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Lux Build Guide by kaanon

AP Carry Lux, Lighting the Way Up the Ranks

AP Carry Lux, Lighting the Way Up the Ranks

Updated on August 21, 2014
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League of Legends Build Guide Author kaanon Build Guide By kaanon 38,113 Views 19 Comments
38,113 Views 19 Comments League of Legends Build Guide Author kaanon Lux Build Guide By kaanon Updated on August 21, 2014
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1
kaanon (2) | July 23, 2014 2:37pm
@ bronze 5 jinx
Glad it helped:) Haven't played any of those matchups recently but I added some strategy in the guide. I will update it some more after I get a game against them haha
1
Bronze 5 Jinx | July 22, 2014 7:11pm
Hi, this is a really good guide. It's really concise and informative.

Do you know what you should do as Lux in match ups against Zyra, Syndra and Orianna?

Zyra and Syndra usually kill me with their long range burst and I cannot seem to beat a good laning Orianna in a clean way.

Thank you.
1
kaanon (2) | July 15, 2014 10:20pm
@avisters
Thanks haha glad it helped

@koksei
I mean I am able to consistently win and control lane with the build and don't have any problems building into late game getting to where I can catch and one burst the carries. It is an efficient build for me haha
1
koksei (163) | July 15, 2014 8:43pm
a build working doesnt mean its good.

And I also main lux, no need to give it a try
1
avisters (1) | July 15, 2014 3:03pm
Voted +1
Helpful guide:)
1
kaanon (2) | July 15, 2014 10:53am
The difference between ADC running dorans and mid is that the ADC is not playing for early game dominance, and are working towards scaling into mid-late game. With Lux, my goal is to be able to back and buy before hitting 6 while my opponent stays in lane. Typically I can force the wave up when needed and go back around hitting 5 forcing the enemy who has been poked down to around half health to stay and farm/clear the wave. Coming back I can force the enemy to recall around when I hit 6 allowing roam to another lane since there is a power spike and increased presence once you hit 6, you can set a lane with a strong advantage. If they stay, it should be easy to pull off a long range kill.

As far as survivability, it's not that you don't get ganked, but you have the range to farm while staying at a good position to respond and react to a gank. Before hitting 6, have the top river warded once your jungler takes his second buff. Most times junglers will head into top lane for a gank, occasionally they will come mid. Grabbing wards and keeping sight of the river up should let you back off before the enemy gets close enough to do anything

@koksei

I mean give it a try, it works for me I am 197-148 in ranked with lux so it works for me
1
koksei (163) | July 15, 2014 8:50am
Voted -1
.
1
koksei (163) | July 15, 2014 8:49am
wrong runes, masteries and items, all done by a plat player.
gosh I know why people still say mobafire is ****
1
Emi (218) | July 15, 2014 7:51am
That's like saying ADCs should start with Long Sword and not Doran's Blade. The reason why items like Doran's Shield, Doran's Ring, and Doran's Blade are in place is because it gives everything you need early game: Damage (Ring/Blade) or Tankiness (Shield), Sustain (mana for Ring and health for Blade/Shield), all of them give a lot of base health (which is good for survivability), and with the price reduction to Blade, it gives you room to buy a health pot.

If you can't get 880 gold by the first time you go back, then you aren't playing Lux correctly. You yourself said that Lux has a very safe laning phase. There should be no reason for you to get less than at least 60 CS by the 10 minute mark. Yes, Chalice of Harmony is essential, but that does not mean you start with the components at the very start of the game. Getting chalice on your first back is possible even at the 8 minute mark if you've been zoned purely because you get passive gold generation. Since no game will result in you getting 0 CS by the first time you go back, I would say that getting it on your first recall is pretty easy.

Controlling the lane does not mean you get zero ganks. Actually, it's quite the opposite. If the enemy laner is having a difficult time, the jungler is going to gank some point in the laning phase to make sure they don't have a useless member of the team by the time teamfights start breaking out. If they don't, then the jungler isn't doing his/her job correctly.

