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Recommended Items
Runes: Most Efficient Page (Tax Evasion)

+10% Attack Speed
+2.5% Movement Speed
+10-180 Bonus Health
Spells:
Flash
Ignite
Items
Ability Order Level order may vary
Traveler's Call (PASSIVE)
Bard Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Cassiopeia
APC — Bot.
Probably the worst one here. She wins extended trades, and Miasma stops your portal. Don’t walk up for one auto and accidentally take a full fight.

Caitlyn
Your Q and ult give her time to place traps underneath enemies. Her range helps her farm while you roam.
Synergies

Caitlyn
Your Q and ult give her time to place traps underneath enemies. Her range helps her farm while you roam.
Champion Build Guide


- Creates unexpected ganks through walls.
- Turns catches into kills with Q and ult.
- Moves between lanes quickly and helps his jungler control the map.
- Stays useful through CC even when he falls behind.
- Can change his later items to suit the game.
- Short auto range makes some lanes awkward.
- Missing Q can leave you with very little protection.
- Bad roams can cost your ADC waves, plates or their life.
- Your ult can save enemies from your own team.
- A portal is only an escape if the exit is safe.
- Domination: Electrocute, Cheap Shot, Deep Ward, Treasure Hunter.
- Inspiration: Magical Footwear, Jack of All Trades.
- Shards: Attack Speed, Movement Speed, Scaling Health.
- Swap Scaling Health to Flat Health when surviving the first few levels is your biggest concern.
Sources and further reading
Sources and further reading
Sources and further reading- Several magic-damage carries: consider Abyssal Mask if you can stay close enough to enemies for its effect.
- Mostly physical damage: prioritize useful protection such as Locket or Knight's Vow. Your teammates being AD is not a reason to build AD yourself.
- One fed carry: consider Knight's Vow and stay within useful range of them.
Sources and further reading
Sources and further reading
Sources and further reading- You crashed the wave and have time before your ADC needs you again.
- The enemy bot lane recalled or died.
- Your jungler is nearby and you can help with a realistic invade or gank.
- A mid-lane catch or objective setup is worth the time away.
- There are chimes on the other side of the map.
- You're annoyed with your ADC.
- You always leave at the same level, regardless of the wave.
- You are walking toward a lane without checking health, cooldowns or whether anyone can follow.
Sources and further reading- Control Wards have a separate support role slot, so they don't need to replace a completed item.
- They become cheaper after the support quest is completed.
- Wards placed on Faelights provide additional vision. Use them when that coverage helps your team enter or hold an area.
- Oracle Lens helps clear routes for catches, but don't stop to finish a ward while an enemy is collapsing on you.
Sources and further reading
Sources and further reading
Sources and further reading
Sources and further reading
- Leaving without checking the wave or dive threat.
- Following chimes into an area you wouldn't otherwise enter.
- Using Q for poke immediately before the enemy engages.
- Opening a portal without checking where it ends.
- Ulting a target your team was already about to kill.
- Buying against the enemy team on paper instead of the enemy actually doing the damage.
- Forcing Jack of All Trades stacks with an unsuitable purchase.
Sources and further reading- 26.13: Meep damage was reduced. Old damage tables should not be copied into ability explanations.
- 26.15: Jack of All Trades' adaptive-force rewards were reduced. Old values should not be copied into rune explanations.
- 26.16: early support roaming received higher tradeoffs through quest and lane-related changes.
- 26.18: Bard's base armor and armor growth were reduced.
- 26.19: World Atlas lost its 30 starting health; Runic Compass health fell from 100 to 60. Health regen increased. Dark Seal now supplies the early health and AP stats in this guide's Jack setup.
- 26.20: Rocketbelt haste fell from 20 to 10; active damage rose from 100 (+10% AP) to 135 (+15% AP). The default here is now early Dark Seal → Dead Man's → Zeke's, with situational boots and two flex items.
- Build update: corrected Jack stacks, Dark Seal's sale at six slots and the Q cooldown/ult-chain explanations. Cosmic Drive is an experimental flex, rather than a default recommendation.
- Season 16: supports have their own Control Ward slot. The old Feats of Strength system is gone; do not copy its boot-upgrade instructions.
Sources and further reading


















































































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