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Lulu Build Guide by Awyzuu

Other Jungle Lulu, She saw wonder in places most people overlooked

Other Jungle Lulu, She saw wonder in places most people overlooked

Updated on December 17, 2012
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League of Legends Build Guide Author Awyzuu Build Guide By Awyzuu 40 8 123,591 Views 49 Comments
40 8 123,591 Views 49 Comments League of Legends Build Guide Author Awyzuu Lulu Build Guide By Awyzuu Updated on December 17, 2012
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1
Awyzuu (4) | December 5, 2012 10:20am
007turtle wrote:

Lulu can clear the jungle without a pull with over half health

She can, but a pull is (nearly) always useful, it only provides (minor) problems at a mob reset or exp share.
1
007turtle | December 5, 2012 9:32am
Lulu can clear the jungle without a pull with over half health
1
Awyzuu (4) | November 23, 2012 10:24am
Reworking the guide for a bit but will await some changes for s3.
1
Awyzuu (4) | September 21, 2012 9:35am
Ayeba wrote:

Thank you for the answers. Luckily for me, Lulu went on sale today, so I'll buy her now and test out my ideas more in practice. So far my only experience is from her last free week and similar builds, on Kayle and Teemo.



I'm not saying Nashor's tooth is a bad idea, just that it fulfills a very different need than Bloodthirster. The cooldown reduction should come in handy, though. How are your experiences so far?



I'm not sure I agree... Whimsy reduces base movement before multipliers by 60. Compare that to Boots of Speed (level 1) at 50 movement and all level 2 boots at 70, so it should help you chase down your opponent.
But no, it provides no damage, so I see how Glitterlance aids your ganks better. I'll have to test out myself to find out what I think.

Regarding 3, I meant that you should build different items based on the need for the game. Not much point buying Randuin's Omen if it's the enemy AP carry who's wrecking everything left and right.



Randuin's Omen is incredibly handy against all kinds of physical dps if you are focused. If you're not, then it's a bit of a waste.



It tends to be a good item when you're already ahead. If your team loses all the team fights, this will not change much. The enemy team will just wait for you to revive and kill you again.



Seriously, you're way off. Yes, it provides sustain, but that's not the main point. It has the most MR of any item in the game. So it's a 3-in-1-item: sustain (no need for lifesteal), huge MR and speed. However, it's fairly expensive, and so I only build it (on other characters) when the enemy has serious magic damage to hurt me with.



I tend to disagree again. Abyssal Scepter's range is 600. Lulu's auto-attack range is 550. Her Help, Pix has a range of 650. So it will always aid your on-hit effects on auto-attacks, and almost always your Help, Pix. It will not very often help Glitterlance, but face it... it is not a huge part of Lulu's damage when she's not building AP.

The second thing I agree with is the range. Since you're building Madred's Bloodrazor, you're a tank buster. Thus, always attack the closest target unless there are several within range. Yes, it is important to take down their carry. However, to get in range to do that, you're also in range of them, and if you've successfully built damage, they will also want to focus you.

This item is best when the enemy AP is scary, since it provides MR as well.



It has some similarities with Randuin's in that it reduces physical dps. However, the aura always affects all enemies regardless of whether they focus you or not, making it a generally better choice when you're not always focused first. The cooldown reduction and mana is also handy.



Are you certain The Bloodthirster provides more damage increase? I expect it to be better for low-armored targets (Heimerdinger who hasn't built armor items, for example). But on mid-to-high armor targets, I expect Zeke's Herald to provide more dps. But the real benefit is that you also buff your AD carry, so combining the two, Zeke's should provide better dps. Also, since it is cheaper, I don't see what you lose.


Awyzuu wrote:
Anywayz, ty for your reply and for giving me the chance to elaborate on some topics :D


My pleasure. I am not very experienced myself (merely level 25). So you're not exactly talking to a pro here. In other words, I'm more likely to be wrong than right.
[/quote]

# Nashor's Tooth Replaced Phantom Dancer, not Bloodthirster which will be replaced by Zeke's Herald, probably in my next update.

