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Build Guide by Xplosion5k

Jungling, beefy and dps renekton. Which one to choose?

By Xplosion5k | Updated on May 15, 2011

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Choose Champion Build:

  • LoL Champion: Renekton
  • LoL Champion: Renekton
  • LoL Champion: Renekton
Array ( [display_name] => [champion_id] => 68 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 2 [1] => 14 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) [1] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 1 [3] => 2 [4] => 1 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 3 [10] => 4 [11] => 3 [12] => 3 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 68 [display_name] => Renekton [url_str] => renekton [title] => The Butcher of the Sands [key] => [description] => Renekton was once a staunch gatekeeper of ancient Shurima, but in the centuries since the fall of that once-glorious empire, he has been consumed by madness. Now, he is little more than a rage-fueled beast who seeks to kill his brother Nasus, who he believes is to blame for his current state of mind. [spotlight_embed_url] => http://www.youtube.com/watch?v=IDXEHgsLfeM [role] => Fighter [defense_rating] => 5 [magic_rating] => 2 [attack_rating] => 8 [difficulty_rating] => 3 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 572 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 25.6 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 58.3 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.665 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.965 [health_18] => 2051 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 90.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 111 [critical_strike_18] => 0 [health_regeneration_18] => 20.7 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => * Slice and Dice excels at harassing manuevers. Slice and Dice in, follow up with another skill and then Slice and Dice back out to safety. * Cull the Meek drains an enormous amount of life when used in the middle of the fray. You can use this to bait opponents into thinking you are weaker than you really are. * Cooldown reduction is especially good for Renekton, allowing him to both quickly build up and use his Fury. [tip_playing_against] => * Pay close attention to Renekton's Fury gauge as that will usually signify when he is about to attack. * Keeping Renekton from being able to fight and gain Fury by continual harassing will severely reduce the effectiveness of his abilities. [client_id] => 58 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5427090 [comments] => 0 [comment_count] => 15 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 584 [community_tier_list_score] => 0.412671 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-02-01 19:12:17 [last_comment_ts] => 2018-01-05 09:02:16 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 345 [create_ts] => 2011-01-18 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 344 [champion_id] => 68 [display_name] => Reign of Anger [unranked_description] => When Renekton is below 50% life he generates 50% more fury. [ranked_description] => Renekton gains 5 fury per autoattack. When out of combat for 12 seconds, he loses 4 fury every second. When Renekton is below 50% health he generates 50% more fury from all sources. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0058_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-26 14:13:24 ) [1] => Array ( [ability_id] => 345 [champion_id] => 68 [display_name] => Cull the Meek [unranked_description] => Renekton swings his blade dealing physical damage to nearby enemies and healing for a percentage of the damage dealt up to a hard cap. When Renekton has more than 50 Fury he deals additional damage and heals more, the healing hard cap is tripled. Consumes 50 Fury. [ranked_description] => Renekton swings his blade dealing {65/100/135/170/205} (+0.8 per bonus attack damage) physical damage to nearby enemies and healing for {3/4.5/6/7.5/9} (+0.04 per bonus attack damage) for each non-champion hit and {9/13.5/18/22.5/27} (+0.12 per bonus attack damage) for each champion hit, up to a hard cap of {50/75/100/125/150} HP. In addition, he generates 2.5 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury. When Renekton has more than 50 Fury he deals {100/150/200/250/300} (+1.2 per bonus