That being said, it is still no excuse to not run any defensive runes/masteries whatsoever. If you were making a guide for a bot game, then I would say go for it! But this is a guide (I'm presuming) for ranked, and in ranked opponents will abuse the fact that you are squishy. In fact, I find it ironic that you label Lux as "very squishy" in your Pros/Cons, yet you take nothing to remedy that.
1
kaanon (2) | July 14, 2014 10:41pm
It isn't that faeries charm being stronger or anything as the reason I start with it, it's that early gold is important due to being a poke champ in lane you aren't reliant on lane kills to get money. I don't like that Doran's won't build into anything and chalice is essential in gaining dominance over the lane since you do get mr as well as the mana regen to be able to keep consistant e's going.

You shouldn't be getting ganks, as you want to aim your e not directly into the wave but using it to minimize minion damage while hitting the enemy champ. If the lane pushes up you can e the entire wave so the tower will reset the wave back to the middle of the lane or you should be between where the river starts and your tower. If you get ganked it will have to be a tower dive most times. Also early, you know where the jungler will be ganking from in this meta since they all start bottom buff they will gank from top side of the river. Knowing jungle timers or having a jungler duo to keep the times for you will let you know which side the jungler will come from, letting you trinket or just keep to one side of the lane. It's something you need to adjust to, but playing all damage early is what lets me control the lane hard. I have like 400 games of lux this season though so I am really comfortable with knowing what she can do and what plays you can pull off. You shouldn't be in a gankable position unless you know your mid is roaming somewhere else though

I really only know like basic coding, There is a lot of stuff I have no idea how to do. The guide isn't the prettiest but if it helps someone play her a little better it was worth making haha.
1
Emi (218) | July 14, 2014 5:43pm
Regardless of whether Lux is a glass cannon type of champion, the base defenses on runes is essential. This is because (like Wicked-chan already said), you cannot prevent getting gap-closed/CC'd every. single. time. you. ever. play. In addition, runes are not meant for teamfights anyway. They are there for early game survivability so that you do not die every single time you get engaged upon. Any extra AP is merely so that your poke can be even more devastating.

Taking pure damage will not only make you ridiculously weak against the enemy laner, what do you plan on doing when the enemy jungler comes to gank? If the enemy decides to go on LoLNexus and sees that you're running zero defense (in both runes and masteries), you can bet that they'll tell their jungler to come and camp your lane for free kills/gold/exp.

Faerie Charm isn't a very good start anymore, due to it not giving you any survivability (I'm starting to see a pattern here...) Doran's Ring is more than enough mana regeneration, since it gives 4 mana back per CS in addition to the passive 3 mana per 5. Actually, the 4 mana back per creep is more efficient than a second 3 mana per 5 anyways.

math

While you have demonstrated a relatively good amount of coding knowledge, there's a lot you could do to make your guide more interesting to read. I recommend you look at some of the high rated guides here on MOBAFire for a good idea of what advanced coding can really make your guide look like.
1
kaanon (2) | July 7, 2014 8:28pm
@ wicked eye

Lux's kit though is that if she can get her burst off, which is pretty instantaneous since the ult isn't a channel but simply has a delay from triggering, she has already successfully completed her role of the team fight. Remember that she isn't a continual damage champion like kass. If you can get your damage out and burn key skills and spells you should trust your team to clean up. If you zhonyas before they engage with say a vi or noc ult, give your team a heads up to peel you in that situation. There isn't enough stats from runes to save you since lux doesn't have an escape.

Also in the case where lux has become fed, it will trickle down to the rest of your team since you put most of your damage early in the fight your team should pick up some kills themselves.

Lux is literally a glass cannon, and many forget that her damage significantly drops after she ults so if they blow a lot to get you it should be beneficial to your team. But on that same note, still stay in the back line. So if they want to get you they have to truck through the big boys first.
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