This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Kennen Build Guide by Big Shawn
Kennen | The Heart of the Tempest - Big Shawn's Mid Guide
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Threats & Synergies
Kennen vs Ahri. It is a definite even match up. Both champions have the poke damage to ou tpoke each other, but who will hit more Qs?
Kennen vs Akali. It is an even match up, but it can get out of hand really fast. Against Akali, you do want to avoid as many mistakes as possible as you can get punished so easily. What makes you a strong opponent against her is your Ultimate Ability, as well as your passive CC. Poking her with your W passive basic attack will add pressure towards her.
Kennen vs Annie. Literally no one likes Annie but what shall you do against it. It is a match up like Kennen vs. Ahri, just that she has a ton of CC available.
Kennen vs Azir. There is not much to say in this match up. His soldiers will be annoying but so will your Qs.
Kennen vs Diana. The amount of damage Diana will have available mid game just indicates already that she has to be deleted from your match by you. Abuse her in early game with your full CC combo to pressure her.
Kennen vs Ekko. As I main both of these champs, I can confirm that it is disgusting for both sides to meet each other. Ekko's passive allows for the high damage to be triggered on Kennen should Kennen be caught off-guard. From Kennen's perspective, the CC you have available should allow you to win trades against Ekko, especially when stunned.
Kennen vs Kassadin. It is a match up which is questionable. Kennen has the poke to pressure but Kassadin's Q Ability allows him to resist these often.
Kennen vs Katarina. Normally there should be no problems. You have the perfect abilities to resist her mobility and damage. The outplay potential from her is always present, but that depends how good the person behind the screen is.
Kennen vs LeBlanc. This is a smiliar match up between Kennen vs Katarina, just that LeBlanc has the early game advantage in terms of damage.
Kennen vs Yasuo. My Main vs my Main. Kennen should have barely any problems facing a Yasuo due to the amount of poke and CC he has available against him.
Kennen vs Zed. Same with the match up against Yasuo. Zed has to engage on you per melee range, which comes to your advantage as you then have the chance to execute your full combo + ultimate.
Champion Build Guide
I am a main Midlaner since playing Yasuo and have learned to play other champs like Ekko and Kennen which are also so much fun. I can only recommend playing these champs. But I focus more on learning new champions and improve, meaning it doesn't matter to me much what people think of my champion pool and so on. With this said, lets jump right to the guide!
The rest of the item set should be understandable and clear.
I. Electrocute | Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 30 − 180 (based on level) (+ 40% bonus AD) (+ 25% AP) Attack damage Ability power Adaptive damage. If you know Kennen well, you can imagine why this keystone is so amazing on him. The full ability combination of his will always trigger this keystone when it is available. Even in early game, Electrocute will harm the opponent so much. Sustainability of the opponent will therefore be unlikely to exist if you play it right.
II. Taste of Blood | Damaging an enemy champion heals you for 18 − 35 (based on level) (+ 20% bonus AD) (+ 10% AP). Poke. Poke. Poke. It is all about poke and sustain on the lane. Them rhymes. Anyways. There is not much to say about this selection. Free life steal!
III. Eyeball Collection | Gain 1.2 bonus Attack Damage or 2 Ability Power (Adaptive) per Eyeball collected, up to 12 bonus Attack Damage or 20 Ability Power (Adaptive). Completing your collection awards an additional 6 bonus Attack Damage or 10 Ability Power (Adaptive). Who wouldn't take free AP when killing your opponent? Obviously you need kills to advance. This keystone isn't so crucial though as Kennen is more of a teamwork champ, although carrying is still possible.
IV. Ravenous Hunter | Reduces the cooldown of your ultimate ability by 5% (+ 4% per Bounty Hunter stack), up to 25% at 5 stacks. Earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion. This one's clear. Getting your Ultimate ability in a short period of time is one of the most satisfying things as it does so much damage to all the opponents around you.
V. Perfect Timing | Receive a Stopwatch item at 10 minutes. The Replica Stopwatch is identical to the Stopwatch item, except it only contributes for a value of Gold 250. A cosmetic, Commencing Stopwatch, occupies one of your item slots before this time. Additionally, reduces the Cooldown of Guardian Angel's passive as well as the active effects of Gargoyle Stoneplate and Zhonya's Hourglass by 15%. There's not much to say about this selection. Zhonya's Hourglass is crucial for Kennen as he has the ability to cast his ultimate ability and then use Zhonya's Hourglass to avoid damage, but still deal damage.
VI. Future's Market | You can enter debt to buy items, up to Gold 145 (+ Gold 5 per Minute), which is displayed as negative gold in your treasury. A Gold 50 lending fee is added on to the amount of money you owe after leaving the store. You cannot borrow money before 2:00. As Kennen, you do not have much sustain in terms of gaining HP. This rune allows you to back more often as you are able to go in debts, allowing you to buy smaller items, especially health potions.
I don't think there's much to explain. Ignite allows you to have so much power in your hands. As soon as you stun your opponent, thanks to your passive, you may decide whether to ignite him/her or not.
Well this Summoner Spell is a must. No one wants to get ganked by the enemy jungler, nor let a kill get away.