attack damage) and heals for {9/13.5/18/22.5/27} (+0.08 per bonus attack damage) for each non-champion hit and {27/40.5/54/67.5/81} (+0.24 per bonus attack damage) for every champion hit, up to a hard cap of {150/225/300/375/450} HP. Consumes 50 Fury. [description] => [icon] => [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 450 [range_rank_2] => 450 [range_rank_3] => 450 [range_rank_4] => 450 [range_rank_5] => 450 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0058_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 346 [champion_id] => 68 [display_name] => Ruthless Predator [unranked_description] => Renekton’s next attack gains bonus range and will swing twice, dealing physical damage and stunning his target. Each hit applies on-hit effects. If Renekton attacks an enemy champion, he gains 10 Fury. When Renekton has more than 50 Fury, his next attack will swing three times dealing physical damage and stunning his target. [ranked_description] => Renekton's next attack gains 50 bonus range and swings twice, dealing {5/15/25/35/45} (+0.75 per attack damage) damage per hit (applies on hit effects) and stunning his target for 0.75 seconds. If Renekton attacks an enemy champion, he gains 10 Fury. When Renekton has more than 50 Fury, his next attack will swing three times dealing {5/15/25/35/45} (+0.75 per attack damage) damage per hit (applies on hit effects) and stunning his target for 1.5 seconds. Consumes 50 Fury. [description] => [icon] => [cooldown_rank_1] => 13 [cooldown_rank_2] => 12 [cooldown_rank_3] => 11 [cooldown_rank_4] => 10 [cooldown_rank_5] => 9 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0058_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 347 [champion_id] => 68 [display_name] => Slice and Dice [unranked_description] => Slice: Renekton dashes forward, dealing physical damage to targets along the way and generating 2 Fury per non-champion hit. If he hits an enemy he gains the ability to use Dice for 4 seconds. Dice: Renekton dashes, dealing physical damage along the way. For each champion hit, Renekton gains 10 Fury while all other grant 2 Fury instead. When Renekton has more than 50 Fury during Dice, he deals 50% additional damage and shreds the armor of targets he hits. Consumes 50 Fury. [ranked_description] => Slice: Renekton dashes forward, dealing {40/70/100/130/160} (+0.9 per bonus attack damage) damage to targets along the way and generating 2 Fury per non-champion hit. If he hits an enemy he gains the ability to use Dice for 4 seconds. Dice: Renekton dashes, dealing {40/70/100/130/160} (+0.9 per bonus attack damage) damage along the way. For each champion hit, Renekton gains 10 Fury while all other targets hit grant 2 Fury instead. When Renekton has more than 50 Fury during Dice, he deals {70/115/160/205/250} (+1.35 per bonus attack damage) additional damage and shreds the armor of targets he hits by {25/27.5/30/32.5/35}% for 4 seconds. Consumes 50 Fury. [description] => [icon] => [cooldown_rank_1] => 18 [cooldown_rank_2] => 17 [cooldown_rank_3] => 16 [cooldown_rank_4] => 15 [cooldown_rank_5] => 14 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 550 [range_rank_2] => 550 [range_rank_3] => 550 [range_rank_4] => 550 [range_rank_5] => 550 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0058_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 348 [champion_id] => 68 [display_name] => Dominus [unranked_description] => Renekton empowers himself with dark energies, gaining 20 fury, increased size and health. While empowered, he deals magic damage to nearby enemies and generates 5 Fury per second. [ranked_description] => Renekton empowers himself with dark energies, gaining 20 fury, increased size and {250/500/750} health for 15 seconds. While empowered, he deals {40/80/120} {0.1} magic damage to nearby enemies and generates 5 Fury per second. [description] => [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 120 [cooldown_rank_3] => 120 [cooldown_rank_4] => 120 [cooldown_rank_5] => 120 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0058_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-03-05 08:55:58 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 58 [mobafire_id] => 68 [name] => Renekton [url] => renekton [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 41 [rankings] => 29 [rankingsCount] => 58 [winRate] => 49 ) ) ) 1

