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Choose Champion Build:
- KALISTA MID?!?!?!
- PTA Kalista Mid
Recommended Items
Runes:
Precision
Domination
Spells:
Barrier
Flash
Items
Ability Order
Martial Poise (PASSIVE)
Kalista Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Fizz
This fish will fuck you up lv6 till then poke him with autos and take exhuast so he won't burst you that hard.Later on you beat him
Synergies
Ideal
Strong
Ok
Low
None
Introduction
My highest rank was Silver 2. (GAMEPLAY COMING SOON!)
Martial Poise
TARGET RANGE: 250 / 300 / 300 / 350
Deal only 90% damage.
Miss if she loses sight of her target before they hit.
Cannot cancel their wind-up except by selecting a new target within range.
Make her lunge in the target direction after issuing a movement command during a wind-up or right after casting Pierce. The lunge distance scales with her boots tier.
The wind-up while dashing is only reduced by 0.66% per 1% bonus attack speed compared to the standard 1% per 1%.
Additionally, Kalista begins the game with The Black Spear, a unique item.
This is what makes you an amazing kiter,but it takes time to get used to it because normally kiting ain't that hard but kiting with Kalista can be hard, i suggest to practice
kiting with her in the practice tool or with friends in a custom game.
Pierce
TARGET RANGE: 1150
SPEED: 2100
COST: 50 / 55 / 60 / 65 / 70 MANA
COOLDOWN: 8
PHYSICAL DAMAGE:
10 / 70 / 130 / 190 / 250 (+ 100% AD)
ACTIVE: Kalista hurls a fast and narrow spear, dealing physical damage to the first enemy hit.
If Pierce kills its target, the spear continues onward, transferring all of the dead victim's Rend stacks to the next enemy it hits. This can repeat indefinitely until the spear reaches its maximum distance.
There isn't much to talk about this ability,try using it to either finish them off or to
add another rend stack if needed to finish them off.
Sentinel
COST: 20 MANA
COOLDOWN: 30
RECHARGE TIME: 90 / 80 / 70 / 60 / 50
BONUS ATTACK DAMAGE:
5 / 10 / 15 / 20 / 25
BONUS MAGIC DAMAGE:ยป
5 / 7.5 / 10 / 12.5 / 15% of target's maximum health
PASSIVE - SOUL-MARKED: While Kalista and her Oathsworn are linked, she gains bonus attack damage. Additionally, their basic attacks apply a Soul-Mark to their targets.
If both Soul-Marks are applied within 2 seconds, the target takes bonus magic damage (capped against non-champions), and cannot be Soul-Marked for 10 seconds. Soul-Mark executes minions below 125 health.
Kalista stores a charge of Sentinel periodically, up to a maximum of 2 stored at once.
ACTIVE: Kalista summons a Sentinel by her side to scout the target area.
I find this ability kind of useless imo,but give your spear to either the the jungler or the toplaner,if they are hardcore engagers,give em the spear and the vision part is neat.
Rend
COST: 30 MANA
COOLDOWN: 14 / 12.5 / 11 / 9.5 / 8
PHYSICAL DAMAGE:ยป
20 / 30 / 40 / 50 / 60 (+ 60% AD)
SLOW:
25 / 30 / 35 / 40 / 45%
MANA REFUND:
10 / 15 / 20 / 25 / 30
PASSIVE: Kalista's basic attacks and Pierce each lodge a spear in her target for up to 4 seconds, stacking up to 254 times.
ACTIVE: Kalista rips all lodged spears from nearby enemies, dealing physical damage and slowing them for 2 seconds, with spears beyond the first dealing reduced damage.
Rend resets its cooldown and refunds mana if it kills at least one target.
This will be your main damage you max this first,i'll tell you something when you throw at spear at them and it gives you the option to use rend DO NOT USE IT INSTANTLY!Because the more spears inside the more damage it'll deal remember that.
and one tip if you have spear stacks on a minion and spears in the enemy And the spears will kill the minon it'll reset getting the minion and dealing damage to the enemy champ.
