Good Alternatives
If your needing more health, go for


If there team is heavy on magic, Hexdrinker

Laning
Jarvan is great at farming minions. Early game, focus on moving through the minion wave, taking advantage of your passive. This helps you and your partner get through the waves faster. Harass enemy champs with
if they get too close. Once you have Wriggles Lantern farming minions becomes a breeze. Mid/late game, you can almost always one hit minions because of your passive and Wriggles Lantern. When you try to take an enemy, coordinate with your partner. Let them know your are going to ult them. After you use your ulti, use your flag stab combo and ignite to make sure they cant do anything. If they arent dead yet, exhaust them and finish the job.
Team Fights
Ok so with jarvan you can do alot in a team fight. When ever your even considering initiating, make sure you have standard and dragon strike on hand. Use your flag stab combo to intiate. If you dont know what that is, place your
where you would like to go then stab it with
. This will pull you in and pop up anyone in your way. Again this is an excellent way to disrupt an entire team. Once your in the fight, use your shield
if you start getting focused. This should give you and your team the time needed to devastate the enemies.
Tips
- USE YOUR ULTI ON CHAMPIONS THAT CANT GO THROUGH WALLS! I cant stress that enough. Avoid using your ulti on people like shen and shaco, who can blink over walls. They can easily escape your ulti. Save for casters or dps that cant, like lux or teemo.
- If someone escapes your ulti, break it by hitting R again. You will get raged at if you trap your mates in your ulti, while your target escapes. Dont do it.
- Focus down the carries. When used right, your ult allows you to take out carries without worrying about their team. Use it to your advantage.
Jarvan is great at farming minions. Early game, focus on moving through the minion wave, taking advantage of your passive. This helps you and your partner get through the waves faster. Harass enemy champs with

Team Fights
Ok so with jarvan you can do alot in a team fight. When ever your even considering initiating, make sure you have standard and dragon strike on hand. Use your flag stab combo to intiate. If you dont know what that is, place your



Tips
- USE YOUR ULTI ON CHAMPIONS THAT CANT GO THROUGH WALLS! I cant stress that enough. Avoid using your ulti on people like shen and shaco, who can blink over walls. They can easily escape your ulti. Save for casters or dps that cant, like lux or teemo.
- If someone escapes your ulti, break it by hitting R again. You will get raged at if you trap your mates in your ulti, while your target escapes. Dont do it.
- Focus down the carries. When used right, your ult allows you to take out carries without worrying about their team. Use it to your advantage.
I like to lane with anyone thats ranged. When your ult is up, they will still be able to deal damage because they are ranged. My favorite is Malzahar. When you lay down your ulti, he can slap a null zone on it, then silence your enemy. If they arent dead yet, Malzahar can use his utli. As the spotlight says, Urgot is also a great partner.
You will basically NOT want to lane against anyone that can go through walls (shaco, Renekton, Shen, etc). They make your ultimate a bit useless, so try not to use it on them.
You will basically NOT want to lane against anyone that can go through walls (shaco, Renekton, Shen, etc). They make your ultimate a bit useless, so try not to use it on them.
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