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Teemo Build Guide by manco1

Top master

MANCO's CHALLENGER TEEMO TOP GUIDE

By manco1 | Updated on February 9, 2021
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Runes: vs. Bruisers/Tanks

1 2 3
Precision
Press the Attack
Presence of Mind
Legend: Alacrity
Coup de Grace

Sorcery
Absolute Focus
Gathering Storm
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Spells
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

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Top Lane
Ranked #12 in
Top Lane
Win 51%
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Champion Build Guide

MANCO's CHALLENGER TEEMO TOP GUIDE

By manco1
WELCOME

Manco Top Lane Guide
OP.GG|Twitch|YouTube|Instagram|Twitter
I'm Manco a Challenger Teemo main! I'm best known for my Teemo Jungle and Top. I'm a firm believer that a good mind is what you need to climb but if you're looking to be more strategic I've made this Teemo top guide. :)

If you have any questions please feel free to check out any of the links above to get in contact with me.
Business Email: kylemanco1lol@gmail.com

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Teemo's abilities are very easy to understand, hard to master. Between the careful placement of your Noxious Trap, carefully timing your Blinding Dart, or calculating your damage from Toxic Shot precisely, it will take some practice and finesse! Practice makes perfect, and for Jungle always remember, FRICKIN MAX E!!!!

PASSIVE
Teemo's bread and butter passive. Because of the extra attack speed your ideal strategy is to use this while taking buffs. Execute the stealth properly for bonus burst damage or a sneaky get away. Furthermore, use his passive in bushes near top & bottom to execute lane ganks!

How to use: If a lane is pushed, sneak into the lane via the bushes, and execute a gank with your laner for a successful kill. Also, stealth in a lane where creeps don't see you, and rack in a free B. Works wonders making picks late game (play like an assassin)



Q
This is your only survival tool, if used properly. Make sure to ALWAYS prioritize BLINDING the enemy champion to negate auto attacks and it ensures your damage in the process. At max rank, this will buy 2.5 extra seconds of living and secure many kills for you!

How to use: On a gank, make sure to use this last to ensure you get the kill, this has +100 range on your auto attack so its a good finisher! You can also use it when 1v1ing an auto based melee champ or adc to nullify their damage for a couple seconds! Keep in mind: Auto-Q-Auto is Teemo’s best combo for burst damage



W
Teemo's most FUN ability. It passively maximizes your movement speed making you truly the Swift Scout. The active on this ability will aid in chasing kills, escaping fights, and navigating the jungle efficiently.

How to use: Using W from base to your camps will cut your travel speed by a decent amount. Also, using them to gank a lane is a GREAT substitute for a gap close. OF COURSE spamming W to run away from danger is a good way to use as well.



E
This ability is the BEST of the lot, ALWAYS MAX E. The bonus damage from auto attacks, and damage over time is BONKERS. This also pairs well with any AA enhancers (Nami E, Red Buff, Ardent Censor etc...).



R
Teemo's ICONIC ability. Most frustrating to play against, but most exciting to play with. With our signature build, these puppies will hit like a Mac Truck. Lay them down on cool down and reap in the freebies.

How to use: Using your Shrooms to clear your jungle camps will increase clear speed by 100%! Shrooming around baron/drake when spawning is a great objective control tactic, also using shrooms in the waves or teamfights when they break out is the perfect use for them!
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AERY











Aery is your go to generally vs MAGES,ADCS, or when you want to win lane early game. The aery will double procc on your poison tick, that's what makes it so good.

Please always think bout putting a point in MANAFLOW or NULLIFYING ORB and SCORCH or GATHERING STORM - this will vary every game. When vs scary AP lane Nullifying Orb is best instead of Manaflow Band. Scorch is better than Gathering Storm if you think you can win lane!
ELECTROCUTE
Electrocute is going to be one of the most well-rounded pages you can take. This page is good into any lane where you can Auto - Q - Auto combo to activate it.

Electrocute is very consistent with it's power spike... it's good early game, mid game, and GREAT late game. The best part about the page is it's flexibility. As you can see above I have precision secondary, but feel free to switch it up based on your match-up.

