This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Exhaust
Ability Order
Granite Shield (PASSIVE)
Malphite Passive Ability
Introduction
Malphite
There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all creation, and its denizens are but singular pieces of it. It is beautiful in its symmetry, and in its almost complete lack of uncertainty. The rocky beings that live there know their place and work to fulfill their duties to the fullest extent, functioning almost as a superorganism or hive. Malphite has always strived to live up to his full potential, as his own personal part of the whole, serving the role of a distinguished creature questing to enforce his people's flawless vision of order.
One day, without warning, a dimensional rift opened, and he was summoned across the cosmos to the world of Runeterra. The transition was painful and terrifying for him, as he was cut off from the song of his people and the Monolith - things that had been ever-present in him since the day he was born. He raged, trapped in the Summoning Circle, as those who had called him made their plea. Runeterra was a world that had nearly been consumed by its disharmony. It was a world that needed champions to bring order out of chaos. It was to that end that the rock-creature was summoned, so that he could aid them in this quest. Looking past his own fear and apprehension, Malphite could see that this was a respectable goal, and one in which he could participate - perhaps uniquely so. Today, as part of the League of Legends, he hammers those who would seek to upset Valoran's movement toward order, especially turning his attention to those that wield chaotic magic. Unfortunately, Malphite has also begun to change, as he has been forced to face his own profound loneliness among the world's vibrant individuality.
Beware, minions of chaos! The Shard of the Monolith has come.
Exhaust - great for wrecking auto attackers like ashe and ensuring a kill
Flash - good for escaping or chasing especially flashing through walls, all around great spell
Optional:
Clarity - cause malphite is so mana dependent
Ghost - some people prefer this over flash as its great for chasing
Fortify - Its always nice for someone on the team to have but i almost never get it
Teleport - Good to be around where the action is and also good for ganking
Rarely:
Heal - Good if your just beginning and tend to die a lot, but the ones listed above are more useful.
Cleanse - can be useful for getting out of sticky situations, but i think that mercury treads are enough.
No:
Ignite - Your a tank not a carry.
Smite - Only get if your jungling witch this guide isn't for.
Revive - Can be useful, but you shouldn't be dying that much and other spells are a lot better.
Regrowth Pendant and mana/health pot - builds into force of nature or philosophers stone which helps for lane sustain and gold per 5 helps.
Core:
Merc Treads/Boost of Swiftness - I usually take merc treads if the other team has more than one cc. Otherwise boost of swiftness is great for chasing and harassing.
Sunfire Cape - I usually rush this because its great for farming and gives u decent dps in team fights.
Abyssal Sceptor - it gives you a nice damage boost and helps out your AP teammates.
Pretty much your standard tank build. It will vary each game depending on who you are playing against. If someone on the other team is getting fed, u should gets some armor in that category.(magic resist for ap and armor for ad) It doesn't hurt to look at what the other teams buying to counter it. I like to rush either a sunfire cape or abyssal scepter for better damage output earlier depending on the other team.
BRUTAL STRIKES - nice passive, always use first when starting a fight.
GROUND SLAM - great for farming especially with sunfire cape.
UNSTOPPABLE FORCE - awesome for iniating, but make sure your teammates know what to do afterward.(who to focus)
GRANITE SHIELD - makes malphite a strong laner, just step back and wait for 8 seconds for it to recharge when damaged.
You must be logged in to comment. Please login or register.