Fate's Call
TARGET RANGE: 1200
EFFECT RADIUS: 1100
COST: 100 MANA
COOLDOWN: 150 / 120 / 90
KNOCKUP DURATION:
1.5 / 1.75 / 2
ACTIVE: Kalista invokes her link, retrieving her Oathsworn and placing them in stasis for 4 seconds.
Kalista's Oathsworn can emerge to a target location, stopping at the first enemy hit, knocking up all surrounding enemies and landing themselves at their basic attack range relative to the target hit.
This is great for teamfighting you pick up your oathsworth and throw em at the enemy team
esspecially when you have a yasuo on your team,use this ability to engage in a teamfight.
TARGET RANGE: 250 / 300 / 300 / 350
Deal only 90% damage.
Miss if she loses sight of her target before they hit.
Cannot cancel their wind-up except by selecting a new target within range.
Make her lunge in the target direction after issuing a movement command during a wind-up or right after casting Pierce. The lunge distance scales with her boots tier.
The wind-up while dashing is only reduced by 0.66% per 1% bonus attack speed compared to the standard 1% per 1%.
Additionally, Kalista begins the game with The Black Spear, a unique item.
This is what makes you an amazing kiter,but it takes time to get used to it because normally kiting ain't that hard but kiting with Kalista can be hard, i suggest to practice
kiting with her in the practice tool or with friends in a custom game.
Pierce
TARGET RANGE: 1150
SPEED: 2100
COST: 50 / 55 / 60 / 65 / 70 MANA
COOLDOWN: 8
PHYSICAL DAMAGE:
10 / 70 / 130 / 190 / 250 (+ 100% AD)
ACTIVE: Kalista hurls a fast and narrow spear, dealing physical damage to the first enemy hit.
If Pierce kills its target, the spear continues onward, transferring all of the dead victim's Rend stacks to the next enemy it hits. This can repeat indefinitely until the spear reaches its maximum distance.
There isn't much to talk about this ability,try using it to either finish them off or to
add another rend stack if needed to finish them off.
Sentinel
COST: 20 MANA
COOLDOWN: 30
RECHARGE TIME: 90 / 80 / 70 / 60 / 50
BONUS ATTACK DAMAGE:
5 / 10 / 15 / 20 / 25
BONUS MAGIC DAMAGE:ยป
5 / 7.5 / 10 / 12.5 / 15% of target's maximum health
PASSIVE - SOUL-MARKED: While Kalista and her Oathsworn are linked, she gains bonus attack damage. Additionally, their basic attacks apply a Soul-Mark to their targets.
If both Soul-Marks are applied within 2 seconds, the target takes bonus magic damage (capped against non-champions), and cannot be Soul-Marked for 10 seconds. Soul-Mark executes minions below 125 health.
Kalista stores a charge of Sentinel periodically, up to a maximum of 2 stored at once.
ACTIVE: Kalista summons a Sentinel by her side to scout the target area.
I find this ability kind of useless imo,but give your spear to either the the jungler or the toplaner,if they are hardcore engagers,give em the spear and the vision part is neat.
Rend
COST: 30 MANA
COOLDOWN: 14 / 12.5 / 11 / 9.5 / 8
PHYSICAL DAMAGE:ยป
20 / 30 / 40 / 50 / 60 (+ 60% AD)
SLOW:
25 / 30 / 35 / 40 / 45%
MANA REFUND:
10 / 15 / 20 / 25 / 30
PASSIVE: Kalista's basic attacks and Pierce each lodge a spear in her target for up to 4 seconds, stacking up to 254 times.
ACTIVE: Kalista rips all lodged spears from nearby enemies, dealing physical damage and slowing them for 2 seconds, with spears beyond the first dealing reduced damage.
Rend resets its cooldown and refunds mana if it kills at least one target.