For example: If you wanted more survivability, resolve secondary is great. More burst damage, sorcery secondary.

PTA
Press The Attack is going to be your go-to rune page if they have 2-3 or more Bruisers/Tanks.

This rune page is made to shred them with the 3 auto's and extra damage. It is important to note this rune page is useless when you can not land those 3 autos, which is why it's my designated go to vs tanks/bruisers aka champs you can auto a lot!
GRASP










Grasp will be the rune page when you are laning very tough opponents where you'll need the survivability.

This rune is amazing early game and in lane, but comes up short mid-game/late game but is SO worth it if necessary to survive. Make sure to always be thinking about changing between Second Wind and Bone Plating based on your lane; Second wind is more sustain bone plating helps combats burst!.
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I currently have 2 different builds I’m using. The first one will be my Liandry’s build, which is BEST vs tankier teams (2-3 bruisers/tanks or more). Luden’s will be my second build, where it will be better vs SQUISHY teams, or teams you can majority one shot.

BUILD 1
(v. tankier teams)

This item is always going to be amazing on Teemo even with the season 11 changes. It gives everything Teemo wants and needs AP, Haste, Mana with a sweet effect on the item. The reason why the damage on this is so desirable is because it meshes VERY well with Teemo’s kit and the theme of doing damage in the form of a DoT aka poison/burn. Almost forgot to mention the FREE 10% magic resist reduction jam packed to this beaut of an item!

This item is similar to liandry’s, which is amazing. It provides the other half of essential stats Teemo needs for early game: HP and armor + mr. The damage ALSO is a very nice burn effect that will make your damage POP. With the combination of Demonic Embrace + Liandry’s Anguish you will be doing upwards of 13% of their max HP on every shroom!


Magic Pen is the coup de grace for Teemo. It works with EVERYTHING on his kit and synergizes great. Little known fact Teemo’s AP scalings are very low so he does better with magic pen and item effects than flat ap!


BUILD 2
(one shot build)


This item is SO good vs SQUISHY teams. Comparative to Liandry’s, it offers FLAT magic pen (better vs squishies or low MR targets), and offers a FLAT 100dmg(+10% AP). These 2 combine to do A LOT of damage to low MR and low HP targets resulting in a 1-shot. It’s 10s cooldown ensures you get numerous procs off with it and a whole ton of damage.

Nashor’s is CORE in this build mostly because the 100ap. Even if you just land 1 or 2 autos, it’s still the next best item for the one-shot build because of the AP and on-hit damage. It outperforms lich bane and deathcap at the second item slot in terms of damage, and brings Teemo all together.!

Magic Pen is the coup de grace for Teemo. It works with EVERYTHING on his kit and synergizes great. Little known fact Teemo’s AP scalings are very low so he does better with magic pen and item effects than flat ap!

Situational
Nashor's Tooth: AMAZING item but only IF you can land the proper amount of autos. This item provides extra magic damage on-hit, paired with a nice amount of Attack Speed and AP it rips the rift, but like I said ONLY if you can land those autos, which in my opinion, needs to be 3 or more to make use of this puppy. Buy when vs tanks/bruisers usually, my lucky number is 2 or more bruisers/tanks to make use of Nashor’s Tooth..
Morellonomicon: Another great item, but only if the have major amounts of healing. I like to buy this if they have 2-3 or more MAJOR threats of healing. Only then is this item worth picking up, if you do not make use of the grievous wounds it’s very underwhelming.
Zhonya's Hourglass: More limited use than the other choices so far. Zhonya’s will only be good when pitted against 1 or 2 assassins that are hard focusing you and single handedly taking you out of the game. A perfectly timed zhonya’s or when it’s built correctly will WIN you the game, but if built inappropriately oftentimes it’s useless and may even get you killed!
Banshee's Veil: Can be built when vs a lot of PICK POTENTIAL (blitzcrank,morg, zoe), stuff that will 1-shot you if it connects! Defensive items always will lower your damage output so think carefully before purchasing.
Void Staff: With the removal of some MR items, and with Liandry’s giving a built in 10% magic pen void staff has become less of a CORE item and moved to situational. I only build it when they have a combination of 4-5 or more total MR items! That will give it enough value to take priority over the other items.
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Teamfighting as Teemo is difficult at first, but becomes easier with this knowledge. Teemo possesses an insane amount of damage, as long as you know how to use it. Play Teemo in 5v5s most similiar to an ADC - kite back the tanks/bruisers and throw down shrooms and auto's like they are hot cakes. Only flash forward if you 100% KNOW you can secure multiple kills!

