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Malzahar: The Insanity of the Void
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Spells:
Ignite
Ghost
Ability Order
Void Shift (PASSIVE)
Malzahar Passive Ability
Introduction
Malzahar is a mixed bag. He has amazing AoE damage output, the ability to summon a minion (though his Voidling is often underrated), and a stun that is almost guaranteed to remove an enemy Champion from a fight. On the other hand, Malzahar has literally no escape mechanism. The only thing he can do without Ghost or Flash is to silence pursuers, and this method is only useful in a few situations. Additionally, Malzahar is, like most casters, squishy. A good team will recognize this weakness and vigorously attack him at any possible chance in a fight. Lastly, the Prophet of the Void has horrible mana management in the early stages of the game. Though Malefic Visions does restore a fair amount of damage, it is far too unreliable, and a mediocre (or worse) Malzahar will often find himself out of mana and will waste a summoner spell by choosing Clarity.

The next Summoner Spell is more open-ended and largely depends on one's playing style.


On the other hand, there are Summoner Spells that one might consider for Malzahar but are actually useless.


Marks: Grab Greater Marks of Insight. Magic Penetration ensures that even tanks will feel the burn of your spells.
Seals: Seals are more open-ended. To help my mana regeneration at the game's beginning, Greater Seals of Clarity are highly effective.
Glyphs: There are no alternatives. To be effective, Malzahar must ensure that Nether Grasp is off its cooldown as often as possible; the long cooldowns of all his other spells also require Greater Glyphs of Focus.
Quintessences: Similarly, a good Malzahar ought to increase his Cooldown Reduction by investing in Greater Quintessences of Focus. On the other hand, if you are struggling with serving in team fights long enough to annihilate with your spells, you should probably equip some HP quints.
Seals: Seals are more open-ended. To help my mana regeneration at the game's beginning, Greater Seals of Clarity are highly effective.
Glyphs: There are no alternatives. To be effective, Malzahar must ensure that Nether Grasp is off its cooldown as often as possible; the long cooldowns of all his other spells also require Greater Glyphs of Focus.
Quintessences: Similarly, a good Malzahar ought to increase his Cooldown Reduction by investing in Greater Quintessences of Focus. On the other hand, if you are struggling with serving in team fights long enough to annihilate with your spells, you should probably equip some HP quints.
I start the game by ensuring Survivability and Mana Management with
. The main disadvantage is that Riot recently increased its price so that one cannot buy a
immediately. If you want a good alternative that will give you some of those juicy Health Potions, grab
. This will also enable you to build
faster, thus moving you more quickly along to
. At the next opportunity, buy your
. Although some guides will still tell you to equip
, remember that Cooldown Reduction has a far greater priority than Magic Penetration, unless of course you are facing a team with a surplus of Tanks. Next, buy
or if you can,
. Not only does this item solve your mana problems, it also packs quite the punch. In fact, stacking this item is one of the best methods of maximizing Ability Power in the game. With Archangel's Staff in hand, Malzahar arrives at a crossroads. If he is facing either (a) squishy, weak, and/or beginning Champion(s), Malzahar ought to focus on buying
. One needs only to look at its stats and abilities to realize why this is an excellent choice. Conversely, should you be facing (a) harassing, damaging, or resilient Champion(s),
is the perfect hybrid of Offensive and Defensive capabilities to help you. After that, pick up another Archangel's Staff. This will increase your Ability Power significantly and ensure that you can spam spells with little mana downtime. Thereafter, buy the item that you did not previously. If you got the Deathcap, buy Rylai's and vice-versa. For your final item, evaluate the enemy team. If most of their Damage is being done by more tank-ish Fighters or you are constantly targeted by Casters, grab
for both its Defensive and Offensive capabilities. However, if the only thing stopping you from reaching your potential comes from enemies interrupting Nether Grasp,
is the best choice. If your team is destroying or your enemies are stupid enough not to immediately aim for you, buy another Deathcap.













Malzahar should never, ever, under any circumstance, choose
or
first.
allows you to farm, gain mana, and harass enemy Champions at Level 1. Call of the Void will destroy your mana very quickly; the same goes for Null Zone only more-so. At Level 2, get Call of the Void for its harassing potential (it is an AoE silence and nuke after all); do not level up Null Zone before Level 5 because it is completely useless without your Ultimate. Switch off between Malefic Visions and Call of the Void except at Levels 5, 10, 15, 17, and 18 at which points Null Zone is the best choice. Needlessly to say, select
whenever you can.









Malzahar is a pretty straightforward Champion. Farm with
and harass with
or both. Once you reach Level 6 though, you will focus completely on killing enemy Champions with a well placed
. These are basic directions for preparing complete devastation.
First, preheat the oven. No matter how awesome
may be, you will not instantly kill someone with it. To ensure a kill, begin by harassing enemy Champions by DoTing them, hitting them with Call of the Void, or even popping
underneath the feet of Turret-Huggers.
Second, constantly check that you are cooking them properly. Be patient. Do not engage immediately; look for opportunities. Perhaps an ally has come to help you kill the Champion and is waiting in a nearby bush. He will replace the harassment stage; initiate with
as soon as possible. Additionally, be mindful of enemy Summoner Spells. Do not unleash hell only to find that the target has healed and flashed away.
Third, cook until well-done. Now that you have weakened your enemy and have found the perfect time, obliterate him. Drop a
underneath him, cast
if you can, and destroy him with
. Hopefully, your Voidling is assisting you in this endeavor and is rapidly increasing your damage output.
Fourth, remove your masterpiece from the oven. If your opponent has barely escaped from your onslaught, finish him with another
or a well-placed
. Congratulations, you have discovered the ease of Malzahar's destruction.
Team Fights: Always be there for your team when (hopefully) your tank engages. Stand far enough away from the action so as to dodge AoE attacks while being close enough to devastate the other team. Use
to silence Casters and other Ranged Champions; cast
underneath the battle, specifically underneath Champions with surplus maximum health. If your team is in danger of a fed, overpowered Champion, be sure to
him. It will buy your team the time it needs to either eradicate him or focus on the rest of the team. If you are not in this situation, cast Nether Grasp either on a Squishy opponent and guarantee a kill or use it against a Champion who has been trying to kill you the entire fight. Obviously, spam your spells; use them whenever their cooldown expires to ensure a victorious team fight.



First, preheat the oven. No matter how awesome


Second, constantly check that you are cooking them properly. Be patient. Do not engage immediately; look for opportunities. Perhaps an ally has come to help you kill the Champion and is waiting in a nearby bush. He will replace the harassment stage; initiate with

Third, cook until well-done. Now that you have weakened your enemy and have found the perfect time, obliterate him. Drop a



Fourth, remove your masterpiece from the oven. If your opponent has barely escaped from your onslaught, finish him with another


Team Fights: Always be there for your team when (hopefully) your tank engages. Stand far enough away from the action so as to dodge AoE attacks while being close enough to devastate the other team. Use



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