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Spells:
Flash
Ignite
Ability Order
League of Draven (PASSIVE)
Draven Passive Ability
Introduction
"Welcome to the league of Draven."
When it comes to AD carries, Draven would be defined as one with a very strong laning phase,
the ability to dish out massive amounts of damage and abusing the strengths early game to
gain a massive advantage on his lategame.
I have been playing Draven for quite a while now and I have found out about a few kinks
and quirks I would like to point out and make clear for the time being.
![]() Pros • Very strong early • Ability to nearly win every trade with his ![]() • Very good chasing potential through his ![]() • Long range finisher with his ![]() |
![]() Cons • Suspectible to CC, due to the need of catching his ![]() • His escape isn't as good as a ![]() ![]() • Hard to bring to his maximum potential • A bit confusing during the ability to lead your ![]() |
Runes




For runes, you'll have to find a good basis between being able to trade and being able to properly kill minions, which is why I'm usually running with the

You will still be just fine if you're farming with your







Other choices for blues could be


As for itemization, I'm usually hunting for the early
Infinity Edge, along with that
little bit of sustain through the
Vampiric Scepter.
As per usual, you'd start with
Boots along with 3
Health Potion,
building into either one or two
Doran's Blade for the early sustain, along with the
Berserker Greaves in order to get your mobility to an okay level.
Once you've aquired enough gold (sometimes even before the t2 boots) you'll want a
B. F. Sword, which gives you a massive boost on damage, especially with your
Spinning Axe.
After that, finish off your
Infinity Edge aswell as the
Phantom Dancer. Why
Phantom Dancer you might wonder, but the question is answered rather easily.
Phantom Dancer will give you that additional critical chance that will add perfectly towards the
Infinity Edge's bonus on critical damage, aswell as giving you some extra mobility and attack speed, which is just fine, since you are far from being on 2.5 attacks per second, even throughout the
Blood Rush.
Usually I would go for
Last Whisper after this, but if you just can't seem to stand too well in teamfights, or if their team consists of literally no armor, you might want to delay that for an early purchase of a
Guardian Angel, or even a
Bloodthirster, if you don't see yourself in a lot of trouble during teamfights.
As for the last item, you are basically free to take either of the choices that you haven't taken, or even a second
Phantom Dancer if you want to go for all-out sustained damage potential.

little bit of sustain through the

As per usual, you'd start with


building into either one or two

Berserker Greaves in order to get your mobility to an okay level.
Once you've aquired enough gold (sometimes even before the t2 boots) you'll want a


After that, finish off your






Usually I would go for



As for the last item, you are basically free to take either of the choices that you haven't taken, or even a second





For the skills, I'd prioritize on maxing your




I wouldn't know too many viable options that differ from this much, but to be honest, I haven't tried them either, because this one seemed to be the most convenient solution either way.
As for usage and synergy amongst the skills, you basically want to have small trades with

a small initiation with your


confident with.
As for



You can also use your



The


In this very simple scenario,



Bear in mind though, that the closer your target gets, the more inaccurate your axes will fly back, so you might have to walk a few more steps if the target happens to be right in front of you.

A more common scenario would be this.



This knowledge is vital to successfully chase and/or trade hits with an enemy carry, as you can control if you want to commit further, hold your ground or retreat.


For summoners, I'd possibly always go for


because it gives you the little edge that you'll need for most early kills.
Other options I feel to be considerable (possibly) are:
•



•



Options I don't feel considerable are:
•

•


Synergy Rating: •••••
Killing Potential: •••••
Farming Potential: ••••
Leona is one of the best supports for

which allows you to decide on the pace of the lane, permitting you to either safely farm
under the protection of Leona, or go for kills throughout the massive CC of her abilities.

Synergy Rating: •••••
Killing Potential: ••••
Farming Potential: ••••

He has a guaranteed CC, which will allow you to make those very hard trades constantly,
along with the armor and damage buff through his



Synergy Rating: •••••
Killing Potential: ••••
Farming Potential: ••••
Holy **** Nunu. I feel like this guy is one of the most rewarding champions to bring
into lategame with a Draven up his back. Once he'll


It might be slightly harder to get through the laning than with a





Synergy Rating: ••••
Killing Potential: •••
Farming Potential: ••••
Lulu's early game synergizes pretty well with your early game ability to trade and poke hard.
Her slows will allow you to get in another hit and her buffs will allow you to chase even
better than before.

Synergy Rating: ••••
Killing Potential: ••••
Farming Potential: •••
Same as with



Synergy Rating: •••
Killing Potential: •••
Farming Potential: ••••
If you're playing with

reversed in this scenario, so you're the one who bodyguards this fragile lady. On the other
hand, however, her



Synergy Rating: •••
Killing Potential: •••
Farming Potential: •••
I'm not sure if I just haven't found the right

she's on top of the game anymore too much. I just don't find her to be as super useful as other supports could be. Her Eye Of The Storm allows for very strong trades, but that's just about it. The only thing that's a massive plus is that she can protect you from ganks quite effectively from level 6 on.

Synergy Rating: ••
Killing Potential: •
Farming Potential: •••••
Here's quite the case of a not so good synergy. The only reason there is, however, is
that the playstyle of







Synergy Rating: •••
Killing Potential: •••
Farming Potential: ••
Alistar used to be amongst my favorite supports one day, but he just doesn't cut it anymore, especially through the ages of 90% of your opponents being lovely Mr.

He's a good lategame support, but I don't feel like he's the support he used to be anymore,
especially with having

All in all, Draven is an AD carry that sure is viable in many situations, albeit being a
risky play, I would say that he is a fun to play character that can slowball fairly hard
in a good lane.
Please forgive the lack of pictures and all that stuff. The guide is in the works,
so I have just put down the plain information as clean as possible, but I'll certainly
be working on making the guide more pleasing to the eye.
risky play, I would say that he is a fun to play character that can slowball fairly hard
in a good lane.
Please forgive the lack of pictures and all that stuff. The guide is in the works,
so I have just put down the plain information as clean as possible, but I'll certainly
be working on making the guide more pleasing to the eye.
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