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Spells:
Teleport
Flash
Ability Order
Gathering Fire (PASSIVE)
Karma Passive Ability
Introduction
Introduction
This is my guide to

Welcome to my second guide! This is not just any guide though, this is a guide for my main champion, Karma. And as the title says, Karma is beastly. This is my third champion and once I played her during a free week, I immediately bought her. Not only is she an amazing support to have around, she's deadly.
I'll update this again with more content soon. Check back!
Credit
Just to all my friendsArgonoch
OxejTheDusk
azurustigris
Credits to jhoijhoi for the template, which you can find here.
Pros / Cons
spaaaaaaaaaaaaaace |
Pros
![]() + Amazingly versatile Champion + One of the best supports if played correctly + Has an AOE heal + Amazing lane presence and zoning + Deceptive survivability |
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Cons
![]() - Can be focused easily - Can be difficult to use abilitys effectively - High learning curve - Susceptible to hard CC |
Summoner Spells
Flash : After 4 seconds, teleports your champion to target friendly minion or turret. 3 minute cooldown if cancelled.
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Runes
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Greater Quintessence of Potency: This will give
Karma a nice early game AP boost while will help her deal damage and support.
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Greater Mark of Insight: This will also give
Karma a nice boost in damage through out the entire game
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Glyph of Focus: These Glyphs will give you the full 40% CDR once you buy your ionian boots of lucididy
- Greater Seal of ReplenishmentGreater Seal of Replenishment: // explain this choice
Items
First Item

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Second Item

[*] ITEM: // explain your choice here
[*] ITEM: // explain your choice here
[*] ITEM: // explain your choice here
[*] ITEM: // explain your choice here



Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal Karma and her allies in the cone. An additional 5% (+1% per 50 ability power above 25) of health the targets are missing is added to the heal.
You're going to want to max out [Heavenly Wave] equally with [Soul shield] and before [Soul Bond].
Tips and Tricks
- Sometimes its better to delay healing to best make use of
Heavenly Wave
- This ability can also heal minions, remember to use this to push your waves up
- Remember to hold this ability if a teamfight is coming up, this move can change the tides of the fight

Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.
Tips and Tricks
- This can be used with a Mantra charge to cripple an opponent escaping.
- When fleeing a fight, try to tag the enemy champion furthest in the back to slow the entire enemy team
- Use this to assist an ally in chasing or escaping

Mantra Bonus: In addition to casting the shield, a surge of energy bursts out from the shield dealing magic damage to enemy units around her target.
Tips and Tricks
- Use this to shield yourself or your ally from harrasment
- This move with a charge can be used to clear minion waves or deal heavy AOE damage
- Use this to shield your carry in teamfights or to give your tank that extra bit of health

Tips and Tricks
- Remember to save some stacks for a teamfight
- Using both stacks to use Soul Shield and Spirit Bond to cripple a single target
Wards
Warding is a must in every single game, and as a support people will count on you to get most wards. Whether roaming or babysitting, you'll always need to start with a Sight Ward to protect bot lane/dragon. After the initial phase, whenever you go back to your base you should get one or two wards with the money you have left. Do not spend all your gold on wards or you will severely delay your build, which is never a good thing.These spots are the ones that provide the most visibility, and since your team will probably not buy wards just focus on these 6 places:

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Counter Warding
If you know that your enemy is also warding the map then it is counter productive to just keep warding, since any ganks on your part will be prevented and your gold will go to waste. Your enemies can also move much more freely around the map without the fear of getting ganked, enabling them to exploit other tactics such as backdooring with ease.
You have 2 options if you want to counter their wards. The first is getting





The second option is using Vision wards to destroy their wards, which is cost-efficient if they only ward a few places like Baron and Dragon. This way you don't risk wasting 400g by dying in a team fight when all you used it for was destroying a couple of wards.
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