This will be your main damage you max this first,i'll tell you something when you throw at spear at them and it gives you the option to use rend DO NOT USE IT INSTANTLY!Because the more spears inside the more damage it'll deal remember that.
and one tip if you have spear stacks on a minion and spears in the enemy And the spears will kill the minon it'll reset getting the minion and dealing damage to the enemy champ.
Fate's Call
TARGET RANGE: 1200
EFFECT RADIUS: 1100
COST: 100 MANA
COOLDOWN: 150 / 120 / 90
KNOCKUP DURATION:
1.5 / 1.75 / 2
ACTIVE: Kalista invokes her link, retrieving her Oathsworn and placing them in stasis for 4 seconds.
Kalista's Oathsworn can emerge to a target location, stopping at the first enemy hit, knocking up all surrounding enemies and landing themselves at their basic attack range relative to the target hit.
This is great for teamfighting you pick up your oathsworth and throw em at the enemy team
esspecially when you have a yasuo on your team,use this ability to engage in a teamfight.
Pros
+ Good Early(only for mid)
+ Amazing at skirmashes
+ Teamfight Ult
+ Amazing Kiter
+ Satisfying when mastered
Kalista is the or one of the best kiters in the whole entire game her passive was pretty much made for kiting,and her early ain't that bad,her 2 item powerspike i nice,and if your teammates ain't a bunch of monkeys and don't ult out of the teamfight,you have a pretty solid ultimate.
Cons
- Hard to play
- Other adcs outscale her
- Sucks Late game(only for mid)
- Hard to kite with
- Only CC is ult and E
Like every champ Kalista has her downfalls,such as being the hardest champion to kite with, practice kiting with her in the practice tool,and other adcs are just better than her atm,if your jg isn't gonna camp you, you're practically on your own, and her kit is hard to pick up so the more games you play her the better you get at her.
+ Good Early(only for mid)
+ Amazing at skirmashes
+ Teamfight Ult
+ Amazing Kiter
+ Satisfying when mastered
Kalista is the or one of the best kiters in the whole entire game her passive was pretty much made for kiting,and her early ain't that bad,her 2 item powerspike i nice,and if your teammates ain't a bunch of monkeys and don't ult out of the teamfight,you have a pretty solid ultimate.
Cons
- Hard to play
- Other adcs outscale her
- Sucks Late game(only for mid)
- Hard to kite with
- Only CC is ult and E
Like every champ Kalista has her downfalls,such as being the hardest champion to kite with, practice kiting with her in the practice tool,and other adcs are just better than her atm,if your jg isn't gonna camp you, you're practically on your own, and her kit is hard to pick up so the more games you play her the better you get at her.
Flash
YOU TAKE THIS 100% of the time,it offers you a good escape from a sticky situation
Barrier
This is your go-to summoner spell to surviving and outplaying people,and it gives you survivability in lane
Exhaust
This is for assassins like yasuo,zed,fizz..etc,so they don't burst you 100-0
Cleanse
This is what you take against champs or comps with a lot of cc like zoe,tf,liss,annie...etc
YOU TAKE THIS 100% of the time,it offers you a good escape from a sticky situation
Barrier
This is your go-to summoner spell to surviving and outplaying people,and it gives you survivability in lane
Exhaust
This is for assassins like yasuo,zed,fizz..etc,so they don't burst you 100-0
Cleanse
This is what you take against champs or comps with a lot of cc like zoe,tf,liss,annie...etc
PRECISION
Press the attack
PASSIVE: Basic attacks against enemy champions apply stacks for 4 seconds. Attacking a new target removes all stacks from the previous target. Applying 3 stacks to a target deals 40 โ 180 (based on level) bonus Adaptive damage and makes them Exposed for 6 seconds, causing them to take 8% โ 12% (based on level) increased damage from all subsequent sources (except from true damage).
Basic attacks against an Exposed target do not apply stacks, nor can you apply stacks to another target while one is Exposed.
ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting to physical damage.
If you really like being aggresive or a beginner i recommend this because Kalista ain't
easy to play so have this as your starting rune untill you can efficiently kite properly,
but Lethal Tempo is still a better option.
