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Spells:
Flash
Ignite
Introduction






LaneWick should be played as a tank and always a tank. He is not effective any other way. There are crazy things such as MageWick and the classic melee dps Warwick. These are builds that you see most often but don’t not turn out very well. The problem with builds like this is that they only work against newer players who don't know how to make objectives. The melee dps ww build can dish out a lot of damage but if the enemy team chooses their targets correctly, you will be the first gone. Melee dps is not something that really works well because it requires you to enter into the middle of the team where you will get CC like crazy. It Does work on some champions like
Pantheon because he has pokes and his passive synergize well with taking some damage. Warwick is not one of these champions. He has no pokes and his Hungering Strike has a very short range. So, to sum things up, he will get shutdown immediately unless you build some defenses into him. Which in end will limit his damage making him useless because he will not be a true tank neither a dps. Now, onto MageWick. MageWick is a wild build that you may sometime see. It also does not work... :/ The problem with MageWick is that stacking ap isn't effective unless you go somewhere beyond 400 ap. The reason for this is because at level 5
Hungering Strike which you will achieve at level 9, will already do 20% of the target's hp as magic dmg. This is one fifth of the target's health where flat damage at level 5 is 275. Then, ap scales 1 for 1 which is a good ratio and can cause a lot of damage, but the survivability of Wariwick is drastically decreased again. The best you can do is get a Rylai's and possibly a
Rod of Ages to boost some survivability. Let's think about this though, Warwick has one spell that does magic damage which is Hungering Strike and is also on a 6 second cooldown. If your team is depending on you as their only magic damage source, they are going to be greatly disappointed. Yes, it may do a lot of damage but it provides no survivability. Like the situation with melee dps Warwick, their team will focus you down. In your defense you may say that
Hungering Strike will heal me for a ton of health, but in between the 6 second cooldown you are completely vulnerable. Without the defense you sacrificed for damage, you are unable to survive until the next
Hungering Strike. You also may say that how can you be so sure that i will be focused down first? Well it's because you are the only or main source of magic damage. This will guarantee that the enemy team will come after you.





The first thing you want to max out is



Runes are something that I find is made of preference. I like to use health quints as it gives me sustain early game. As a tank have some defensive runes really help. The Magic Pen runes are to benefit











Possible builds you can be using:










You can see that I like the item Aegis of the Legion very much :) It provides alot for tanks especially in the early game. The stats last throughout the game and if it is ever needed, you can sell it when you run out of inventory space in the very late game.
Now, to discuss why TankWick is better than the rest. His laning phase early game is practically the same as any other build you may go into. Your only source of damage is
Hungering Strike which deals the same amount of damage early game with melee dps or no significant decrease in damage compared to MageWick. Since the damage output is fairly the same, it is best to invest in survivability and sustain in the lane. When you are laning it is important to have map awareness and make sure you're pushed when the enemy jungler allows it, and back off when you know they're are close. Also, be sure to conserve mana and to use it at the proper time. It often happens when players get carried away and harass their opponent with hungering strike. This is something that you DO NOT want to do. It has a very high mana cost and you will run out of mana in no time. It alright to use it once in a while against the enemy when you are holding mana for a while. If you are at full mana, it's obvious that you won't run out anytime soon. A rough idea as to when to use hungering strike to inflict damage without needing the heal is when you are above half mana. Always try to keep at least 3 [hungering strike] available in case of ganks or the need to heal. Once you get your ultimate, it's sometimes best to gank lanes whenever possible. For example when your lane is pushed and the enemy is away from lane. Take this opportunity to snag a kill from middle lane. In fights, you want to target the carries. This means that whichever your team decides on. The ap carry or the ad. Preferably the one that does the most damage. As the tank it is your job to zone these carries from the fight with your ultimate. An important thing to keep in mind though. You must be aware of your team. It happens often but you ult the
Ashe for example and you're hitting like a truck, she runs away but you realize your team is way behind. They are being held up by the 3 beefy bruisers and end up dying. This is something that happens to me myself. Make sure that you open a path for your carries to deal damage to the enemies' carries. Try to be aware of how far behind your team is and their problems in a team fight. Although your objective maybe to zone the carry but be sure that their bruiser does not take out your carry first.


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