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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Threats & Synergies
Vi
Vi dominates you in the jungle as you are relatively squishy and she eats squishy champs for a snack. Don't pick twisted fate if you know they're playing vi.
About me.

Hello :) my name is Liam, i am a current Platinum jungle main. I have been playing since the start of season 2 but only in the last year taken to playing ranked play. My favourite types of champion are assassin/fighter's (







In the following chapters i will cover the basics to Farming the jungle as TF and how to gank effectively.






-MAGIC DAMAGE: 60 / 110 / 160 / 210 / 260 (+ 65% AP)

-MAGIC DAMAGE: 40 / 60 / 80 / 100 / 120 (+ 100% AD) (+ 50% AP)
-MANA RESTORED: 50 / 75 / 100 / 125 / 150
Red Card - Twisted Fate's next basic attack will deal magic damage to both the target and all enemies within 100-range of the target. All damaged enemies will also be slowed for 2.5 seconds.
-MAGIC DAMAGE: 30 / 45 / 60 / 75 / 90 (+ 100% AD) (+ 50% AP)
-SLOW: 30 / 35 / 40 / 45 / 50%
Yellow Card - Twisted Fate's next basic attack will deal magic damage and stun the target.
-MAGIC DAMAGE: 15 / 22.5 / 30 / 37.5 / 45 (+ 100% AD) (+ 50% AP)
-STUN DURATION: 1 / 1.25 / 1.5 / 1.75 / 2

-MAGIC DAMAGE: 55 / 80 / 105 / 130 / 155 (+ 50% AP)
-ATTACK SPEED BONUS: 10 / 15 / 20 / 25 / 30%)

-DURATION: 6 / 8 / 10
gate ACTIVE: After channeling for 1.5 seconds, Twisted Fate teleports to the target location within range.
For jungle

As this is an on-hit build i max




I have tried many different rune combinations and this is by far the superior one for this build. Full attack speed reds and quints work in conjunction with the on-hit items and


21-6-3
Pretty standard AD offensive masteries, i put 1 point into

In the defensive tree i like to put 2 points into



In the utility tree i like to put 3 points into


5.13 update - Sated Devourer is finally live! Works great on







After these items i like to build tanky as it will help you stay alive longer so that you can cast as many gold cards and auto attacks as possible.
However if you feel like your team has a strong/tanky frontline and you can risk going for more damage then by all means build damage items.
-SEE BUILD FOR TANKY/DAMAGE ITEM OPTIONS.
Since the camp resets were cut in half (now 5 soft resets before a hard reset) you will not be able to take as few damage as you could before the patch.
Make sure you put your first point into

When playing

From the Krug camp, head to one of the two Red buff camp kiting spots and finish off the camp.
Head over to the Blue buff camp and get into the kiting spot and get the buff from it.
Get the Murk wolves camp next, and when you reach level 4/5 start the Gromp camp. The Gromp is the only camp in the jungle that cannot be kited (Besides Baron and Dragon) so make sure you have plenty of Health (Which you should have if you kited correctly) Smite the Gromp to gain its poison buff and be sure to use your
Gold card to stun it as much as possible.
You can either recall or head over to the raptor camp and then do another round on the respawning camps if you feel that you don't need to go back to base.
You can either start ganking from level 3 or wait until level 6 to have your ult in order to make a more effective gank. I personally like to gank at about level 3 or 4 considering the lane you are ganking is viable to gank.
The new jungle has many benefits from the buff's that the new jungle camps give, which you can use to your advantage. For example if i wanted to scout a lane and i didn't know if it was warded, i would smite the raptor camp to give me the true vision buff to clear any wards on/near that lane. Or say there was a team fight about to occur, i would smite the Gromp camp to get the poison buff that it gives which would aid me when taking damage from basic attacks in teamfights. Be sure to plan your jungle route in consideration with what you want to do next.
Note- sometimes the Blue/Red camps will get stuck behind their small minions and will not move at all and won't attack so you can kite without the risk of it hard resetting.
Blue buff kiting spot.









For me, as a jungler, i almost always gank mid lane first. If you can keep an eye on where the enemy mid laner puts his wards you can come from the other side and surprise him. As twisted fate it is very effective if you gank from their side of the jungle (The small lane that goes into their jungle from mid lane) as you will catch the opponent by surprise and can get in behind them to ensure they are in range for the Gold card stun.
Pre-level 6 you will , for the most part, be walking into the lane to gank which isn't necessarily a bad thing but if the opponent you're ganking has abilities that can negate your



It is a good idea to wait until you get

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