Lethal Tempo
PASSIVE: Damaging an enemy champion begins a 1.5 second timer. Upon completion, you gain 40% - 110% (based on level) bonus attack speed as well as removing the attack speed cap for 3 seconds. Attacking a champion while the effect is active will extend the duration to 6 seconds.
Cooldown 6 seconds
This is your core keystone on Kalista because it has good synergy with your kit,because you can apply your spears for your rend much faster in term dealing more damage with rend.
Triumph
PASSIVE: Champion takedowns, after a 1-second delay, restore 12% of your missing health and grant an additional Gold 20.
This can save you in sticky situations,and heals you for a decent amount of hp and gives you MONEY.
Legend:Alacrity
PASSIVE: Gain 3% (+1.5% per Legend stack) bonus attack speed, up to 18% with 10 stacks.
LEGEND: Gain Legend stacks for every 20 points earned, up to 10:
20 points for champion takedowns
20 points for epic monster takedowns
5 points for large monster kills
1 points for minion kills
This is amazing for Kalista,the attack speed you get is good when it's fully stacked
Coup de Grace
PASSIVE: Deal 7% increased damage to champions below 40% maximum health.
Additionally, you gain 9 bonus Attack Damage or 15 Ability Power (Adaptive) for 10 seconds whenever you score a champion takedown. This bonus does not stack.
ADAPTIVE: Grants bonuses based on which stat you already have the most bonuses for. Defaults to the first listed.
This gives you more damage on your enemies making rend more likely to eliminate the enemy.
DOMINATION
Sudden Impact
PASSIVE: Going in combat by affecting an enemy champion within 3 seconds of using a dash, blink or Teleport, or exiting from invisibility or camouflage, grants 7 Lethality and 6 Magic Penetration for the next 5 seconds.
If the triggering effect deals damage it will also benefit from the penetration.
Cooldown 4 (on expiration) seconds
You can easily proc this rune by just autoing and it's good because you're gonna be kiting and you'll do more damage with it.
Ingenious Hunter
PASSIVE: Reduces the cooldown of item actives by 15% (+ 5% per Bounty Hunter stack). This effect also applies to trinkets.
Earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion.
On Twisted Treeline, capturing an altar grants a Bounty Hunter stack, up to once per unique altar.
After taking ravenous hunter for a bit, but ingenious hunter is much better because it gives you the ability to use botrk(Blade of the ruined king) more often,and it lowers your
GAs CD.
Sorcery
Absolute Focus
PASSIVE: Gain 3 โ 24 (based on level) bonus Attack Damage or 5 โ 40 (based on level) Ability Power (Adaptive) while above 70% of your maximum health.
ADAPTIVE: Grants bonuses based on which stat you already have the most bonuses for. Defaults to the first listed.
This is the best rune out of the other 2 because:
1.Celerity is useless on Kalista because you don't get any benefits from it.
2.Transcendence is only usefull if you're building CDR items which you don't build on Kalista.
Gathering Storm
PASSIVE: Every 10 minutes, gain (1 per 10 Minutes) stacks of Gathering Storm. Each stack grants 4.8 bonus Attack Damage or 8 Ability Power (Adaptive).
This stacks with no upper limit, for a total of 4.8 โ โ (based on Minutes) AD or 8 โ โ (based on Minutes) AP at 10 โ โ (based on Stacks) minutes.
ADAPTIVE: Grants bonuses based on which stat you already have the most bonuses for. Defaults to the first listed.
First of all you're an adc you scale,and this is your best choice out of the 2 other ones,
Waterwalking ain't good cause you don't roam much as adc,scorch is only usefull if you're
a heavy-poke champion,so gathering storm is your best option.
Press the attack
PASSIVE: Basic attacks against enemy champions apply stacks for 4 seconds. Attacking a new target removes all stacks from the previous target. Applying 3 stacks to a target deals 40 โ 180 (based on level) bonus Adaptive damage and makes them Exposed for 6 seconds, causing them to take 8% โ 12% (based on level) increased damage from all subsequent sources (except from true damage).