Spells:

LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
Top Lane
Ranked #41 in
Top Lane
Win 49%
Get More Stats
Array ( [display_name] => [champion_id] => 68 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 11 [1] => 2 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 80-505 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 210 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) [1] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 1 [3] => 2 [4] => 1 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 3 [10] => 4 [11] => 3 [12] => [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 68 [display_name] => Renekton [url_str] => renekton [title] => The Butcher of the Sands [key] => [description] => Renekton was once a staunch gatekeeper of ancient Shurima, but in the centuries since the fall of that once-glorious empire, he has been consumed by madness. Now, he is little more than a rage-fueled beast who seeks to kill his brother Nasus, who he believes is to blame for his current state of mind. [spotlight_embed_url] => http://www.youtube.com/watch?v=IDXEHgsLfeM [role] => Fighter [defense_rating] => 5 [magic_rating] => 2 [attack_rating] => 8 [difficulty_rating] => 3 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 572 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 25.6 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 58.3 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.665 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.965 [health_18] => 2051 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 90.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 111 [critical_strike_18] => 0 [health_regeneration_18] => 20.7 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => * Slice and Dice excels at harassing manuevers. Slice and Dice in, follow up with another skill and then Slice and Dice back out to safety. * Cull the Meek drains an enormous amount of life when used in the middle of the fray. You can use this to bait opponents into thinking you are weaker than you really are. * Cooldown reduction is especially good for Renekton, allowing him to both quickly build up and use his Fury. [tip_playing_against] => * Pay close attention to Renekton's Fury gauge as that will usually signify when he is about to attack. * Keeping Renekton from being able to fight and gain Fury by continual harassing will severely reduce the effectiveness of his abilities. [client_id] => 58 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5427090 [comments] => 0 [comment_count] => 15 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 584 [community_tier_list_score] => 0.412671 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-02-01 19:12:17 [last_comment_ts] => 2018-01-05 09:02:16 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 345 [create_ts] => 2011-01-18 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 344 [champion_id] => 68 [display_name] => Reign of Anger [unranked_description] => When Renekton is below 50% life he generates 50% more fury. [ranked_description] => Renekton gains 5 fury per autoattack. When out of combat for 12 seconds, he loses 4 fury every second. When Renekton is below 50% health he generates 50% more fury from all sources. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0058_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-26 14:13:24 ) [1] => Array ( [ability_id] => 345 [champion_id] => 68 [display_name] => Cull the Meek [unranked_description] => Renekton swings his blade dealing physical damage to nearby enemies and healing for a percentage of the damage dealt up to a hard cap. When Renekton has more than 50 Fury he deals additional damage and heals more, the healing hard cap is tripled. Consumes 50 Fury. [ranked_description] => Renekton swings his blade dealing {65/100/135/170/205} (+0.8 per bonus attack damage) physical damage to nearby enemies and healing for {3/4.5/6/7.5/9} (+0.04 per bonus attack damage) for each non-champion hit and {9/13.5/18/22.5/27} (+0.12 per bonus attack damage) for each champion hit, up to a hard cap of {50/75/100/125/150} HP. In addition, he generates 2.5 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury. When Renekton has more than 50 Fury he deals {100/150/200/250/300} (+1.2 per bonus attack damage) and heals for {9/13.5/18/22.5/27} (+0.08 per bonus attack damage) for each non-champion hit and {27/40.5/54/67.5/81} (+0.24 per bonus attack damage) for every champion hit, up to a hard cap of {150/225/300/375/450} HP. Consumes 50 Fury. [description] => [icon] => [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 450 [range_rank_2] => 450 [range_rank_3] => 450 [range_rank_4] => 450 [range_rank_5] => 450 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0058_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 346 [champion_id] => 68 [display_name] => Ruthless Predator [unranked_description] => Renekton’s next attack gains bonus range and will swing twice, dealing physical damage and stunning his target. Each hit applies on-hit effects. If Renekton attacks an enemy champion, he gains 10 Fury. When Renekton has more than 50 Fury, his next attack will swing three times dealing physical damage and stunning his target. [ranked_description] => Renekton's next attack gains 50 bonus range and swings twice, dealing {5/15/25/35/45} (+0.75 per attack damage) damage per hit (applies on hit effects) and stunning his target for 0.75 seconds. If Renekton attacks an enemy champion, he gains 10 Fury. When Renekton has more than 50 Fury, his next attack will swing three times dealing {5/15/25/35/45} (+0.75 per attack damage) damage per hit (applies on hit effects) and stunning his target for 1.5 seconds. Consumes 50 Fury. [description] => [icon] => [cooldown_rank_1] => 13 [cooldown_rank_2] => 12 [cooldown_rank_3] => 11 [cooldown_rank_4] => 10 [cooldown_rank_5] => 9 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0058_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 347 [champion_id] => 68 [display_name] => Slice and Dice [unranked_description] => Slice: Renekton dashes forward, dealing physical damage to targets along the way and generating 2 Fury per non-champion hit. If he hits an enemy he gains the ability to use Dice for 4 seconds. Dice: Renekton dashes, dealing physical damage along the way. For each champion hit, Renekton gains 10 Fury while all other grant 2 Fury instead. When Renekton has more than 50 Fury during Dice, he deals 50% additional damage and shreds the armor of targets he hits. Consumes 50 Fury. [ranked_description] => Slice: Renekton dashes forward, dealing {40/70/100/130/160} (+0.9 per bonus attack damage) damage to targets along the way and generating 2 Fury per non-champion hit. If he hits an enemy he gains the ability to use Dice for 4 seconds. Dice: Renekton dashes, dealing {40/70/100/130/160} (+0.9 per bonus attack damage) damage along the way. For each champion hit, Renekton gains 10 Fury while all other targets hit grant 2 Fury instead. When Renekton has more than 50 Fury during Dice, he deals {70/115/160/205/250} (+1.35 per bonus attack damage) additional damage and shreds the armor of targets he hits by {25/27.5/30/32.5/35}% for 4 seconds. Consumes 50 Fury. [description] => [icon] => [cooldown_rank_1] => 18 [cooldown_rank_2] => 17 [cooldown_rank_3] => 16 [cooldown_rank_4] => 15 [cooldown_rank_5] => 14 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 550 [range_rank_2] => 550 [range_rank_3] => 550 [range_rank_4] => 550 [range_rank_5] => 550 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0058_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 348 [champion_id] => 68 [display_name] => Dominus [unranked_description] => Renekton empowers himself with dark energies, gaining 20 fury, increased size and health. While empowered, he deals magic damage to nearby enemies and generates 5 Fury per second. [ranked_description] => Renekton empowers himself with dark energies, gaining 20 fury, increased size and {250/500/750} health for 15 seconds. While empowered, he deals {40/80/120} {0.1} magic damage to nearby enemies and generates 5 Fury per second. [description] => [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 120 [cooldown_rank_3] => 120 [cooldown_rank_4] => 120 [cooldown_rank_5] => 120 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0058_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-03-05 08:55:58 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 58 [mobafire_id] => 68 [name] => Renekton [url] => renekton [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 41 [rankings] => 29 [rankingsCount] => 58 [winRate] => 49 ) ) ) 1
