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Choose Champion Build:
Spells:
Smite
Flash
Ability Order
Bravado (PASSIVE)
Taric Passive Ability
Chapter 1

Pros/Cons
Pros+ Amazing mana and hp sustain + Decent ganks with stun, heal for ally + Lots of armor for jungling + Shatter reduces jungle creeps armor |
SPACE |
SPACE |
Cons+ Relatively slow jungle clear + First clear MAY leave low health + Susceptible to counter jungling + Your role may overlap with the support |
Okay, so for starters you may be wondering why Taric for the jungle:
Taric, while not having the best clear time, is in my opinion, a very viable option for the jungle. His passive




Champion Comparisons


Defensive Tree:
-
10 gold for using smite Extra gold when using smite? Yes, please!
-
6 armor 6 extra armor is always nice in the jungle. Especially with
Shatter on cooldown.
-
Scaling hp/lvl 6-108 Health per level 108 at level 18. I am a fan of high health.
-
+30 flat hp The extra health in the jungle is nice. Personal preference
Alternatives:




Rather than speccing to the +30 health from




Since you are not speccing in to





Utility Tree:
-
Flash cooldown -15seconds The game is balanced around flash. Having it up 15 seconds faster is worth it.
-
Scaling mana/lvl 12-216 Extra late game mana is nice. Since no ad is built, only your base amount scaling will affect
Gemcraft
-
4% Movespeed One of the most valuable, and hardest stats to itemize. +12.6, +14.6(base), +15.4 extra by boot level.
-
2 gold/10 seconds Taking these on all tank jungle's lately. philosopher's stone,
Heart of Gold,
Greater Quintessence of Gold, and
Greed total 15 gold per 10.
-
20% increased neutral buff duration Increases
crest of the ancient golem and
blessing of the lizard elder from 2:30 to 3:00. Does not affect
exalted with baron nashor
-
5% extra experience gained Benefits all junglers. More so for "gank" junglers than "carry" junglers.
Awareness plus the 15 gp/10 make up for slow initial clear, and more time spent ganking.
-
6% cooldown reduction Not alot, but it adds up. Need
Intelligence to finish
Mastermind .
-
15% Summoner Spell cooldown reduction Great 21st point. Reduced smite allow wraith to red with no down time. 15% reduced cooldown on flash is fantastic. Synergizes with
Summoner's Insight .
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