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Build Guide by Xion Dominagus

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League of Legends Build Guide Author Xion Dominagus

Jarvan Lightshield IV, Cleaning Out the Opposition

Xion Dominagus Last updated on March 2, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 25

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 5

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3/3/2011, 12:30am
-__I only have a 3v3 build up and running; however if you want a 5v5 build, just look at the item lists, I recommend starting with the Berserker's Greaves, then carry on. When you get to your Bloodthirster, replace your Wriggle's Lantern.

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As the royal family of Demacia for centuries, members of the Lightshield line have spent their lives waging war against any who opposed Demacian ethics. It is said that every Lightshield is born with anti-Noxian sentiment in his blood. Jarvan IV is no exception, even though he is the first Lightshield born to the age of League of Legends. As his forefathers had before him, he led Demacian troops into bloody engagements with Noxian forces, and on many occasions he has bled alongside wounded allies and fallen comrades. In his most crushing defeat, he was outmaneuvered and captured by a Noxian battalion under the command of Jericho Swain. This mistake nearly cost him his life at the hands of Urgot, but he was rescued by the Dauntless Vanguard, an elite Demacian strike force led by Jarvan's childhood companion, Garen.
Those close to him believed that his capture changed him. Xin Zhao was quoted as saying: "His eyes never seemed to look at you, only through you to something he could not look away from." One day, without warning, Jarvan IV handpicked a squad of Demacian soldiers and left Demacia, vowing to find "atonement". He began by tracking and hunting the most dangerous beasts and bandits he could find in northern Valoran, but he soon tired of such prey. Seeking something that only he understood, he ventured south of the Great Barrier. He wasn't heard from again for nearly two years. After many had assumed the worst, he returned to glorious fanfare on the streets of Demacia. His Demacian plates were adorned with the bones and scales of creatures unknown. His eyes bore the wisdom of someone twice his age. Of the twelve soldiers who had departed with him, only two returned. In a tone as cold and steady as steel, he swore to bring the enemies of Demacia to their knees.

There is only one truth, and you will find it at the point of my lance. The last words of Jarvan IV at his failed execution

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The reason I go with Critical Chance/Damage is simple, to do a lot of damage. The armor penetration is just to make sure that they feel the full effects of your attacks. You will be starting the match with a good size critical chance and damage that will make people fear your damage output from the very beginning.

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Oh come on, this is common sense, since we are not build him as a DPS tank, it is safe to guess we are building him on Auto-attacking. He has roughly the same concept at Xin Zhao and should be treated as such. With 25/0/5, you have an amazing amount of attack damage and attack speed, making you fearsome and allowing you to push their minion creeps constantly, and easily.

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There is a reason I chose these specific items, it may seem weird at first; however, once you see my reasoning you will be like, Damn. Now, this build can will start out as a 3v3 build, which means, boots are not 'needed.' I did perfectly well getting to where I needed to be and get away when I needed to, very easily. Exhaust, Ghost, and his abilities are all you need.