Array ( [display_name] => [champion_id] => 68 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 5 [1] => 1 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 5 [client_id] => 11 [display_name] => Smite [url] => smite [description] => Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. Does not trigger spell effects. 15 second cooldown. Smite regains a charge every 90 seconds, up to a maximum of 2 charges. Smiting large monsters grants a heal for 70 (+10% max health). Smite can also be upgraded by purchasing Stalker's Blade or Skirmisher's Sabre. [icon] => Spell_SummonerSmite.png [level] => 10 [cooldown] => 90 [range] => 500 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 15 [last_comment_ts] => 2018-07-13 23:38:51 ) [1] => Array ( [summoner_spell_id] => 1 [client_id] => 3 [display_name] => Exhaust [url] => exhaust [description] => Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds. [icon] => Spell_SummonerExhaust.png [level] => 4 [cooldown] => 210 [range] => 650 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2011-09-23 06:20:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 1 [3] => 2 [4] => 1 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 3 [10] => 4 [11] => 3 [12] => [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 68 [display_name] => Renekton [url_str] => renekton [title] => The Butcher of the Sands [key] => [description] => Renekton was once a staunch gatekeeper of ancient Shurima, but in the centuries since the fall of that once-glorious empire, he has been consumed by madness. Now, he is little more than a rage-fueled beast who seeks to kill his brother Nasus, who he believes is to blame for his current state of mind. [spotlight_embed_url] => http://www.youtube.com/watch?v=IDXEHgsLfeM [role] => Fighter [defense_rating] => 5 [magic_rating] => 2 [attack_rating] => 8 [difficulty_rating] => 3 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 572 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 25.6 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 58.3 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.665 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.965 [health_18] => 2051 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 90.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 111 [critical_strike_18] => 0 [health_regeneration_18] => 20.7 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => * Slice and Dice excels at harassing manuevers. Slice and Dice in, follow up with another skill and then Slice and Dice back out to safety. * Cull the Meek drains an enormous amount of life when used in the middle of the fray. You can use this to bait opponents into thinking you are weaker than you really are. * Cooldown reduction is especially good for Renekton, allowing him to both quickly build up and use his Fury. [tip_playing_against] => * Pay close attention to Renekton's Fury gauge as that will usually signify when he is about to attack. * Keeping Renekton from being able to fight and gain Fury by continual harassing will severely reduce the effectiveness of his abilities. [client_id] => 58 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5427090 [comments] => 0 [comment_count] => 15 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 584 [community_tier_list_score] => 0.412671 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-02-01 19:12:17 [last_comment_ts] => 2018-01-05 09:02:16 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 345 [create_ts] => 2011-01-18 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 344 [champion_id] => 68 [display_name] => Reign of Anger [unranked_description] => When Renekton is below 50% life he generates 50% more fury. [ranked_description] => Renekton gains 5 fury per autoattack. When out of combat for 12 seconds, he loses 4 fury every second. When Renekton is below 50% health he generates 50% more fury from all sources. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0058_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-26 14:13:24 ) [1] => Array ( [ability_id] => 345 [champion_id] => 68 [display_name] => Cull the Meek [unranked_description] => Renekton swings his blade dealing physical damage to nearby enemies and healing for a percentage of the damage dealt up to a hard cap. When Renekton has more than 50 Fury he deals additional damage and heals more, the healing hard cap is tripled. Consumes 50 Fury. [ranked_description] => Renekton swings his blade dealing {65/100/135/170/205} (+0.8 per bonus attack damage) physical damage to nearby enemies and healing for {3/4.5/6/7.5/9} (+0.04 per bonus attack damage) for each non-champion hit and {9/13.5/18/22.5/27} (+0.12 per bonus attack damage) for each champion hit, up to a hard cap of {50/75/100/125/150} HP. In addition, he generates 2.5 