There are 2 ways to go about it. Teemo has a surprisingly good team fight ability (no troll).
FED TEEMO
If you are FED, AHEAD, CONFIDENT - you can play AP Teemo similar to a mid-lane assassin. You will be able to 1-shot their carries and clean up extremely well. His Q -> E -> ignite combo while AHEAD does insane damage!
NOT FED TEEMO
If you are EVEN, BEHIND, UNSURE - play AP Teemo similar to an ADC. Kite back and auto attack anybody that gets near you, Teemo is pretty decent at shredding tanks! Wait for the perfect opportunity and a lucky shroom to be able to clean up and ace them.

It's IMPORTANT to assess the situation beforehand so always keep an eye on YOUR items and level and their items/level!
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Traditionally Teemo has been known to go MAX CDR and put shrooms all over the map like a minefield. However, with the introduction of ability haste instead of CDR, this became less accessible and overall just worse. Combine this with the prevalent use of Sweeper Lens, this strategy is all but obsolete. I use my shrooms differently nowadays, and would love for ya’ll to adapt as well!

LANE: I like to use my shrooms to PUSH the waves into turret, allowing me to grab turret plates or roam, or just force my enemy to use TP when they would’ve just liked to walk back.

I also use this strategy when 1v1ing primarily melee champs. When they jump on you, it’s very plausible to drop a shroom on the wave and AOE them for the full damage! Combine this with ignite and E, and you have TONS OF DMG going out.

RARELY do I drop shrooms randomly, the amount of times they get hit vs the amount of times cleared by a jungler with sweepers or expires do not do this ultimate justice!



AFTER LANE: MANY ways to use the shrooms here. Again, no minefields.

Use them to control baron or drake area PRIOR to a teamfight, protect the shrooms with your life!

Count how many GAs, Zhonyas, or Zileans they have and save 1 shroom per effect, when they revive they will be slowed and be dealt damage from it, super useful!

Drop them in the middle of teamfights, or on waves when sieging, very easy to pull this off and get great GURANTEED damage from them.

Good luck and happy shrooming, the new and improved way :D
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Neutral •Need to farm safe until you have boots, very hard to dodge his Q.
•Once you have boots, if you dodge his Q(s) you have a 5-10s window to open up on him and toss some damage down. NEVER all-in at or after 6 without having ignite available, you will lose.

Neutral Auto Q Auto is primary combo for this lane. Must be very patient without taking excessive minion damage. You can all-in her when she is under 50% hp. NEVER fight her while in her shroud regardless of AP totals.

Hard Annie is going to leave you crying as if that little girl lost her oreos. She does a lot of damage that is not counterable as teemo. You cannot run at her in between her charging her stuns and trade, sorry to say this is a lose match-up. Try your best to farm!.

Ban This lane is borderline impossible. You will need to dodge her poke because it does damage to you, SLOWS you AND heals her, avoid at all costs. Also need to avoid being close to the walls due to her engage off of the wall. Save your blind for when she engages on you and try to blind her instantly. If she fails an engage and you're healthy this will be your time to put some damage on her.

Neutral Cho'gath is a very tanky lad. You will have to keep an eye on minion damage, between this and his sustain it will take a toll. Do NOT stand with the minion wave, you will take cone damage from his W. After a successful Q dodge, you can put damage down on him.

Neutral This matchup comes down to 1 simple mechanic: his hook. Do whatever you need to do to dodge his hook, if you do you have a 10s window to damage him. Be very careful of bush cheeses and the flash/ghost kill.
Easy Only thing to note: DODGE HIS CLEAVERS! If you do (3s cd) he is a sitting duck. Abuse until 6, then you will have to play tactical and not just auto push unless you've already built a lead.