# Glitterlance provides a slow of 80% decaying over time, slows more than Whimsy and most of our ganks seem to involve the opponent running away so maximum damage and slows are necessary.

# Randuin's Omen, It is true that this item is not really needed all the time, but I'm still trying out some stuff to replace Frozen Mallet.

# Force of Nature's speed is not too much, the MR is good though, might be building this if the fight screams for it, but not as a main build.

# Frozen Heart does not have the slowing effect Randuin's Omen has, which would be the reason I'd take Randuin's Omen in the first place.
Also, a lot of tanks tend to take this item, something that we are not, and since this item doesn't stack, it doesn't feel like this is really a good item for us to go.

# Bloodthirster gives us some damage against turrets which will help us later on, but as I said before in this post, it will be replaced in my next update.

#inexperienced You don't need to be inexperienced to ask the right questions and provide good feedback.
1
Ayeba | September 21, 2012 4:39am
Thank you for the answers. Luckily for me, Lulu went on sale today, so I'll buy her now and test out my ideas more in practice. So far my only experience is from her last free week and similar builds, on Kayle and Teemo.

Awyzuu wrote:
1. As stated at the start of my guide, the itemization process is a bit out of date in the text bit, I no longer tend to use Phantom Dancer, I use Nashor's Tooth instead. I am trying out Malady but it will probably replace Bloodthirster.


I'm not saying Nashor's tooth is a bad idea, just that it fulfills a very different need than Bloodthirster. The cooldown reduction should come in handy, though. How are your experiences so far?

Awyzuu wrote:
2. Glitterlance helps us to do the damage that our auto attacks might be missing in the early stages (and helps to grant kills when the opponent is out of range and has Pix on him).
Most ganks done on Lulu seem to involve chases where Polymorph doesn't do too much.


I'm not sure I agree... Whimsy reduces base movement before multipliers by 60. Compare that to Boots of Speed (level 1) at 50 movement and all level 2 boots at 70, so it should help you chase down your opponent.
But no, it provides no damage, so I see how Glitterlance aids your ganks better. I'll have to test out myself to find out what I think.

Regarding 3, I meant that you should build different items based on the need for the game. Not much point buying Randuin's Omen if it's the enemy AP carry who's wrecking everything left and right.

Awyzuu wrote:
3.
  • I am discussing Randuin's Omen with Gott der 7 Meere (His guide.) I used Bloodthirster + Frozen Mallet for the survivability, which I am no longer to sure off, so expect it to change soonish. About the survivability at the earlier stages, if you can't win the fight, get away, Lulu skills are really neat escaping abilities.


Randuin's Omen is incredibly handy against all kinds of physical dps if you are focused. If you're not, then it's a bit of a waste.

Awyzuu wrote:
  • Guardian Angel I don't really like too much, but that's probably a personal thing caused by uses in the past.


It tends to be a good item when you're already ahead. If your team loses all the team fights, this will not change much. The enemy team will just wait for you to revive and kill you again.

Awyzuu wrote:
  • Force of Nature seems to do what Lifesteal does now, pretty much provide sustain, not exactly extra survivability in team fights, so I don't really feel like it is a really good option.


Seriously, you're way off. Yes, it provides sustain, but that's not the main point. It has the most MR of any item in the game. So it's a 3-in-1-item: sustain (no need for lifesteal), huge MR and speed. However, it's fairly expensive, and so I only build it (on other characters) when the enemy has serious magic damage to hurt me with.

Awyzuu wrote:
  • Abyssal Mask doesn't suit Lulu at all, especially after the range nerf. Lulu shines from the back of the lines, she's not one to jump into a teamfight and stand in the middle of it. Be only at the range where you can attack and Whimsy the opponent's priority target (mostly AD-Carry, AP-Carry)


I tend to disagree again. Abyssal Scepter's range is 600. Lulu's auto-attack range is 550. Her Help, Pix has a range of 650. So it will always aid your on-hit effects on auto-attacks, and almost always your Help, Pix. It will not very often help Glitterlance, but face it... it is not a huge part of Lulu's damage when she's not building AP.