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury. When Renekton has more than 50 Fury he deals {100/150/200/250/300} (+1.2 per bonus attack damage) and heals for {9/13.5/18/22.5/27} (+0.08 per bonus attack damage) for each non-champion hit and {27/40.5/54/67.5/81} (+0.24 per bonus attack damage) for every champion hit, up to a hard cap of {150/225/300/375/450} HP. Consumes 50 Fury. [description] => [icon] => [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 450 [range_rank_2] => 450 [range_rank_3] => 450 [range_rank_4] => 450 [range_rank_5] => 450 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0058_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 346 [champion_id] => 68 [display_name] => Ruthless Predator [unranked_description] => Renekton’s next attack gains bonus range and will swing twice, dealing physical damage and stunning his target. Each hit applies on-hit effects. If Renekton attacks an enemy champion, he gains 10 Fury. When Renekton has more than 50 Fury, his next attack will swing three times dealing physical damage and stunning his target. [ranked_description] => Renekton's next attack gains 50 bonus range and swings twice, dealing {5/15/25/35/45} (+0.75 per attack damage) damage per hit (applies on hit effects) and stunning his target for 0.75 seconds. If Renekton attacks an enemy champion, he gains 10 Fury. When Renekton has more than 50 Fury, his next attack will swing three times dealing {5/15/25/35/45} (+0.75 per attack damage) damage per hit (applies on hit effects) and stunning his target for 1.5 seconds. Consumes 50 Fury. [description] => [icon] => [cooldown_rank_1] => 13 [cooldown_rank_2] => 12 [cooldown_rank_3] => 11 [cooldown_rank_4] => 10 [cooldown_rank_5] => 9 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0058_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 347 [champion_id] => 68 [display_name] => Slice and Dice [unranked_description] => Slice: Renekton dashes forward, dealing physical damage to targets along the way and generating 2 Fury per non-champion hit. If he hits an enemy he gains the ability to use Dice for 4 seconds. Dice: Renekton dashes, dealing physical damage along the way. For each champion hit, Renekton gains 10 Fury while all other grant 2 Fury instead. When Renekton has more than 50 Fury during Dice, he deals 50% additional damage and shreds the armor of targets he hits. Consumes 50 Fury. [ranked_description] => Slice: Renekton dashes forward, dealing {40/70/100/130/160} (+0.9 per bonus attack damage) damage to targets along the way and generating 2 Fury per non-champion hit. If he hits an enemy he gains the ability to use Dice for 4 seconds. Dice: Renekton dashes, dealing {40/70/100/130/160} (+0.9 per bonus attack damage) damage along the way. For each champion hit, Renekton gains 10 Fury while all other targets hit grant 2 Fury instead. When Renekton has more than 50 Fury during Dice, he deals {70/115/160/205/250} (+1.35 per bonus attack damage) additional damage and shreds the armor of targets he hits by {25/27.5/30/32.5/35}% for 4 seconds. Consumes 50 Fury. [description] => [icon] => [cooldown_rank_1] => 18 [cooldown_rank_2] => 17 [cooldown_rank_3] => 16 [cooldown_rank_4] => 15 [cooldown_rank_5] => 14 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 550 [range_rank_2] => 550 [range_rank_3] => 550 [range_rank_4] => 550 [range_rank_5] => 550 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0058_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 348 [champion_id] => 68 [display_name] => Dominus [unranked_description] => Renekton empowers himself with dark energies, gaining 20 fury, increased size and health. While empowered, he deals magic damage to nearby enemies and generates 5 Fury per second. [ranked_description] => Renekton empowers himself with dark energies, gaining 20 fury, increased size and {250/500/750} health for 15 seconds. While empowered, he deals {40/80/120} {0.1} magic damage to nearby enemies and generates 5 Fury per second. [description] => [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 120 [cooldown_rank_3] => 120 [cooldown_rank_4] => 120 [cooldown_rank_5] => 120 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0058_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-03-05 08:55:58 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 58 [mobafire_id] => 68 [name] => Renekton [url] => renekton [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 41 [rankings] => 29 [rankingsCount] => 58 [winRate] => 49 ) ) ) 1