Easy Ekko usually goes mid, but when he goes top it's a treat and not that uncommon. He has weak damage and survivibility early, you can use this to your advantage. You CAN blind his dash damage if timed well. Only thing to be super cautious of is his stun from the fog of war, this will kill you.

Hard Impossible lane. She can poke with Q, all in whenever she wants and has sustain/mobility/damage. Play back, try to go AUTO + Q everytime she Qs. You NEED to dodge her parry (the full spell) - if can either stun or AS slow you(which feels like a stun). Never all-in without ignite due to her insane healing.

Easy With the right rune set-up, this lane is easy. You MUST go AUTO + Q everytime he q's and you are looking good. His barrels are fairly easy to dodge, if you're confident you can pop em on the last auto as well. Level 6 his damage is a bit higher but still nothing crazy.

Easy You can play this match-up aggro af. When he q's at you(speed boost) you can BLIND his silenced auto. There is no way for him to stop the onslaught, the only key thing in this lane is positioning/spacing. Be careful level 6 of the bush cheese otherwise it's good!
Easy ONLY 2 mechanics matter in this lane. 1: Dodge his boomerang, after he throws it and catches it its a 4s or so cd. 2: When he's big gnar DON'T FIGHT. If you avoid these two it's a free b.

Hard Impossible lane. Pray he doesn't pelt you with every grenade and try your best to farm. Ping your jungler away unless they are fed because ya'll will get double killed. Auto -> Q -> Auto the turrets whenever it's safe and stack that gold.

Easy 2 Words: Happy Feet. Gotta have the happy feet in this one. Dodge the pull, dodge the tentacles, then you win. She does little damage early, just annoying poke.

Ban •BAN IRELIA
•Farm until 6 and keep under turret, never fight until jungler shows up.

Easy Not often seen top, but it's possible. Pretty easy lane, if he E pokes, run at him it's a 8s cd. If he appears to be all-in more often, try to bait it out, if he ever misses you punish him HARD.

Neutral Interesting lane. Level 1 you need to start Q just in case he starts Q. If he jumps you you need to Q asap and kite back. You NEED to keep the wave by your turret, he will run you down if you push too much. He is squishy at the end of the day when his E expires, so play confidently with these win conditions and it's good.

Hard This dude does SO much damage and ***** on you, but only early game. Keep in mind he does not have an ult at level 6, his damage is front loaded level 1-5. Dodge every Q, ALSO big IMPORTANT do not get in range for him to jump on you while being above 50% hp,Q max helps a lot this lane.

Easy ADCs are my favorite. Pretty hard to mess this up. The only time you die is if you run directly in a straight line at her while your blind is down.

Easy Similar to ADCs. Try to dodge her poke if you can't it's not a big deal, Q poke hurts her a lot. Engage when half hp or lower, she is very squishy early game with only a heal to boot with weak damage.

Neutral Tricky match-up. Must dodge his Qs (hide behind minions) and avoid his dash, it does damage. After these two you can start working an HP lead with Q poke and sneaking autos in. At level 6 you do not fight him anymore, he kills you unless 50% hp and under.

Easy The ONLY thing to avoid is his dash + latch. If he hits this you lose, if he does't he dies. Blind ASAP when he jumps on you to make this match-up 10x easier. Also: CUT DOWN is broken because it works against his passive.

Hard Lucian does not classify as an ADC so don't get cocky. He pokes A LOT of dmg with his q, try to avoid standing behind minions. You also NEED to save your Q for when he dashes or else you get killed. After this, try to squeeze in autos but realistically he does too much damage with mobility to hang with.

Neutral Auto Q everytime he hits you with a Q - this is a must. Try to keep his passive shield off when you can, if you need to sneak in an auto to do this that is fine. Level 1-5 you can make this match-up work and potentially kill him, at 6 you do not fight.

Easy •The only way he wins trades is if he auto engages with snare, dance with him to land autos before he jumps on you.
Try to only look for an all-in once he is 50% or lower AND YOU HAVE IGNITE(very important)

Neutral Tricky lane. This one is based around movement, but is forgiving until 6. You need to dodge his claw(e) and his mace slam (q) - if you get hit by claw you die but by mace you'll be ok. His cooldowns are lengthy so if he misses you can be aggressive for a bit. His shield is a buzzkill but not too crazy. At 6 just pray and don't fight him.

