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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ahri
Ideal
Strong
Ok
Low
None
Pros/Cons
-
+ Great Cs
+ Scales into late-game like a god
+ Insane Teamfight
+ Good lane sustain
+ Damage Increases constantly (fervor + on-hitt effects)
Cons
-
- Weak to hard CC
- 1 of the weakest champs in early
- Very item depended
- If behind very hard to get back in game
- She can be burst down before you can use your ult

This is a ability that really doesnt do a lot in early since that wont really go in all that lot and it will only do 90 true damage this isnt a lot, in mid game Kayle is almost weaker than most champs in mid game. And in late-game it oké to secure kill but it wont do that much.
So it isn't the strongest Summoner Spell but is pretty handy in a lot of situations.

If you run this on you can minimize the damage you take and increase the damage you do wich is fantastic it can work in almost all situations, but don't forget you do not have the kill secure part of ignite

You always take this nothing to talk about take it.
Ability Sequence
Reckoning is from my own experience only usefull in the early game in terms of damage and in late as a slow for chasing, this is why you max this last since you will do more damg just basic by attacking.
This is only a little batter then Reckoning since this gives you a little sustain in lane and around mid game if you have a oké score then it can heal a quarter of your health.
This ability is Kayle's main damage since it does insane damage from itself and applies on-hit effects so building full attack speed is a viable build.
Something you also need to know is that
only works if you use this ability.
Third thing that you need to know is that you can have "permanent E" if you get a minium of 37.5% cooldown reduction.
This ability doesnt need a lot of explaining you can use this to shield anyone from damage (exept the Fountain)for 2-3 sec depending on its level.
This is the ability that makes Kayle a great champ since it has a lot of potential in teamfights.

Reckoning is from my own experience only usefull in the early game in terms of damage and in late as a slow for chasing, this is why you max this last since you will do more damg just basic by attacking.

This is only a little batter then Reckoning since this gives you a little sustain in lane and around mid game if you have a oké score then it can heal a quarter of your health.

This ability is Kayle's main damage since it does insane damage from itself and applies on-hit effects so building full attack speed is a viable build.
Something you also need to know is that

Third thing that you need to know is that you can have "permanent E" if you get a minium of 37.5% cooldown reduction.

This ability doesnt need a lot of explaining you can use this to shield anyone from damage (exept the Fountain)for 2-3 sec depending on its level.
This is the ability that makes Kayle a great champ since it has a lot of potential in teamfights.

This is the first item you rush since you need the attack speed and the cooldown reduction and it also given a good amount of AP.

Once you get max stacks with this item ALL on-hit effect will proc another time like for example that of Nashor's tooth

You can switch this item out for another item but i like this one the most since it has a high teamfight power.
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