Introduction

This build is new, and wil therefore be changed pretty often. If you like it, please check it every now and then for updates.

It's gator time! Well I've got three different ways to skill this beast. I would appreciate if you would try it out, read and ask questions (if something seemes wrong) before you comment.

The thing that i really like with renekton is that you can skill him defensive and yet deal lot's of damage. Therefore I've tested him and found 3 different ways that I like to play him.

So fellas. Nasus's brother is back in town and he will kill all that stands in his way untill he can get his vengance and take down Nasus.

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Updates

Due to the 1.0.0.115 patch, I got a bit more offensive mastery build on the dps renekton. You might also wanna one of the defensive items and switch them out with an item giving you pure AD, but I will not change the build as I still think those items helps you a lot. What you might do is get both the sunfire and the banshee vail after bloodthirster and the black cleaver. But it is al up to you.
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Abilities


Passive: Reign of Anger- Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds. When Renekton is below 50% Health, Fury gains are increased by 50%.

Instead of mana, Renekton has Fury. This increases each time you hit a minoin. Every one o your abilities, except your ultimate deals a lot more damage when fury is over 50. Therefore, use your fur wisely and you will become great!


Q: Cull The Meek
- Renekton swings his blade, dealing 40 / 70 / 100 / 130 / 160 (+0.6 per bonus attack damage) damage to nearby enemies and healing for 10% of the damage dealt, up to 50 / 75 / 100 / 125 / 150.

When Renekton has more than 50 Fury he deals 50% additional damage and heals for 15% of the damage dealt, the healing hard cap is tripled. Consumes 50 Fury.

This is the skill I think is Renektons best. This is because it can be used often, it heals some hp and it deals a nice amount of damage. It also is the best framing skill. It damages every enemy close to Renekton. And with fury this skill becomes even better. This skill is jus lovely.



W: Ruthless Predator- Renekton's next attack swings twice, dealing 5 / 15 / 25 / 35 / 45 (+0.75 per attack damage) damage per hit, stunning his target for 0.75 seconds and applying on-hit effects.

When Renekton has more than 50 Fury, his next attack will swing three times dealing 5 / 15 / 25 / 35 / 45 (+0.75 per attack damage) damage per hit and stunning his target for 1.5 seconds. Consumes 50 Fury.


This ability is the one thatwil get you all the kills and assist. the stun doesn't last for that very long (unless you have fury, then it actually lasts for 1.5 sec) but it still gives you a nice oppotunity to let your team catch up, or just deal heavy amons of damage without your enemy being able to do anythig to prevent that. But, you really do not need this skill upgraded more than once. This is because the duration of the stun does not increase and your 'E' and 'Q' ablity is used more often outside combat than this one. Therefore the cooldown is not too important. But make sure to use this skill wisely.



E: Slice and Dice
- Slice: Renekton dashes forward, dealing 45 / 75 / 105 / 135 / 165 (+0.6 per bonus attack damage) damage to targets along the way. If he hits a target he gains the ability to use Dice.

Dice: Renekton dashes, dealing 45 / 75 / 105 / 135 / 165 (+0.6 per bonus attack damage) damage along the way. When Renekton has more than 50 Fury during Dice, he deals 50% additional damage and shreds the armor of targets he hits by 10 / 15 / 20 / 25 / 30 for 4 seconds. Consumes 50 Fury.


This skill is also a very nice one. It's a vary nice farming skill because if you hit an enemy you can use it again and because the cooldown reduces when hitting an enemy. But thi skill is also very nice when it comes to pure damage of eney champs or just snnoying harassment. You spin in and then spin out. You mostly ge away because you can use slice and dice almost without a pause. But this skill also let's catch up with enemies and even come in front of them, blocking their path. This is just a lovely ability



R: Dominus
- Renekton empowers himself with dark energies, gaining increased size and 300 / 450 / 600 health for 15 seconds. While empowered, he deals 50 / 75 / 100 (+10% of ability power) magic damage to nearby enemies and generates 5 Fury per second.


Ahh! Dominus! This skill is awesome! You now don't really have to care about your fury. This is because he regenerates 5 fury each second, which is much! You also gain a nice amount hp base hp when active making you even a bit more beefy. Thi always comes in handy. But as almost any ultimate ability, it has a long cooldown. So be sure to use it at the right time.
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Introduction to beefy Renekton

Hp is they key. With this build the normal skin fits best. Your armor and weapon is both old, and therefore you will show your enemies that with such ****py equipment you still survive. This is because of your insane hp. Your enemies will flee!


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Introduction to dps Renekton

Damage man! This will **** your emenies up! With this build the galactic skin fits best. Both of your armor and weapon are new and high tech. With a really sharp blade you seem dangerous. Chop em up fella!


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Introduction to junging Renekton

Run around in the outback! With this build the outback skin fits best. You are a lonesome traveler doing whatever you like. The wild is a harsh place. Surviving there makes you tough. Therefore by chosing a "Down Under Outback Style" you will create fear!


League of Legends Build Guide Author Xplosion5k
Xplosion5k Guide

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Jungling, beefy and dps renekton. Which one to choose?