Neutral Rough lane these days. You have to really be nailing him with autos and Qs early game. If you cannot get this done he will be able to sustain. Try your best to abuse until 6, at 6 you cannot leave your turret or he runs you down.

Hard IMPOSSIBLE LANE. PLAY MAX DISTANCE AND PRAY YOU DONT CATCH HIS Q. IF YOU DO YOU DIE. PRAY FOR GANKS. AFTER 6 PING OFF JUNGLER HE DOUBLE KILLS YA.

Easy Fairly easy lane. He is a meatshield but the only thing to watch out for is his very large, and generous, hit box on his Q + E combo. Dodge that and you are golden and can wear him down.

Neutral Not too bad especially comparative to earlier seasons. His spear hurts, try to dodge it. It is important NOT to use your Q when he has his deflector shield up, it will eat the damage and leave you helpless. Obey these two rules and it's not too bad.

Easy Okay she does a LOT of damage as a tank, BUT ONLY if she is able to slam you into the wall. Her poke is meh and her csing is meh, avoid the walls and ride the gravy train to goldtown.

Easy YAY AN EASY LANE! Dodge her Q and kill her arse. **** even if you don't dodge the Q you're probably fine lol.

Neutral Important to save your Q for when he dashes on you, if you pull it off correctly you will blind his stun. The trades are really dependent on the who has more minions and how well you auto q auto while he dashes in and out... it is tricky to explain... drink coffee before this lane.

Hard Terribly hard lane. You actually don't get to farm until level 2(not kidding) - he will be in the bush and you have to let him have it. Wait until the wave is near your turret until you attempt to CS. Try your best to farm although it will not be easy. Level 6 the tide turns, IF you land a good shroom on a fight you can win (with ignite of course).

Neutral All about da spacing. You're going to have to bring your dance shoes. Try to maintain max range on her. Ideally when she stretches and tries to get her q + q + e + q combo on you, you'd like her to land short and be able to pump some damage on her. With that being said if u space poorly she gets on you and hurts. This is the match-up, rinse and repeat. At 6 it is easier because if you don't catch her combo u can shroom the wave and kill her!

Hard Misery loves company. This badass yordle is unplayable. His flamethrower is the range of your auto, and he pokes better than you WHILE farming. Farm up play safe and pray for ganks, which he is vulnerable to!

Hard Ruff lane. He outranges you, has CC, and also has AOE waveclear. You do in fact out damage him however if you can manage to close the gap. Most likely you'll be better off farming safe and scaling. Now Ryze does outscale everything but you have a nice power strength at 1 item to 3 items to take advantage of.

Neutral Darius v2 but replace darius hook with Sett Knuckle Duster. (refer to darius)
Neutral VERY similar to darius/sett, the match-up is defined by you dodging his taunt or not. Shen will be a bit more annoying because of his sword, he will block 2 autos whenever he proccs it. Just be patient, it is very short and blind DOES go through it. At 6 you can definitely kill due to the fact that his ult is for teamfights and support not 1v1. IF/WHEN HE ULTS, PUSH FOR PLATES please do not base and do nothing,ty.

Easy Poor singed, the second poison pal. This match-up is free but with a catch. Level 1 you're going to want to prevent him from proxying, walk your wave to the lane and if he shows up you can 1v1 him with autos lv 1. After that, the only way he kills you is a goo + flip combo WHILE UR ON HIS TURRET. This is the only time you'll have to play safe. Other than that poke him at will and make him eat your shrooms.

Hard This one sucks real bad. Sion outclasses you in every way early game. His poke is better, tankiness, total damage, mobility, everything. This match-up starts with trying to ddoge his shout, he will blast a minion at you, if it hits you it slows you. This will lead to him smashing you with a Q and ur hp pool going down 500, so PLEASE focus on dodging the minion. He is far too tanky to kill early so don't bother, just farm.

