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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Get Excited! (PASSIVE)
Jinx Passive Ability
Introduction
AP Jinx is not AD Sona (A character doing a role just because they can, no matter how bad they are at it) because of four things:
1. Her Flame Chompers scale off of AP. In fact, they have the same AP scaling as Annie's Tibbers. (100% AP) They have less base damage and don't summon a Tibbers, (Tibber's initial burn damage is included in that comparison mind you) but they reach ~10 second cooldown and can damage an enemy champion with each individual chomper, depending. They also always stun.
2. Her Switcheroo ability gives attack speed or range and splash damage. The former allows her to reach amazing DPS (Higher damage output than AD Jinx earlier on, if I'm not mistaken) and the latter allows her to lane harder. These can be utilized and even capitalized on with an AP build.
3. Not only is no one expecting an AP Jinx, but you even disguise yourself as AD early-game. This can really throw off those building armor.
4. You zone like a boss. In bot lane you have to deal with two people. In mid lane, you can be far more manipulative.
With that being said I wouldn't call her an entirely legitimate choice. Still yet, I find it fun and more stable than AD Jinx, even if not as powerful late-game.
As a side note, AP Jinx is actually an APAAC (AP auto-attack carry - like Teemo) and slightly mixed rather than pure AP. (She just has so much innate AD and you benefit greatly from the tacked-on AD Guinsoo's Rageblade offers) Half-way through the game, you're likely to have the same amount of AD as AP.








Generally, Alacricity is for when your team is winning, Homeguard is for when your team is losing, but Alacricity does provide more dodging ability either way and Homeguard quicker travel. It more or less comes down to preference.


Furor seems like a common-sense choice when so much already depends on you attacking something, however, there will be times when there are no minions in sight, (or when you need to just run) and with your Super Mega Death Rocket, Zap, Flame Chompers, Switcheroo, Ignite, Flash, Basically your entire kit, it is unlikely to be the deciding factor of whether or not your opponent gets away.
Edit: At this time, it provides less movement speed than Alacrity, has an activation requirement, and doesn't stack with itself. Possibly a tooltip error, but I wouldn't chance it.




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