Core Build

Wriggle's Lantern
-__Wriggle's Lantern is beast with people who do not have much area of effect attacks(AoE) as well as all auto-attackers. It gives you Armor, Attack Damage, and Life Steal? Oh my! This is all you need. "But for 1,500 gold, that is expensive." No its not. It gives you a unique passive which gives you a 20% chance to deal 500 damage to a minion or monster. This is great for pushing hard and for Jungling. "Is that it?" No, it also gives you a spammable ward, which you can reuse over and over. That 1,500 is looking pretty cheap now. Since of course, the massive amount of output damage to minions will make up for it, as last hitting will be so much easier.
Youmuu's Ghostblade
-__Only work on Avarice Blade first, upgrade it to Youmuu's Ghostblade After your Phantom Dancer. Why is this helpful? The critical strike chance and extra gold is beast, making your wriggle's lantern's lasting hitting even more useful. Once again, this also gives you attack damage, and armor penetration, and even a nice 15% Cool down reduction. Beast. It's active will allow you to run, or chase easily. Plus when your fighting, the +50% to attack speed can save your life.
-__If you have played Jarvan for even a second, you will notice he is a mana *****. He burns through mana like a hot knife on butter. MAfter having Tears of the Goddess passive on you for two to five minutes, you will begin to realize your recalling to base for "out of mana" will no longer happen. The added attack damage, mana regen, and it's passive will be beast for Jarvan. Not only allowing him to do more damage with his abilities, but spam them even more so, since you no longer have to worry about mana.
Infinity Edge
-__Now come on, do I really have to say why Infinity Edge is a beast item for auto-attacking? The large amount of attack damage you get, plus the increased critical chance and critical damage as well... NO ONE will want to solo you, nor even be attacked by you. This is extremely helpful with your ultimate, which places you ever so easily in 1v1 situation as well.
Phantom Dancer
-__Since this is a 3v3 build, you will begin to notice you might not be moving all that fast. Well, the thing with Jarvan is, his base speed is decently fast enough to not need boots, in collaboration with his abilities. This gives you an even larger attack speed boost, plus an epic critical chance increase. The movement speed from this should be all you need. Phantom Dancer is a perfect item for any Critical Striking auto-attacker, it is crucial.
The Bloodthirster
-__Jarvan is pretty squishy early game, hence his awesome shield and Wriggle's Lantern. Late game, you will notice that you might need more health or defense, naahhh. You just need more life-steal and damage to increase it. With Bloodthirster, as long as your attacking, your pretty much guaranteed to not die, since your dishing out a large amount of damage at an insane rate, your healing will be unrivaled.


In case you really need boots, I mean, really need them. Get Berserker's Greaves after your Wriggle's Lantern. You can then later sell your Wriggle's Lantern after you finished your build, so you can build the The Bloodthirster.

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Skill Sequence Reasoning.


To make this a little easier, your priority is your ultimate(of course) then your Q ability, then your W ability, then your E ability.

Your E ability can wait to be fully upgraded, as your not looking for it's damage or anything else for that matter. Have it on your 3rd level, so you can fully utilize your combos, but other than that: Q will allow you to kill, and W will allow you to survive. Simple as that.

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Summoner Spells

Exhaust and Ghost are an auto-attackers best friend. In a small 3v3 map, you do not need teleport. You also do not need flash, hence his E>Q combo. It works even better than flash. Clairvoyance? Are you silly? His E ability, throwing his Flag, is perfect for warding places quickly. Ignite is fine, but your insane amount of damage is guaranteed to kill them. And running away is a problem. Exhaust and Ghost will stop them from getting away. Lets say you use it as a "Stop Warwick/Mundo/etc.." from healing, while your killing. Dude, you will be outputting so much damage, their healing wont matter, unless that have a stasis. Rally? Possibly, but I still think it is useless. While you are a mana hungry man, after the first 5-7 minutes, you should have Tears of the Goddess, so for the rest of the game, your clarity would be useless.

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This is my first actual build, the one before this one was a mockery and I am even embarrassed to have uploaded it; however, I am certain this build will make you the most OP Jarvan, that people will be saying Jarvan needs to be "Rammus Nerfed."

Good luck People, and have fun, comment, rate, and subscribe. Thank you. Below is the first match I used this build in, and have continued to do so, and I have yet to ever not own. Post your pictures in the comment box with you using this build, and I will put it on here. Much thanks.

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My images:
The enemy Jarvan started building Manamune once I told him how he could fix his Mana issue. Also, my two deaths were all my fault... Not that I couldn't run away in time or anything; however my mouse stopped working once, sending my character to turret death(Bluetooth Mouse, the batteries died.) And the other one was late game which I ran into their super turret, just as a joke.
Click here to Enlarge the ImageThis right here is another stunning victory for me, yayeh.
Click here to Enlarge the ImageThe tank build which I might put into my situation build later, was me screwing around because I wanted to try it out.. I'm a pro tank, so why not?
Click here to Enlarge the ImageClick here to Enlarge the ImageYour Images: