Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Ignite
Ability Order
Void Shift (PASSIVE)
Malzahar Passive Ability
Introduction
As you can read in the topic, this guide will introduce an aggressive AP carry build for Malzahar, my favorite caster in League of Legends. My aim is to sum up all the necessary information you need to have fun and success with this character in a short and easy-readable style.
I don't like to go too much into detail because i know that the best way to learn a game is playing it. I just want to point out the most important facts in brief words, so you can have a look at this guide when the game is even already beginning or running.
Feel free to try some variations and to develop your own style of playing. I'm always happy about feedback and criticism!
Why should you pick Malzahar?
Malzahar is a powerful caster that deals an enormous amount of damage. He can play an important role in team fights and also deal with nearly every 1vs1 situation. Though he is a late game carry, Malzahar ist also awesome in early and midgame. His ultimate is simply amazing.
Pro's
- Each of his spells is useful
- Deals very much damage if he has enough AP
-
Nether Grasp can be used to initiate a gank
-
Malefic Visions can be used both to harass and to farm
-
Call of the Void can silence groups of enemy champs
Con's
- Few HP, easy to gank
- Needs lots of mana in early game
- Needs some skill to cast
Call of the Void
Laning
As a carry, Malzahar should take the mid lane to get more gold and experience in the laning phase. All time and item specifications given below are based on this idea. But remember, League of Legends is a team game, please make sure that your mates agree with you.
Idea behind the item build, runes and masteries
I noticed many summoners picking
Rod of Ages,
Archangel's Staff and so on with Malzahar. Sure, with this setting you can solve your mana problems and get some more hitpoints to be a little less squishy and to enjoy a smoother gameplay. But remember: Each item must be paid, and you have not enough gold to make all your wishes come true. So you have to make a decision. I decided to play Malzahar as aggressive and devastating as possible. For this reason, it is your first priority to get as much as possible:
- Ability Power (AP)
- Cooldown Reduction (CD)
- Magic Penetration
This is the most important idea behind this guide and you should have it in mind when you invest your gold into items. Anyway, it is not possible to max the whole power out of your abilities without some mana regeneration. I will discuss this problem in the further parts of my guide.
Malzahar is a powerful caster that deals an enormous amount of damage. He can play an important role in team fights and also deal with nearly every 1vs1 situation. Though he is a late game carry, Malzahar ist also awesome in early and midgame. His ultimate is simply amazing.
Pro's
- Each of his spells is useful
- Deals very much damage if he has enough AP
-

-

-

Con's
- Few HP, easy to gank
- Needs lots of mana in early game
- Needs some skill to cast

Laning
As a carry, Malzahar should take the mid lane to get more gold and experience in the laning phase. All time and item specifications given below are based on this idea. But remember, League of Legends is a team game, please make sure that your mates agree with you.
Idea behind the item build, runes and masteries
I noticed many summoners picking


- Ability Power (AP)
- Cooldown Reduction (CD)
- Magic Penetration
This is the most important idea behind this guide and you should have it in mind when you invest your gold into items. Anyway, it is not possible to max the whole power out of your abilities without some mana regeneration. I will discuss this problem in the further parts of my guide.
Runes
- 9x
Greater Mark of Magic Penetration
- 9x
Greater Glyph of Scaling Cooldown Reduction
- 9x
Greater Seal of Scaling Mana Regeneration
- 3x
Greater Quintessence of Ability Power
The Marks and Quintessences are used to improve your damage and magic penetration even more. Cooldown reduction is useful for spamming
Malefic Visions and to get back your
Nether Grasp as fast as possible. To reduce the mana problems i decided to use Greater Seal of Clarity, so i don't have to buy much mana items (see basic idea).
Masteries
See scheme at the top of this guide. It is important to have magic penetration and cooldown reduction from the offense-tree (see basic idea). All other points are put into utility for increased mana regeneration.
Summoner Spells
You can either pick
Ghost or
Flash as your escape/chasing-skill. I personally prefer ghost, but i can't really explain why. The second spell should be
Ignite, please remember that you are playing an aggressive style.
Ignite stacks with
Malefic Visions, with this combo you can easily kill every escaping enemy. Don't forget that Ignite reduces health regeneration, which is a must have against
Warwick and other champions based on lifesteal/regen. I would not pick
Clarity - It may be useful in early game but is completely **** when you are at higher levels.
- 9x

- 9x

- 9x

- 3x

The Marks and Quintessences are used to improve your damage and magic penetration even more. Cooldown reduction is useful for spamming


Masteries
See scheme at the top of this guide. It is important to have magic penetration and cooldown reduction from the offense-tree (see basic idea). All other points are put into utility for increased mana regeneration.
Summoner Spells
You can either pick







Core build summary:
Sorcerer's Shoes,
Morello's Evil Tome,
Mejai's Soulstealer,
Rabadon's Deathcap

Usually, i start with







The second item will be



As every stack-item in League of Legends,



After that, you can upgrade your





Note: If playing on the mid-lane, you should have completed this basic build after 15-20 minutes and you should then have about 120 AP, dependig on your stacks on


This item is a must have for Malzahar. Try to farm it as soon as possible, you should have it until the 30-minute-mark! With about 10 stacks on




Late game items
From now on, the further item decisions depend on the situation and the enemy team. Let's have a look at your possibilites:1) If everything is going fine and you are ruling the game, i would recommend you to continue your aggresive build and buy a



2) If the enemy team has heavy casters, such as







3) If the enemy team has heavy AD/Critical Strike, such as





Items not to buy
As i told you before, i wouldn't recommend to buy mana/health-based items such as


Early game (0-15 min)
In my opinion, the most important skill in early game is
Malefic Visions. It jumps from target to target (if the target dies in time), regenerates mana and deals a good amount of damage over time. Use this ability in combination with your autohits and your passive,
Summon Voidling, to make as much last hits as possible (farming). Remember that your Voidling prefers to attack the target which is enchantet with Malefic Visions. Use this to your advance and harass the enemy champion constantly, forcing him to use health potions or to teleport back to base. If the enemy is low on health, you can also try to poke out and make a kill.
Ignite and
Call of the Void will help you here.
You may have some mana problems at this time. Because of this, you will need to buy
Fiendish Codex right after your
Boots (see item section). Also, i don't use
Call of the Void when i'm not sure that i need it to escape (silcence!) or to make a kill. If you are low on mana or on hitpoints, don't hesitate to teleport back to base, i don't see any problem here if you don't overdo it. When you come back to your lane and the enemy is pushing your tower, you can try to walk through the river and attack him from behind. If he gets stucked between you and the tower, you can sometimes make a kill easily.
Midgame (15-30 min)
Your core item build should now have been almost completed and the next step is to get
Rabadon's Deathcap as soon as possible. This item will boost your AP and increase the damage output enormously. You should have a look at the other lanes as often as possible. The time has come to help out and to try some ganks with the aim to get more gold and to gather stacks on your
Mejai's Soulstealer. Always try to grab the target enemy with
Nether Grasp when he is standing over your
Null Zone. You will need to pratice this a bit, but it will be very effective. Don't forget to farm further, you can now also use
Call of the Void for this task.
End game (30 min until end)
The further item build now depends on the situation (see item section). Try to make as much kills as possible, you should now deal a lot of damage if everything went fine so far. Remeber that you are squishy and that enemy carries are also getting stronger. Stay stucked with your team and use
Call of the Void and
Null Zone in team fights to damage multiple targets.
Malefic Visions and
Ignite can help you to take down escaping enemies.
In my opinion, the most important skill in early game is




You may have some mana problems at this time. Because of this, you will need to buy



Midgame (15-30 min)
Your core item build should now have been almost completed and the next step is to get





End game (30 min until end)
The further item build now depends on the situation (see item section). Try to make as much kills as possible, you should now deal a lot of damage if everything went fine so far. Remeber that you are squishy and that enemy carries are also getting stronger. Stay stucked with your team and use




You must be logged in to comment. Please login or register.