Basic attacks against an Exposed target do not apply stacks, nor can you apply stacks to another target while one is Exposed.
ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting to physical damage.
If you really like being aggresive or a beginner i recommend this because Kalista ain't
easy to play so have this as your starting rune untill you can efficiently kite properly,
but Lethal Tempo is still a better option.
Lethal Tempo
PASSIVE: Damaging an enemy champion begins a 1.5 second timer. Upon completion, you gain 40% - 110% (based on level) bonus attack speed as well as removing the attack speed cap for 3 seconds. Attacking a champion while the effect is active will extend the duration to 6 seconds.
Cooldown 6 seconds
This is your core keystone on Kalista because it has good synergy with your kit,because you can apply your spears for your rend much faster in term dealing more damage with rend.
Triumph
PASSIVE: Champion takedowns, after a 1-second delay, restore 12% of your missing health and grant an additional Gold 20.
This can save you in sticky situations,and heals you for a decent amount of hp and gives you MONEY.
Legend:Alacrity
PASSIVE: Gain 3% (+1.5% per Legend stack) bonus attack speed, up to 18% with 10 stacks.
LEGEND: Gain Legend stacks for every 20 points earned, up to 10:
20 points for champion takedowns
20 points for epic monster takedowns
5 points for large monster kills
1 points for minion kills
This is amazing for Kalista,the attack speed you get is good when it's fully stacked
Coup de Grace
PASSIVE: Deal 7% increased damage to champions below 40% maximum health.
Additionally, you gain 9 bonus Attack Damage or 15 Ability Power (Adaptive) for 10 seconds whenever you score a champion takedown. This bonus does not stack.
ADAPTIVE: Grants bonuses based on which stat you already have the most bonuses for. Defaults to the first listed.
This gives you more damage on your enemies making rend more likely to eliminate the enemy.
DOMINATION
Sudden Impact
PASSIVE: Going in combat by affecting an enemy champion within 3 seconds of using a dash, blink or Teleport, or exiting from invisibility or camouflage, grants 7 Lethality and 6 Magic Penetration for the next 5 seconds.
If the triggering effect deals damage it will also benefit from the penetration.
Cooldown 4 (on expiration) seconds
You can easily proc this rune by just autoing and it's good because you're gonna be kiting and you'll do more damage with it.
Ingenious Hunter
PASSIVE: Reduces the cooldown of item actives by 15% (+ 5% per Bounty Hunter stack). This effect also applies to trinkets.
Earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion.
On Twisted Treeline, capturing an altar grants a Bounty Hunter stack, up to once per unique altar.
After taking ravenous hunter for a bit, but ingenious hunter is much better because it gives you the ability to use botrk(Blade of the ruined king) more often,and it lowers your
GAs CD.
Sorcery
Absolute Focus
PASSIVE: Gain 3 โ 24 (based on level) bonus Attack Damage or 5 โ 40 (based on level) Ability Power (Adaptive) while above 70% of your maximum health.
ADAPTIVE: Grants bonuses based on which stat you already have the most bonuses for. Defaults to the first listed.
This is the best rune out of the other 2 because:
1.Celerity is useless on Kalista because you don't get any benefits from it.
2.Transcendence is only usefull if you're building CDR items which you don't build on Kalista.
Gathering Storm
PASSIVE: Every 10 minutes, gain (1 per 10 Minutes) stacks of Gathering Storm. Each stack grants 4.8 bonus Attack Damage or 8 Ability Power (Adaptive).
This stacks with no upper limit, for a total of 4.8 โ โ (based on Minutes) AD or 8 โ โ (based on Minutes) AP at 10 โ โ (based on Stacks) minutes.
ADAPTIVE: Grants bonuses based on which stat you already have the most bonuses for. Defaults to the first listed.
