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Jungle Guide For Low ELO And New Junglers (7.15 updated)
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But I think you missed AD Jungler
Would like to see him added in the guide too :)
The Low Risk, Low Reward Clear: "The Low Risk, Low Reward Clear" ... what chart? There's no chart in your guide.
You are blue team: meaning? this applies only if you are blue team? There's no text following "You are blue team:" that's the end of that section. It's confusing.
Same patter goes on for the rest of the early clearing sections.
Okey so i have been playing league for a while (1800 hours or so) but mostly normal games. This season i decided to climb and eventually get better at the game. Since i play most of my games in the jungle with a negative winrate i was desperately looking for tips to get better. So i ended up here...
So what do i think about this guide?
Summary: Its great! The facts are on point, the language was comfortable and interesting for the reader. Sure, a better layout couldnt be wrong, but as you said, its the information thats important, as long as the structure is okey.
The text itself is good. It stretches out from a really beginner perspective, to a more well known jungler perspective. Since i played this game a while, i know most of the jungle, but never really understood the depths of jungle clears, ganking etc. Which most people dont learn by just playing passively.
Some things i would like to see is (ugh,I hate giving critism), more when you should take buffs, and how to play with it (for example giving blue to midlaner and when not) and more in depth on how to play around jungle objectives, like baron for example.
I hope i did write something meaningful, and not just empty words. And sorry for my language, im a graphic designer, not a writer.
Fico feliz que você goste do guia! Pretendo fazer muitos guias de vÃdeo em breve. Quando eu fizer um, ele será colocado neste guia. Se você precisar de um guia para isso, mais cedo acho que https://www.youtube.com/channel/UC9U_UPJLasfZYZ0icNI0vBg tem um vÃdeo sobre isso.
p.s: Luv U
One thing the guide seems to be missing (or, maybe I missed it) is how do buffs work? Do some apply to the whole team, but not others? If not the whole team, is it the people within a certain distance at the time of the kill, just the person who got the kill shot, or the person who started the attack? When Junglers signal the team to help them with the first NPC, are we supposed to let them take the first shot? I'm guessing we need to let them take the KS? I notice sometimes I'll get gold even if I die and a turret or a teammate gets the KS ... is there a shared credit that means it doesn't matter? I've sometimes killed something that was chasing a Jungler with low HP ... maybe I should've just tried to use a control effect that would allow the Jungler to turn around and get it?
Another thing is Masteries ... not champion-specific, are there certain ones that Junglers should take? I suppose that question goes for runes as well, if they're a dedicated Jungler, but I'll probably just use the damager one I'm building.
Masteries:
There are 2 masteries which are helpful to take as a jungler, though they are not mandatory by any means.
Runes:
There are no specific runes for any junglers. Generally you'll want to take flat armor seals as opposed to scaling armor runes because the camps hit pretty hard in the early game, but other than that runes are champion and playstyle specific.
So as for your question about buffs, different ones do work in different ways. The buffs from killing
Buffs from Epic Monsters like
I hope that's helped you. :)
I totally forgot to ask about what happens to buffs when you die. Thank you for that.
And, it sounds like buffs do stack (with the Elemental Dragon caveat you mentioned), which was another question I had.
Blue Sentinel
The Blue Sentinel is the jungle monster on the blue side which gives you a buff. That buff is the Crest of Insight buff, which gives increased mana and energy regeneration as well as +10% cooldown reduction.
Attack Damage: 1000 - 2000
Attack Speed: 1000 - 2000
Armor: 1000 - 2000
Magic Resist: 1000 - 2000
< Stats in-depth below or hidden in spoilers >
Furthermore, you should talk about the importance about each elemental dragons. For example, the air dragon is weak early since you won't be able to leave your turret without is being taken but later in the mid game the dragon is stronger, or infernal dragons are extremely powerful, especially in low elo, or one ocean dragon is enough, getting more than one is not necessary etc. To sum it up, you should talk about trading objects and which one to prioritize.
A small chapter could be about runes because it is still not possible to jungle effectively without runes, I think. I don't know if there is a universal rune page for junglers.
-The Wolf of Mobafire Street
http://www.mobafire.com/league-of-legends/build/ten-commandments-of-writing-a-guide-286932