The second thing I agree with is the range. Since you're building Madred's Bloodrazor, you're a tank buster. Thus, always attack the closest target unless there are several within range. Yes, it is important to take down their carry. However, to get in range to do that, you're also in range of them, and if you've successfully built damage, they will also want to focus you.

This item is best when the enemy AP is scary, since it provides MR as well.

Awyzuu wrote:
  • Frozen Heart seems like a good option to me if it is necessary to be taken, but is not always needed.


It has some similarities with Randuin's in that it reduces physical dps. However, the aura always affects all enemies regardless of whether they focus you or not, making it a generally better choice when you're not always focused first. The cooldown reduction and mana is also handy.

Awyzuu wrote:
4. Zeke's Herald is in my mind for quite a bit lately ;) It could well provide the things Bloodthirster lacks. I used Bloodthirster because it provided slightly more damage though, but due to a few changes in the build some things have shifted.


Are you certain The Bloodthirster provides more damage increase? I expect it to be better for low-armored targets (Heimerdinger who hasn't built armor items, for example). But on mid-to-high armor targets, I expect Zeke's Herald to provide more dps. But the real benefit is that you also buff your AD carry, so combining the two, Zeke's should provide better dps. Also, since it is cheaper, I don't see what you lose.[/quote]

Awyzuu wrote:
Anywayz, ty for your reply and for giving me the chance to elaborate on some topics :D


My pleasure. I am not very experienced myself (merely level 25). So you're not exactly talking to a pro here. In other words, I'm more likely to be wrong than right.
1
Awyzuu (4) | September 20, 2012 3:46am
Ayeba wrote:

Questions to your guide:

1. Wouldn't Malady be a good idea in combination with Wit's End and Madred's Bloodrazor? They amplify each other's damage by a good amount. Instead of a Phantom Dancer, I mean. It is also cheaper. And since you don't really build much AD, the crit is of some limited use.

2. Why Glitterlance (only better damage and longer-lasting snare, no better CD) first? Why not Whimsy (longer polymorphs, shorter CD) or Help, Pix (better shield, better single-target damage than Whimsy)?

3. Isn't your build way too offensive? Like, use one slot for Guardian Angel, Frozen Heart, Randuin's Omen, Force of Nature or Abyssal Scepter, depending on the needs or the game? Or does your ultimate and shield provide you with enough survivability to offset the need of items?

4. I would guess that Zeke's Herald is better than Bloodthirster. Yes, it provides less life steal, but also some survivability (250 hp), utility, an aura and good synergy with the on-hit items with some extra attack speed. And it's cheaper. After all, your AD isn't very high, so your life steal is mostly to provide sustain, not actually extra survivability in teamfights... I believe? Correct me if I'm wrong.


1. As stated at the start of my guide, the itemization process is a bit out of date in the text bit, I no longer tend to use Phantom Dancer, I use Nashor's Tooth instead. I am trying out Malady but it will probably replace Bloodthirster.

2. Glitterlance helps us to do the damage that our auto attacks might be missing in the early stages (and helps to grant kills when the opponent is out of range and has Pix on him).
Most ganks done on Lulu seem to involve chases where Polymorph doesn't do too much.

3.
  • I am discussing Randuin's Omen with Gott der 7 Meere (His guide.) I used Bloodthirster + Frozen Mallet for the survivability, which I am no longer to sure off, so expect it to change soonish. About the survivability at the earlier stages, if you can't win the fight, get away, Lulu skills are really neat escaping abilities.
  • Guardian Angel I don't really like too much, but that's probably a personal thing caused by uses in the past.
  • Force of Nature seems to do what Lifesteal does now, pretty much provide sustain, not exactly extra survivability in team fights, so I don't really feel like it is a really good option.
  • Abyssal Mask doesn't suit Lulu at all, especially after the range nerf. Lulu shines from the back of the lines, she's not one to jump into a teamfight and stand in the middle of it. Be only at the range where you can attack and Whimsy the opponent's priority target (mostly AD-Carry, AP-Carry)
  • Frozen Heart seems like a good option to me if it is necessary to be taken, but is not always needed.

4. Zeke's Herald is in my mind for quite a bit lately ;) It could well provide the things Bloodthirster lacks. I used Bloodthirster because it provided slightly more damage though, but due to a few changes in the build some things have shifted.

