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Spells:
Ghost
Ignite
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Jax
I played him always as hybrid, but i wanted to try somthing else!
Please Don't Rage, or flame, this is my first guide.
Leap Stike: (Active): Jax leaps towards a target, dealing physical damage if the target is an enemy.
Cost: 65 mana
Range: 700
Empower: (Active): Jax charges his weapon with energy, causing his next autoattack or Leap Strike to deal additional magic damage. This ability resets the autoattack timer.
Cost: 30 mana
Counter Strike: (Active): Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area of effect abilities. At the end of the duration or if Counter Strike is activated again, Jax deals physical damage and stuns nearby enemies for 1 second. This spell deals 20% additional damage for each attack dodged to a maximum of 100% increased damage.
Diameter of AoE: 375
Grandmaster's Might: (Passive): Jax deals additional magic damage on every third basic attack. The counter will reset if he does not attack for 2.5 seconds.
Magic Damage: 100 / 160 / 220 (+0.7 per ability power)
(Active): Jax gains armor and magic resist.
Cost: 100 mana
Duration: 8 seconds
Cooldown: 80 seconds
Cost: 65 mana
Range: 700
Empower: (Active): Jax charges his weapon with energy, causing his next autoattack or Leap Strike to deal additional magic damage. This ability resets the autoattack timer.
Cost: 30 mana
Counter Strike: (Active): Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area of effect abilities. At the end of the duration or if Counter Strike is activated again, Jax deals physical damage and stuns nearby enemies for 1 second. This spell deals 20% additional damage for each attack dodged to a maximum of 100% increased damage.
Diameter of AoE: 375
Grandmaster's Might: (Passive): Jax deals additional magic damage on every third basic attack. The counter will reset if he does not attack for 2.5 seconds.
Magic Damage: 100 / 160 / 220 (+0.7 per ability power)
(Active): Jax gains armor and magic resist.
Cost: 100 mana
Duration: 8 seconds
Cooldown: 80 seconds
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