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Recommended Items
Runes: Lethal Tempo
1
2
3
4
5
Precision
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
4
5
6
7
Flash /Ignite

Flash
Ignite
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Akshan

Sejuani
Your abilites help proc Sejuani's E
Synergies
Ideal
Strong
Ok
Low
None

Sejuani
Your abilites help proc Sejuani's E
Champion Build Guide
Champ Identity

One of the most astounding part about this champion is how adaptably in build and playstyles Katarina can take on . WIth diverse itemization her playstyle morphs from Assassin to Bruiser , etc.. What makes her different is at the Core Katarina is an Assassin that excels in Teamfighting and Skirmishes .
Learning Journey With Kat
Katarina is a Hard Champ . Especially for new players . Climbing with Kat will be difficult Because you are learning the game in hard mode not only do you have to be mechanically able to execute kat as a base but also understand the game at a fundamental level. It is probably better to pick up an easier champion to start then transition alongside with kat as a player . However If you Truly Do just enjoy playing katarina Go for it . There will be hurdles keep that in mind .
Who To Study
Which Katarina Main To Study From And Why
KatEvolved
Cn Katarina's
(reasoning add later )
KatEvolved
Cn Katarina's
(reasoning add later )
What Katarina Will Teach You
Minimize Hard Matchups
Patience & Opportunity Awareness
Roaming
Teamfighting
Spacing
Timing
Flanking
Discipline when behind
Patience & Opportunity Awareness
Roaming
Teamfighting
Spacing
Timing
Flanking
Discipline when behind
Mekatnics :) + Combos
Katarina Interactions
[*] Jungle Plants

[*] Available Wall Hops On Map
will be added
[*] Ally Abilites



[*] Chain Resetting
Q - W - E ( Variations )
E - W - Q ( Variations )
AA - E - AA ( Auto Attack Resets )
What Katarina Can E To
[*] Jungle Plants

will be added
[*] Ally Abilites




[*] Chain Resetting
Q - W - E ( Variations )
E - W - Q ( Variations )
AA - E - AA ( Auto Attack Resets )
Katarina Practice Advancement
(Flash Q - W - E Buffer ) ignore this line (format testing )
What To practice in Practice Tool
Max Range Q and back click ( Avoids enemy counter trades )
Directional Q/E Usage
W ability dodging ( cc / skillshots ) => Will add non-obvious things dodgable
AA - E - AA ( Auto Attack Resets )
E ( Buffer )+ Flash
What To practice in Practice Tool
Max Range Q and back click ( Avoids enemy counter trades )
Directional Q/E Usage
W ability dodging ( cc / skillshots ) => Will add non-obvious things dodgable
AA - E - AA ( Auto Attack Resets )
E ( Buffer )+ Flash
Matchup Tier List
Will be added
Matchup Breakdown
Although Under Of The Umbrella Of A Class They are not made all the same .
Mages
Artillery Mages :
Why they’re hard: They outrange you permanently.
Why they’re beatable: They have long cooldowns and zero mobility.
Control Mages :
Why they’re hard: They punish predictable engages.
Why they’re beatable: They rely on one spell to stop you.
Battle Mages :
Why they’re hard: They destroy you in extended fights.
Why they’re beatable: They’re immobile and cooldown‑dependent.
Burst Mages :
Why they’re hard: They can kill you before you play.
Why they’re beatable: They rely on hitting one spell.
Scaling Mages :
Why they’re hard: They outscale you.
Why they’re beatable: You dominate early tempo.
Mages
Artillery Mages :
Why they’re hard: They outrange you permanently.
Why they’re beatable: They have long cooldowns and zero mobility.
Control Mages :
Why they’re hard: They punish predictable engages.
Why they’re beatable: They rely on one spell to stop you.
Battle Mages :
Why they’re hard: They destroy you in extended fights.
Why they’re beatable: They’re immobile and cooldown‑dependent.
Burst Mages :
Why they’re hard: They can kill you before you play.
Why they’re beatable: They rely on hitting one spell.
Scaling Mages :
Why they’re hard: They outscale you.
Why they’re beatable: You dominate early tempo.
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ARCHETYPE NAME “Short flavor identity line.” Identity: One clean sentence describing what this archetype does. Win Condition: What this archetype tries to achieve in lane and fights. Katarina’s Gameplan: - Bullet point - Bullet point - Bullet point (Short, sharp, actionable) Threat Level: ★★★☆☆ (or use your own scale) |
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Laning
Because Most Of Katarina's Power Budget Is In Her Resets, Compared To Most Assassin's which Usually Have some form of Self-Peel And High Single Target Damage * Katarina is All Damage.
So being really behind is the worst thing that can happen bc no [utility|cc].
Most Of Kat's laning can be put in tldr : ( will add )
Vs Mage : Burst, Battle , Artillery , Control
Vs Melee : Assasin , Slayer , Bruiser , Tank
Non-Interactive Lanes
General Approach To Lane:
First 4 Waves :
Trading Patterns
Wave Control
Roaming Rules
Reset Timings
When To Play For Push vs Hold
How to survive losing lanes
So being really behind is the worst thing that can happen bc no [utility|cc].
Most Of Kat's laning can be put in tldr : ( will add )
Vs Mage : Burst, Battle , Artillery , Control
Vs Melee : Assasin , Slayer , Bruiser , Tank
Non-Interactive Lanes
General Approach To Lane:
First 4 Waves :
Trading Patterns
Wave Control
Roaming Rules
Reset Timings
When To Play For Push vs Hold
How to survive losing lanes
Mid Game
Side‑lane rules
Rotation patterns
Objective setup
Vision control
When to flank vs front‑to‑back
How to convert leads
How to stabilize when behind
Rotation patterns
Objective setup
Vision control
When to flank vs front‑to‑back
How to convert leads
How to stabilize when behind
Late Game
Teamfight roles
Target selection
Positioning
Flank timing
Reset sequencing
Win‑condition checklist
Target selection
Positioning
Flank timing
Reset sequencing
Win‑condition checklist
Skin Tier List
Katarina Tier List
Usually Skin Is Preferences Keep that in mind . However Some Skins do give some advantages Through recall animation / emoting . Useful in niche scenarios
Usually Skin Is Preferences Keep that in mind . However Some Skins do give some advantages Through recall animation / emoting . Useful in niche scenarios
Updates
I'll Start uploading more updates
26.12 6/15 - Added new Items and Rune Preference
26.12 6/15 - Added new Items and Rune Preference
test
Battle Mages Champion List
new
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Cassiopeia]Threat Level:
★★★★★ (Very Hard)
Cooldown to Track:
Miasma (W)
Spacing Rule:
Never stand in Miasma range; play diagonally to avoid Q speed-up trades.
General Tips (Battle Mage Rules)
- Never E first — punish after anti‑dive spell is used.
- Keep wave short to force her forward.
- Take short trades only (E → W → auto → E back).
- Roam aggressively when she commits Q to farm.
Specific Tips (Cassiopeia Nuance)
- If she lands Q, disengage — she gains MS and wins extended trades.
- Bait Miasma with fake movement or W.
- Build early HP (Ruby Crystal) to survive DPS.
- Post‑6, only engage after she burns R or W.
[/spoiler]
































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