Anywayz, ty for your reply and for giving me the chance to elaborate on some topics :D
1
Ayeba | September 20, 2012 12:13am
Questions to your guide:

1. Wouldn't Malady be a good idea in combination with Wit's End and Madred's Bloodrazor? They amplify each other's damage by a good amount. Instead of a Phantom Dancer, I mean. It is also cheaper. And since you don't really build much AD, the crit is of some limited use.

2. Why Glitterlance (only better damage and longer-lasting snare, no better CD) first? Why not Whimsy (longer polymorphs, shorter CD) or Help, Pix (better shield, better single-target damage than Whimsy)?

3. Isn't your build way too offensive? Like, use one slot for Guardian Angel, Frozen Heart, Randuin's Omen, Force of Nature or Abyssal Scepter, depending on the needs or the game? Or does your ultimate and shield provide you with enough survivability to offset the need of items?

4. I would guess that Zeke's Herald is better than Bloodthirster. Yes, it provides less life steal, but also some survivability (250 hp), utility, an aura and good synergy with the on-hit items with some extra attack speed. And it's cheaper. After all, your AD isn't very high, so your life steal is mostly to provide sustain, not actually extra survivability in teamfights... I believe? Correct me if I'm wrong.
1
whiteferrero | September 15, 2012 7:16pm
great guide! i have just bought lulu and am looking for a fun way to play her. this is just what i am looking for. :D
1
Awyzuu (4) | September 6, 2012 3:17am
Borfin wrote:

Good guide! I think the key strength in Lulu jungling is her positioning as she comes out for a gank. From popping out of nowhere to Help, Pix! -> Glitterlance 1/2/3 champions, Lulu then has free range to go nuts with Pix, Faerie Companion autoattacks for the duration of her Glitterlance and then following as they head back to the turret (getting bombarded along the way), as champions caught unawares tend to try to make a hasty retreat.

Plus, Lulu's Whimsy is great for moving too fast to truly make use of a ward's "warning zone". I love attack speed Lulu builds in general, but this one was just fun as hell.


Thanks for the reaction <3

Lulu really shines when the opponent is running back to the tower, as they tend to do so if Lulu or pretty much any other jungler appears out of nowhere :D

But, if the opponent decides to engage you can kite pretty well using Glitterlance or straight up fight with the crowd control given by whimsey and Wild Growth ^^
A lot of opponents underestimate the fighting capabilities of Lulu and it often leads to their demise...

What I also like is using opponents to kill their teammates :D

I had a kill on an Ashe last evening who was out of range, but a Nunu & Willump was nice enough to bring Pix to her so Pix and I could make the finishing blow with Glitterlance. I thanked Nunu & Willump for the kill afterwards xD

Anywayz, a new thing I'm trying is running around with Oracle's Elixer to counter the wards, which is super useful because I tend to gank quite a lot. Only problem is the cost on an already item dependent champion.
1
Borfin | September 5, 2012 10:26pm
Good guide! I think the key strength in Lulu jungling is her positioning as she comes out for a gank. From popping out of nowhere to Help, Pix! -> Glitterlance 1/2/3 champions, Lulu then has free range to go nuts with Pix, Faerie Companion autoattacks for the duration of her Glitterlance and then following as they head back to the turret (getting bombarded along the way), as champions caught unawares tend to try to make a hasty retreat.

Plus, Lulu's Whimsy is great for moving too fast to truly make use of a ward's "warning zone". I love attack speed Lulu builds in general, but this one was just fun as hell.
1
Awyzuu (4) | September 4, 2012 3:51pm

Shouldn't Phantom Dancer instead be a Nashor's Tooth?


Nashor's Tooth is a great alternative to Phantom Dancer, but I prefer Phantom Dancer because of the movement speed, which will help us getting around faster.

Though lately I'm really messing around with Nashor's Tooth and I like the results I'm seeing. Not 100% sure about the swapping just yet, but it's quite possible this swap will occur in the future.
1
plebianmicrowave | September 4, 2012 2:53pm
Shouldn't Phantom Dancer instead be a Nashor's Tooth?
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