Easy Nice lane!!!! Swain is pretty poopy in lane, he has weak damage weak poke and weak survivibility. Just have to dodge his hawk that snatches ya up and you are gravy. You should play confident and dodge inwards to dodge this; will also set you up to pump some damage on him! Be aggressive until 6,but then you are not looking to good anymore. If he pops ult run for the hills, when he doesn't have ult (it has a long CD) you can go back to punishing him.

Easy Match-up is deceptively EASY. He is so squishy early game and his damage AND sustain is 100% based on his chain engage. if you dodge this it is freelo! Not much else to say except that if you do not dodge these chains the match-up will be very very hard hahaha.

Easy God darn thomas kencher. Tahm actually poops on you from levels 1-5. He actually one-shots you with his kit. I would recommend saving your blind for when he goes on you because if you block his ability to eat you after 2 autos and a Q you will be in a much better spot! Thankfully after lv 6 you easily poop on him, and as the game goes longer he falls off harder than a truck off a cliff!!!

Easy Easy peezy lemon queezy. Unironically one of the easiest lanes I've ever seen. Even if he pillars you, as long as you are not on his turret and getting ganked, you can kite him and blind him and win the 1v1.

Neutral MISUNDERSTOOD MATCH-UP. Common mistake is that this lane is a FREEBIE, it is not. Level 1 he completely is broken, make sure to be starting Q to combat this. From here on, it's similar to Riven lane to where you have to maintain max distance and kite him out. If he jumps on you with a lot of room to wiggle he can run you down and kill, but if you play it properly he may overstep and die. Always safe to try to keep the wave near turret to help out the lane. When he has ultimate this is 10x harder, usually will have to buy armor or stopwatch to have a chance, or be really good at kiting.

Easy The rare treat of Udyr top is a cakewalk. No way for him to jump on you or pose a threat, only a cannon minion waiting to be collected. As long as you don't walk in melee range this is a safe and easy lane. I wish I could write more about this but there's not much to it.
Easy TURDGOT is a ranged melee champ. His auto's dont do anything, but when he gets in melee range he hurts. Make sure to BLIND his machine gun ability to cut his damage in half. His body slam also needs to be dodged or else it'll stun you and introduce a world of hurt. The redemption of the matchup is that if he ever misses a body slam he is SUPER killable at all times.

Easy YES!!!!!!! She does little damage and has no sustain. You kill her very easily throughout the first 30 minutes of the game. Only way you ever die is running in a straight line at her while blind is down or if you actually get condemned into the wall D:

Hard Vlad is deceptively hard. He really does little damage early game, it just comes very often and has sustain. EVERYTIME his bar is red he will empower Q which will heal him for an extra 50% and do extra damage, so force him to use it on a minion by running away. Until 6 you actually out damage him, at 6 be cautious but can still kill him.

Neutral This guy is so damn strong early game. You'll have to use your blind EVERYTIME he runs at you or else he's going to kill you. Other than that the match-up is non threatening. Try to avoid standing on the minions because he will aoe damage you. at 6 pplease never fight him his ultimate is RIDICULOUS - also be careful of the dives.

Neutral This lane feels just like a stat check. Either he kills you casually or you can kill him and do teemo things. Couple things you can do to help your position: If he jumps on you blind him mid-jump, it's insanely hard to do it afterwards because of his clone. When he does clone you need to run away from it, it will do a lot of damage. At 6 you will easily die, be ready to stay near turret for the time being. If you get caught by his ult make sure to shroom at ur feetsies he will take damage from it!

Hard ugh, tthe classic Yasuo, we hate him. He completely counters you because of Windwall and his unlimited dashes. Sit on turret never walk to your wave and farm, be careful everytime u have a wave coming he can dash through them and kill you.

Neutral Yorick is a hard lane, but there's a couple key mechanics. If he walls you, auto it 3x and u can break the wall! Stare at the ground and count how many graves there is, if there's 3 or more play safe, 3 or less you can be aggro, this is the sole thing with his damage. At level 6, try to get free poke and kill his ultimate (the targetable npc next to him) - that thing will be doing a LOT of sustained damage, but easy to kill.
League of Legends Build Guide Author manco1
manco1 Teemo Guide
MANCO's CHALLENGER TEEMO TOP GUIDE

League of Legends Champions:

Teamfight Tactics Guide
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