First of all you're an adc you scale,and this is your best choice out of the 2 other ones,
Waterwalking ain't good cause you don't roam much as adc,scorch is only usefull if you're
a heavy-poke champion,so gathering storm is your best option.
Blade of the Ruined King
This is your core item on Kalista,and it gives you good stats esspecially Attack Speed,and that juicy lifesteal and the active gives you better kiting potential.
Berserker's Greaves
These are the best boots for Kalista,the more attack speed the better.
Runaan's Hurricane
This item is AMAZING because you can apply your spears to mulitple targets giving you the ability to teamfight better and speard rend stacks.
Infinity Edge
If they have a tank such as Maokai,Malphite..etc,if they don't have one take guinsoo's,take this as a 3rd item if they have one!
The Bloodthirster
This item gives you disgusting life steal + giving you a slight sheild,take this as a 4th item,with BT you can heal for so much and kite a champ to death,and it has great synergy with Runaans.
Guardian Angel
Take this item as an last or pre-last item because it saves you from assassins or if you **** up it just revives you,giving you time to either escape or finish off the a low hp enemy.
Guinsoo's Rageblade
This item can be used as an alternative to IE (Infinity Edge) cause it gives you that juicy attack speed,it's more on the on-hit path,if you like playing on-hit then this item is for you.
Mercurial Scimitar
If the enemy team has a **** load of CC take a QSS(Quick Silver Sash) for safety,then later on finish into Mercurial.
Mortal Reminder
Take this item 4th or last if they have tons of healing such as soraka,vlad,maokai,adc with lots of lifesteal,,,etc,cause this item helps you take them down much easier.
Lord Dominik's Regards
Take this as a 4th item if they have a lot of armor, because you'll do more damage to them with that sweet armor penetration,and as kalista you;ll be doing more damage.
This is your core item on Kalista,and it gives you good stats esspecially Attack Speed,and that juicy lifesteal and the active gives you better kiting potential.
Berserker's Greaves
These are the best boots for Kalista,the more attack speed the better.
Runaan's Hurricane
This item is AMAZING because you can apply your spears to mulitple targets giving you the ability to teamfight better and speard rend stacks.
Infinity Edge
If they have a tank such as Maokai,Malphite..etc,if they don't have one take guinsoo's,take this as a 3rd item if they have one!
The Bloodthirster
This item gives you disgusting life steal + giving you a slight sheild,take this as a 4th item,with BT you can heal for so much and kite a champ to death,and it has great synergy with Runaans.
Guardian Angel
Take this item as an last or pre-last item because it saves you from assassins or if you **** up it just revives you,giving you time to either escape or finish off the a low hp enemy.
Guinsoo's Rageblade
This item can be used as an alternative to IE (Infinity Edge) cause it gives you that juicy attack speed,it's more on the on-hit path,if you like playing on-hit then this item is for you.
Mercurial Scimitar
If the enemy team has a **** load of CC take a QSS(Quick Silver Sash) for safety,then later on finish into Mercurial.
Mortal Reminder
Take this item 4th or last if they have tons of healing such as soraka,vlad,maokai,adc with lots of lifesteal,,,etc,cause this item helps you take them down much easier.
Lord Dominik's Regards
Take this as a 4th item if they have a lot of armor, because you'll do more damage to them with that sweet armor penetration,and as kalista you;ll be doing more damage.
September 2nd 2018
- Swapped Ravenous Hunter for Ingenious Hunter.
- Added description for Ingenious Hunter and personal tips.
- Tweaks
September 4th 2018
- Added decriptions for ability usage,
- Tweaks
September 18th 2018
- Added a different rune page
- Updated builds
- Added a description for PTA
- Tweaks
- Swapped Ravenous Hunter for Ingenious Hunter.
- Added description for Ingenious Hunter and personal tips.
- Tweaks
September 4th 2018
- Added decriptions for ability usage,
- Tweaks
September 18th 2018
- Added a different rune page
- Updated builds
- Added a description for PTA
- Tweaks
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