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Jinx Build Guide by TheGartonator

AD Carry Jinx: The Belt wearing bundle of joy. And bullets!

AD Carry Jinx: The Belt wearing bundle of joy. And bullets!

Updated on October 12, 2013
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League of Legends Build Guide Author TheGartonator Build Guide By TheGartonator 5,876 Views 1 Comments
5,876 Views 1 Comments League of Legends Build Guide Author TheGartonator Jinx Build Guide By TheGartonator Updated on October 12, 2013
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Good Morning / Afternoon / Evening viewers, and welcome to my Jinx build!

I am TheGartonator and I will be guiding you through my choices and the way I play Jinx. One may argue that it is too early for someone that didn't play Jinx in PBE to write a guide. I may well agree. However, I was very excited for Jinx and am very excited to write this guide.

The cheat sheet above does NOT necessarily show you the best way to play Jinx- it is simply the way I do and I usually come out with decent scores AND have a lot of fun doing so. Get Excited! people, for we're gonna take a look into this crazed lunatic, and walk a mile or three in her shoes, assuming she doesn't kill us before we get there.

Nothing's been written yet in this guide. Keep it here, because I will update soon. For now, enjoy the Cheat Sheet!
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Jinx lives to wreak havoc without a thought for consequence, leaving a trail of mayhem and panic in her wake. A manic and impulsive criminal, she despises nothing more than boredom, and gleefully unleashes her own volatile brand of pandemonium to the one place she finds dullest: Piltover. With an arsenal of deadly toys, she unleashes the brightest explosions and loudest blasts - all the better to shock and surprise the hapless authorities. Always just out of the law's reach, Jinx's favorite game is to toy with Piltover's finest - especially Vi.

Piltover had long been known as the City of Progress, a place where peace and order reigned. That serenity was challenged when a new kind of criminal arrived, the likes of whom had never been seen. This mysterious outlaw unleashed a series of warped and destructive capers that endangered the entire city, and left its people reeling from the worst crime spree in Piltover's history.

As the string of crimes without rhyme or reason hit the city, sightings of the lawbreaker emerged. Though the young woman's origins were a mystery, some saw traces of Piltover hextech in her firearms, while others described the street fashions of Zaun in her dress. Because her arrival always brought trouble with it, those who crossed her path soon gave her a name: Jinx.

Jinx's rampage escalated. Caitlyn - the sheriff of Piltover - responded by declaring a state of emergency and organizing a city-wide manhunt. In typical Jinx fashion, the criminal marked the Piltover treasury, the city's most secure building, with a direct challenge to its most abrasive officer. With a caricature of Vi's face splashed across the treasury's facade, and with a time and date of her supposed raid, Jinx was openly daring the enforcer to stop her from robbing it.

Determined to put the troublemaker behind bars, Vi watched and waited outside the treasury until Jinx's time had finally come. True to her scrawled promise, the smiling menace showed her face. Knowing this was her chance to capture the outlaw, Vi gave chase into the building's interior. She smashed through wall after wall to chase down Jinx, who giggled as she lit up the evacuated treasury with fiery explosions. Vi finally cornered the criminal inside the vault, but Jinx wasn't done just yet. With a maniacal laugh, she fired a barrage of rockets, bringing the entire building down upon them both.

When Vi finally crawled out of the ruins, the battered enforcer found no trace of Jinx. Adding insult to injury, not a single ounce of gold had been taken from the ruined vault. Instead, the criminal left a parting message to her favorite officer of the law - a challenge only now visible through the gaping opening in Piltover's skyline. The lights of the city spelled out a simple taunt: you'll never catch me. As Vi read the message, she heard the distant laughter of her new nemesis, and the city plunged into utter darkness for the very first time.

Oh look - I'm opening my box of care! Oh wait - it's empty!
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Pros / Cons!


Jinx is an incredibly strong marksman
Switcheroo! allows Jinx to both farm easily with Pow-Pow and poke with Fishbones
Jinx is an incredibly mobile champion, making her a versatile roamer.
Zap! is an excellent ability; It hits hard, has very long range, AND reveals targets for a relatively low mana cost.
Flame Chompers! is a very versatile cc. It can set up kills and ganks, or allow yourself or an ally to escape!
Jinx is just too fun to play, with awesome quotes and SFX.


Jinx can be mana-hungry early on if you overuse Fishbones, which is tempting.
Flame Chompers! take a while to activate, and hence can be tough to use efficiently.
Jinx is focused hard.
Fairly reliant on a strong start in lane, and kills.
Zap! can be useful as a poke early on, but it is blocked by creeps.
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Runes and Masteries!

For my masteries, I've gone with the basic AD Offense tree focusing on Damage, Armor Penetration with a side of extra damage.. That much is self explanatory - they all give Jinx nice little boosts to help her in fights.
Now my masteries get a little strange. I've put 6 points into the Defense Tree, in HP/level and Armor to make laning a little easier. It also helps combat the typical squishiness that Marksmen tend to suffer from.
Finally, I've put 3 points into the Utility tree to help combat her mana-hunger in lane. It can also be a good idea to ward the enemy Blue Buff, and try to steal it. Depending on your support and jungler, this could be an easy or tough steal.
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Skills and Descriptions!

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Skill Sequence and Why!

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Summoner Spells!

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FAQs, Explanations and Misc.!

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Opponents, Supports and Kill Lanes!

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Game Phases!

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Some Tips and Tricks!

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Writer's Final Note!

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