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Kog'Maw Build Guide by Incendiax

Kog'Maw; An Unconventional Carry (IN DEPTH+)

Kog'Maw; An Unconventional Carry (IN DEPTH+)

Updated on December 26, 2011
6.2
42
Votes
19
Vote Vote
League of Legends Build Guide Author Incendiax Build Guide By Incendiax 42 19 103,712 Views 26 Comments
42 19 103,712 Views 26 Comments League of Legends Build Guide Author Incendiax Kog'Maw Build Guide By Incendiax Updated on December 26, 2011
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1
TUNET | April 19, 2012 11:02pm
I would like to vote you but don;t know how:( It's maybe the best GUIDE I've ever seen.I mean, it's not too short, not too long, and pointes what it really matter :) With your build, my first 2 games after reading it were SUCCESSFULL:) 18-6-19 and 20-8-19, something like that.
Tell me how to vote it please,so I can help you with a +1:)

Thx for all!:)
1
dastealer (6) | April 17, 2012 10:14am
i must admit, i don't like the skill order, your w won't hit hard enough to be maxed first and it will cost you mana to spam and harrass. I usually max my q which mean more passive attack speed and a nice mr and armor debuff that nuke almost everyone mid game. Besides that, the build looks awesome, tanky kog is really dangerous but have you considered malady in it? since you shred their magic resist and that leaves place for your w and madred to melt them.
i think you might lack sustain too, no life steal on kog'maw is quite not viable and since you are and ad carry, infinity edge is needed i think.

anyway nice build and its nice to see someone try something different :)
1
ZOOMxTactic | March 26, 2012 12:23am
I am terrible with Kog'Maw and was in search of a build. This blew my mind with Randuin's Omen and makes absolute sense! Will definitely try your build ^^ Hopefully I can start maining Kog'Maw.
1
zkretch | January 24, 2012 12:21pm
i like the build, but i preferput a atma impaler for some armor...
1
icebird50 | January 12, 2012 8:24am
you made a mistake in the masteries Deadliness neads 4 points to get Lethality

so its 1 more point in offense and 1 les in ult
1
DarkPercy (151) | January 3, 2012 10:08am
I don't know... Madred's that early? Randuin's Omen? No Malady?

ON hit build yet you take Armor Pen is masteries and runes.

Spell vamp? No your W does not proc spell vamp. Why didn't you go 21/0/9 ? Why didn't you take mana masteries on such a mana hungry champion?

This one kinda dissapointed me :/. Not gonna upvote/downvote.
1
cjdakila (2) | December 29, 2011 11:45am
this guide... I must say that it is awesome.
a kog that isn't shreded to pieces good job =)
I usually kinda facerool him AD nowadays but this amy be a good alternative for those games where you know you have to build resistances. gj dude =)
1
Incendiax (64) | November 19, 2011 8:45am
Natook wrote:

Very interesting build. Really like the usefulness mid/late game. It is awfully hard to build up quickly though if you aren't solo/mid. I bought a heart of gold after doran's and boots when I had to duo-lane. I've always played Kog like a glass cannon and have tried many different builds, but survivability is a nice change of pace. Randuin's active is very sexy when used correctly.

Only thing I have problems with is the Armor Pen runes. I have lots of experience with both Armor Pen and Magic Pen and I have to say I like Magic Pen. ArPen doesn't really help out a whole lot until way late game when you get Frozen Mallet/Black Cleaver. However, with MagPen the difference in Kog's ult is very noticeable. People have managed to survive with single digit HP when I'm playing with ArPen runes, but if they somehow manage to get away from me and I need to snipe? MagPen doesn't fail ;) Every Kog player knows that sweet feeling when you pick someone off with a well-timed snipe, and that doesn't happen as often with ArPen. I think Black Cleaver and Caustic Spittle widdle down armor enough to still have noticeable hybrid damage.

Ah. Well, thanks for the suggestion! Added the Mpen runes as an option!


OldTigger wrote:

Don't forget item slows don't stack (Mallet+Omen=Omen) and only the strongest slow is applied (so the Omen/Mallet is halved). This makes slow stacking not that ideal, just a thing you might want to note.

On the other hand, Atma's Impaler supplies ample Armor and damage to be worth the slot even as a last game item.

Well... either way I do believe it's very viable, considering the health boost+utility you receive from it. I'll work on some experimenting.

Vort wrote:

Would like to see Mercury's Treads and Stark's in there, given the nature of the build as is, but that aside, awesomesauce! +1

I'll try it out, thanks!
I'm concerned about the Stark's idea though, considering that it doesn't do much for you in terms of overall character development; and its only beneficial if your team has a few ADs on it.
1
Vort (56) | November 18, 2011 6:25pm
Would like to see Mercury's Treads and Stark's in there, given the nature of the build as is, but that aside, awesomesauce! +1
1
OldTigger (3) | November 6, 2011 6:11am
Don't forget item slows don't stack (Mallet+Omen=Omen) and only the strongest slow is applied (so the Omen/Mallet is halved). This makes slow stacking not that ideal, just a thing you might want to note.

On the other hand, Atma's Impaler supplies ample Armor and damage to be worth the slot even as a last game item.
1
Natook | November 2, 2011 4:27pm
Very interesting build. Really like the usefulness mid/late game. It is awfully hard to build up quickly though if you aren't solo/mid. I bought a heart of gold after doran's and boots when I had to duo-lane. I've always played Kog like a glass cannon and have tried many different builds, but survivability is a nice change of pace. Randuin's active is very sexy when used correctly.

Only thing I have problems with is the Armor Pen runes. I have lots of experience with both Armor Pen and Magic Pen and I have to say I like Magic Pen. ArPen doesn't really help out a whole lot until way late game when you get Frozen Mallet/Black Cleaver. However, with MagPen the difference in Kog's ult is very noticeable. People have managed to survive with single digit HP when I'm playing with ArPen runes, but if they somehow manage to get away from me and I need to snipe? MagPen doesn't fail ;) Every Kog player knows that sweet feeling when you pick someone off with a well-timed snipe, and that doesn't happen as often with ArPen. I think Black Cleaver and Caustic Spittle widdle down armor enough to still have noticeable hybrid damage.
1
Incendiax (64) | October 1, 2011 3:47pm

Love the build buddy. i like the Randuin's instead of just hurr durr stack Phantom Dancers.

hur dur stack phantom dancers, die when Tryn looks at you.
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Kog'Maw; An Unconventional Carry (IN DEPTH+)

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