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Choose Champion Build:
Spells:
Smite
Flash
Ability Order
Bravado (PASSIVE)
Taric Passive Ability
Chapter 1
Pros/Cons
Pros+ Amazing mana and hp sustain + Decent ganks with stun, heal for ally + Lots of armor for jungling + Shatter reduces jungle creeps armor |
SPACE |
SPACE |
Cons+ Relatively slow jungle clear + First clear MAY leave low health + Susceptible to counter jungling + Your role may overlap with the support |
Okay, so for starters you may be wondering why Taric for the jungle:
Taric, while not having the best clear time, is in my opinion, a very viable option for the jungle. His passive Gemcraft allows for him to have almost infinite sustain in the jungle when paired with Imbue. I would argue that he is very similar to some champs in term of utility, such as Maokai so it comes down to preference. If you are a support player who has to jungle in a solo queue game, you could pick Taric because you want to play someone familiar.
Champion Comparisons
Defensive Tree:
- 10 gold for using smite Extra gold when using smite? Yes, please!
- 6 armor 6 extra armor is always nice in the jungle. Especially with Shatter on cooldown.
- Scaling hp/lvl 6-108 Health per level 108 at level 18. I am a fan of high health.
- +30 flat hp The extra health in the jungle is nice. Personal preference
Alternatives: iintoi iwithi or
Rather than speccing to the +30 health from Veteran's Scars you may choose Tough Skin and Bladed Armor . This does speed your jungle up by a little bit too, but the extra health from Veteran's Scars is for ganking. Personal choice, both work.
Since you are not speccing in to Veteran's Scars , you need just two points in the second tier to unlock Bladed Armor (plus two points in Tough Skin ,) so you have a choice of putting 2 points into Vigor or Durability . The result is either 54 health at level 18 or 2 hp/5 regen. The choice also depends on your opener. If you open my regen opener, you won't need the extra regen, but if you chose to open boots or cloth, the extra regen is nice, even though it isn't alot.
Utility Tree:
- Flash cooldown -15seconds The game is balanced around flash. Having it up 15 seconds faster is worth it.
- Scaling mana/lvl 12-216 Extra late game mana is nice. Since no ad is built, only your base amount scaling will affect Gemcraft
- 4% Movespeed One of the most valuable, and hardest stats to itemize. +12.6, +14.6(base), +15.4 extra by boot level.
- 2 gold/10 seconds Taking these on all tank jungle's lately. philosopher's stone, Heart of Gold, Greater Quintessence of Gold, and Greed total 15 gold per 10.
- 20% increased neutral buff duration Increases crest of the ancient golem and blessing of the lizard elder from 2:30 to 3:00. Does not affect exalted with baron nashor
- 5% extra experience gained Benefits all junglers. More so for "gank" junglers than "carry" junglers. Awareness plus the 15 gp/10 make up for slow initial clear, and more time spent ganking.
- 6% cooldown reduction Not alot, but it adds up. Need Intelligence to finish Mastermind .
- 15% Summoner Spell cooldown reduction Great 21st point. Reduced smite allow wraith to red with no down time. 15% reduced cooldown on flash is fantastic. Synergizes with Summoner's Insight .
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